Tue.Dec 05, 2017

article thumbnail

Nissan Debuts Star Wars AR Experience at Dealerships

VRScout

Wandering the Nissan showroom? Why not let R2D2 and C3P0 show you the latest advances in safety technology? Nissan can’t seem to get enough of Star Wars or immersive technology this year. The multinational automobile manufacturer has already been responsible for Battle Test: A Nissan 360-Degree Virtual Reality Experience for the Samsung Gear VR as well as Star Wars: Droid Repair Bay for the HTC Vive and Samsung Gear VR.

AR 217
article thumbnail

VRX 2017 Hosts Top VR/AR Companies in San Francisco This Week – Road to VR Readers Save 15%

Road to VR

With the latest amazing innovations in VR/AR, VRX 2017 next week in San Francisco is the place to be to hear from those leading the charge. Bringing together the brightest minds from across the globe to dive deep into the key challenges and opportunities arising in both the consumer and enterprise markets, VRX is purpose built to drive the business of VR and immersive tech.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

EmuVR Hopes To Bring Nostalgic Gaming To VR

VRScout

Relive the glory days of playing N64 in your disgusting bedroom till 3am. If I had to pinpoint my favorite moment in my two decades of playing video games, it would have to be my late night marathons with The Legend Of Zelda: The Ocarina Of Time for the N64. I’d be locked away in my pitch black room for hours tackling those infamous dungeons, the only light coming from my 20 inch CRT television as I traversed brightly lit lava caverns.

Gaming 216
article thumbnail

‘Dark Corner’ Creates a New Distribution Channel for Immersive Horror

Road to VR

The Dark Corner app is creating a new distribution channel for immersive horror experiences and 360-degree videos. Guy Shelmerdine and Teal Greyhavens are hoping that fans of the horror genre will be enthusiastic enough about the potential of VR to achieve new depths of terror that audiences will be willing to pay for 360 video experiences. Shelmerdine is featuring Dark Corner’s own creations including Catatonic and their latest nightmare-inspired Night Night, but also opening up a new mar

Immersion 160
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Oakland, CA based VR studio Steel Wool Games to bring Warhammer 4K to VR.

Cats and VR

The Horus Heresy: Betrayal at Calth is a game of turn-based skirmishes between the genetically altered warriors of the 31st Millennium, The Adeptus Astartes. In the campaign players control units of Space Marine Legionaries, guiding them through the underground arcologies of Calth. Fight alongside units of Ultramarines ranging from basic Legionnaires, Veterans, and Sergeants, to elite units of Terminators, and the most venerable Contemptor Dreadnought.

Oakland 104

More Trending

article thumbnail

Nobel Media And HTC VIVE Partner And Debut The First VR Experience For The 2017 Nobel Prize In Physiology Or Medicine

Cats and VR

HTC VIVE and Nobel Media have announced a partnership to create the first virtual reality experience for the Nobel Prize in Physiology or Medicine. Nobel Media and HTC Vive are creating the virtual reality experience to visualize the 2017 Nobel Prize in Physiology or Medicine awarded to Jeffrey C. Hall, Michael Rosbash and Michael W. Young for their discoveries of molecular mechanisms controlling the circadian rhythm.

HTC 101
article thumbnail

Mapbox Acquires Fitness AR

VRWorld

Mapbox , an open-source location data platform for mobile and web applications, recently acquired Fitness AR. For those who aren’t familiar with Mapbox, you’re probably familiar with the applications that utilize it: Lyft, Snapchat, and other popular apps all use Mapbox’s location services to power their applications. Fitness AR, meanwhile, is an iOS application that utilizes Apple’s ARKit , a framework for the development of augmented reality applications on iOS devices.

AR 49
article thumbnail

VR in Food Industry: Make Your Customers Food Connoisseurs Using 360° Virtual Tours

VeeR VR

Virtual reality has enabled countless restauranteurs to market their services with a simple virtual tour, whether of the decor, events, or specific dishes and food-making process. Platforms such as VeeR and YouTube make perfect platforms for displaying such content. Turkish cuisine: KARMA Restaurant & Nightclub Karma Restaurant and Nightclub is a Turkish restaurant in Manavgat, Antalya.

article thumbnail

VR-enabled L.A. Noire to debut next week

VRWorld

Following up on the recent release of new, enhanced versions of L.A. Noire on several platforms, Rockstar Games has confirmed a release date for L.A. Noire: The VR Case Files for HTC Vive. Originally slated for release in November — alongside releases of L.A. Noire for Nintendo Switch, Playstation 4, and Xbox One — the new VR variant will debut on December 15th.

article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Aquinas Training releases new VR “microsimulation” platform

VRWorld

Connecticut-based continuous learning software company Aquinas Training has this week unveiled their new Microsimulation Engine. Recently demonstrated at the NYVR Expo, the software simulates the types of pressures individuals experience in high-stress business presentation environments, such as boardrooms or auditoriums. The new microsimulation platform builds upon the company’s existing learning reinforcement product.