Thu.Sep 13, 2018

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KLM Airlines App Uses AR To Determine If Your Luggage Is Carry-On

VRScout

Royal Dutch Airlines turns to AR to take the second guessing out of carry-on luggage. Having the urge to pursue your wanderlust and experience foreign cultures, check out famous landmarks (physical or digital ), and meet new people around the globe is as exciting and romantic as you could imagine, but sometimes that excitement and romance can come with a few hiccups.

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‘I Expect You to Die’ Reaches $3 Million Revenue Mark Across All Platforms

Road to VR

I Expect You to Die (2016) , the spy-themed puzzle game from Schell Games , was a big earner last year, achieving $1 million in revenue since its late-2016 until August 2017. Now a little over a year later, the studio reports they’ve recently closed in on the $3 million mark. Developed specif­i­cal­ly for VR , I Expect You To Die puts you in the shoes of a Bond-style secret agent who must escape deadly situations by solving puzzles that put you in direct danger, such as poison gas, bom

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The VOID Adds Five Marvel & Disney Location-Based Experiences

VRScout

The hyper-reality provider partners with ILMxLAB to develop a new series of interactive experiences, starting with Disney’s upcoming animated film, Ralph Breaks the Internet. Multi-sensory, location-based VR venue The VOID is best known for providing AAA interactive experiences based on some of entertainments biggest properties. From Ghostbusters Dimensions , to Star Wars: Secrets of the Empire , the hyper-reality provider has brought a new level of interaction to some of Hollywood’s biggest fra

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SEGA’ s “Space Channel 5” makes its return as a PlayStation® VR game.

Cats and VR

SEGA’ s “Space Channel 5” makes its return as a PlayStation® VR game. Space Channel 5 VR”) for PlayStation® VR is currently in development and scheduled for release within 2019 commemorating its 20th anniversary since the original release in 1999 - in addition to the VR arcade version which, earlier this year, was announced to be released on HTC Vive hardware.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Breaking the Mold – How VR Can Help Teachers

Veative

In India, the fifth of September is celebrated as Teacher’s Day, commemorating the birth of Dr. S Radhakrishnan , the first Vice President and second President of India. Dr. Radhakrishnan was also an exemplary educator, who believed that ‘true teachers are those who help us think for ourselves.’ Teachers, therefore, are not only instrumental in building knowledge networks and nurturing the growth of young learners, but more importantly, they have the power to decide the future of education.

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Alan Smithson of MetaVRse

Everything VR & AR

Alan Smithson, CEO of MetaVRse joins us to talk about MetaVRse and their vCommerce (Virtual & Augmented Reality for Retail and eCommerce). MetaVRse is also building the XR Learning Centre and was recently accepted to the Museum of the Future Accelerator in Dubai. Alan is a LinkedIn VR/AR thought leader with millions of views of his articles and videos.

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Alex Kelly

EnterpriseWear

Director of Innovation & Strategic Partnerships. The post Alex Kelly appeared first on BrainXchange.

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Facebook Artist Makes a Case for VR Manga in Homage to Iconic ‘Dragon Ball’ Scene

Road to VR

As a current artist-in-residence on the Facebook Social VR team, Goro Fujita has been making some pretty impressive “quillistrations” as a part of his daily creative regime using Quill, Oculus’ first-party VR paint and drawing tool that he helped develop. In a few of his latest creations though, Fujita has been plumbing the possibilities of bringing comics to life in VR.

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Max Eklund

EnterpriseWear

Construction Innovation and Visualization Lead. The post Max Eklund appeared first on BrainXchange.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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AR, MR, XR or VR?

VeeR VR

To understand what AR - Augmented Reality, MR - Mixed Reality , XR - Cross reality and VR - virtual reality actually are and the differences between them, its best to understand what each one does and where it came from, so, going furthest back, we begin with the advent of the first virtual reality systems. Virtual Reality (VR) is an artificial environment which seeks to synthetically introduce stimuli to your senses.

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Micah Wells

EnterpriseWear

Global Mining and Metals Innovation. The post Micah Wells appeared first on BrainXchange.

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