Sun.Sep 24, 2017

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Blocker is a Revolutionary AR Application for Filmmakers

VRScout

Filmmakers rejoice! Augmented Reality just made your job a whole lot easier. Much has been made of the storytelling capacities of VR and AR, but what about using them as tools to aid other storytelling media? The recent release of iOS 11 has ushered in a slate of new AR applications into the mainstream, and while many are just for escapism and fun, others have been designed to enhance our lives and work with the unprecedented functionality.

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Projection and Distortion in Wide-FoV HMDs

Doc-Ok

There is an on-going, but already highly successful, Kickstarter campaign for a new VR head-mounted display with a wide (200°) field of view (FoV): Pimax 8k. As I have not personally tried this headset — only its little brother, Pimax 4k, at the 2017 SVVR Expo — I cannot discuss and evaluate all the campaign’s promises. Instead, I want to focus on one particular issue that’s causing a bit of confusion and controversy at the moment.

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Google Enables to Browse the Web in VR with Chrome

VRWorld

Virtual reality is something every gamer is talking about. Sure it’s great to win wars, fly in a space or kill a handful of zombies but, what about everyday usage for not-so-gaming population? Google (who else) is working rapidly on transforming the way we experience the everyday stuff – like watching movies or browsing the web. At Google’s I/O developer conference in May, the company announced that it was working on a VR version of Chrome (Chrome 61) that could work in Daydrea

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‘Raw Data’ Devs Share Player Metrics & Insights Ahead of October’s v1.0 Launch

Road to VR

Raw Data (2016) launched more than a year ago in Early Access. Following a number of major updates including the addition of a PVP mode, the game is set to hit version 1.0 and launch out of Early Access on October 5th on Rift and Vive, are will also come to PSVR for the first time on October 10th. At an event this week developers behind the game shared a range of interesting player metrics that informed the development of the game.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Intel Abandons Project Alloy VR as it Canceled Its Mobile Processors

VRWorld

Over the past three months, Intel abandoned or canceled a large number of projects which were hailed as the “future of Intel” By canceling its low-power mobile processors and shifting away from competing with ARM, projects are getting abandoned ‘en masse’ Last in the list of cuts were plans to create a virtual reality headset.