Sun.Feb 19, 2017

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Watch: ‘LogiX’ is an Impressive Multi-User Visual Programming Interface for VR

Road to VR

Sightline developer Tomáš ‘Frooxius’ Mariančík has released a major update for his collaborative ‘world engine’ NeosVR which adds an incredibly cool multi-user visual programming interface, so you and your friends can code together, entirely within VR. NeosVR is a collaborative ‘world engine’ that that aims to provide a platform for building the Metaverse, all entirely within virtual reality itself.

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AltspaceVR Expands Cross-Platform Support to Google Daydream and Android

UploadVR Between Realities podcast

In an email to UploadVR, AltspaceVR announced that it will be releasing a “new version of its software” that consists of a “mobile app that fully supports Google Daydream View and also provides access into AltspaceVR for compatible Android phones even without a virtual reality (VR) headset.” AltspaceVR is a social, virtual reality experience in which you and your friends can meet, speak, play games and otherwise interact inside virtual reality.

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Bethesda Head Affirms Ongoing Work on ‘Fallout 4 VR’, Calls it “Pretty Incredible”

Road to VR

Bethesda Game Studios made the surprise announcement at E3 last year that the company would be porting the entirety of Fallout 4 to virtual reality, and confirmed it would be released for both the HTC Vive and in VR on the forthcoming Xbox ‘Project Scorpio’ console. Since then, the company has been relatively silent on the status of the project, but has recently affirmed ongoing progress.

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6 Reasons Why China is Leading VR Growth Worldwide

UploadVR Between Realities podcast

During the Fall, I was invited by Tsinghua, “China’s MIT”, to design a new blend of curriculum for their students. In a country where education is characterized by a predominance of test-taking and rote memorization, my goals were to unleash their creativity and critical thinking, while exploring the frontiers of learning through new pedagogy and the revolutionary potential of technologies such as virtual and augmented reality.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Vive Tracker Dev Kit Begins Shipping, Still Accepting Applications

VRScout

One of our favorite VR hardware reveals at CES, has begun shipping out to developers. HTC unveiled their Vive Tracker at CES earlier this year, opening up an entirely new world for developers to create immersive experiences with additional tracking capabilities. The motion tracking hardware device, that can fit in the palm of your hand, can be attached to a range of accessories and peripherals, like a baseball bat or rifle, bringing real world objects into the virtual.

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Emmerholt: Prologue Is a Promising Taste of Open World VR Adventure RPGs

UploadVR Between Realities podcast

In the early stages of our young industry the vast majority of VR games have been very tiny experiences that often focus on a core game mechanic and extrapolate gameplay elements from there. For example, The Unspoken is a fantastic game, but it’s really only about flinging spells at someone and that’s it. Similar to the early days of game development, it find complexity through its depth and singular focus.

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