Thu.May 18, 2017

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Google Brings Social Viewing and Avatars to YouTube VR

VRScout

Create an avatar and experience YouTube VR content with friends. YouTube has been thinking about immersive video and the future of viewing experiences for awhile. The video platform became one of the first major players to allow 360° video sharing in 2015. Soon after, YouTube became the largest VR video platform over night by supporting playback within VR headsets like Google Cardboard.

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Google Chrome Is Getting AR API, Daydream Support

UploadVR Between Realities podcast

Chrome is one of the first internet browsers to fully embrace WebVR, allowing you to head to certain web pages and then put on a Cardboard or Daydream headset to instantly access VR content. But what about WebAR? Such a concept doesn’t actually exist — at least not yet — but Google is starting to look into the idea. Today, the company is releasing an augmented reality API for Chromium.

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Cast Your Google Daydream VR Sessions With Friends

VRScout

Now your friends won’t miss out the next time you’re in VR. Part of the latest Daydream Euphrates update announced at Google I/O Wednesday, you’ll soon be able to share what you’re seeing while in VR, as well as cast your virtual world right onto the screen in your living room. Daydream Cast. The first Daydream sharing update brings the ability to select “Cast” and choose where you want your VR session to be broadcast, whether a nearby Chromecast or smart TV.

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Google’s ‘Seurat’ Surface Light-field Tech Could Be a Graphical Breakthrough For Mobile VR

Road to VR

Google has revealed a new ‘surface light-field’ rendering technology that it’s calling ‘Seurat’ (after the famous Pointillism painter). The company says that the tech will not only bring CGI quality visuals to mobile VR, but it will do so at a miniscule filesize—a hurdle that other light-field approaches have struggled to surmount.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Hacker Adds Augmented Reality To Ultrasound Machine Found In Dumpster

VRScout

A German student is combining AR technology with an 80’s ultrasound to display scanner data in real-time. One person’s trash is another person’s treasure. That must have been the thought going through Victor Skobov’s head as he began converting the output of an ultrasound machine found in a dumpster into a real-time augmented reality overlay. A regular at Shackspace in Stuttgart, Germany, Skobov came across the obscure hardware after a fellow hacker happened upon the device while diving throug

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Hands-On With Google’s Inside-Out WorldSense Tracking

UploadVR Between Realities podcast

Before my demo at Google I/O, Google’s head of VR Clay Bavor outlined a series of caveats and expectations for what I was about to experience. First, he said, I was going to use a generation older hardware from internal prototypes that likely would be improved upon in practically every way before its release as a reference design to developers and eventually to consumers (Google hopes at least HTC can achieve consumer release in 2017 with its first standalone headset).

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Daydream Standalone Headsets to be Priced Similar to Rift and Vive

Road to VR

Daydream-compatible standalone headsets are coming, revealed on stage at Google I/O yesterday, but the big question remains: how much is one of these inside-out positional tracking headsets going to cost? Google tells that although prices are dependent on the individual manufacturers, they expect it to cost about as much as a PC VR headset like Oculus Rift or HTC Vive.

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Daydream 2.0 Solves One Of VR’s Biggest Problems: Isolation

UploadVR Between Realities podcast

Along with similar devices from Oculus and Intel, Google’s new standalone headsets represent the birth of a new type of VR experience. With their arrival, the search engine giant is looking to combat some of the key concerns about the current state of VR tech, including isolation. Google is working on Daydream 2.0, or what it calls Daydream Euphrates.

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Daydream’s Chrome Browser Will Soon Let You Seamlessly Navigate From 2D to Web-based VR Content

Road to VR

Announced during the second day of Google’s annual I/O developer event, Daydream VR will soon have access to the Android Chrome web browser. Because of Chrome’s official support for WebVR , this means that users will be able to navigate their way to their next VR-optimised web experience without having to remove the headset. Google has actively worked on bringing web-based content to VR for some time, having co-authored the WebVR specification (enabling rich VR content to be written with J

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Google’s Seurat Aims To Bring ‘Desktop-Level Graphics’ To Mobile VR

UploadVR Between Realities podcast

Given processing restraints, mobile VR obviously isn’t able to measure up to the kind of visual fidelity we’d expect on PC, but a new development tool from Google is helping to close the gap a little. Today the company is introducing Seurat, named after French painter Georges Seurat. According to the company this tool can render “high-fidelity scenes” on mobile VR headsets in real time.

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Google Expects “Tens of Millions” of Daydream-Ready Devices on the Market By Year’s End

Road to VR

During Day 2 of Google I/O 2017, following major announcements of support for standalone VR headsets and a ‘2.0’ release of the Daydream software platform, Mike Jazayeri, Director of Product Management for Daydream, stated that “tens of millions” of Daydream-Ready devices are expected in the market by the end of the year. After Daydream VR’s positive start in November 2016 , it has taken a while for additional third-party Daydream-Ready devices to appear, perhaps due to the demanding minimum har

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Resident Evil Vendetta Is Getting A Free PSVR Experience

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Virtual reality and zombies go together like video games and…well, zombies. They were made for each other. Resident Evil 7: Biohazard is still one of the best VR games to date on any platform so any time this franchise gets another dose of VR goodness it’s good news. Unfortunately this time it’s not in the form of an actual new piece of gaming content.

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Daydream 2.0 Platform Update to Bring Major Improvements to All Daydream Devices

Road to VR

Daydream’s 2.0 software update, called Daydream Euphrates, is going to bring along with it some major changes that are set to reach down to the core of the upcoming Android ‘O’ operating system. In a AR/VR press briefing, Google told us there are a number of new systems the update will add across all Daydream headsets, regardless of whether they’re standalone or smartphone-based.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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First Impressions With Google’s WorldSense; ILMxLAB VR Experience

VRScout

WorldSense mobile VR tracking paired with Seurat could be a game changer. Day 2 of Google I/O is in full swing and Google is shining some light on the core technologies the company is working on to make VR, AR, and immersive platforms accessible to even more people. In a press briefing with Clay Bavor, Google’s VP of VR noted how at Google, they “don’t think of VR and AR as two separate distinct things, but rather two convenient labels for points on a spectrum.

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SteamVR Home Beta Adds Social Features In Major Update

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SteamVR is an essential platform for virtual reality and, starting today, exploring it is about to get a whole lot better. In a community post published today, Valve Software is announcing a major update that will vastly improve the way users can interact with VR content and friends. SteamVR Home is the name of a new beta program that will bring a wealth of new options to users including new environments, avatars and social capabilities.

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Interestingly named VR swamp shooter Dick Wilde launches on PSVR with Aim Support

Cats and VR

“Exterminator Extraordinaire” Dick Wilde blasts onto PSVR today after his initial launch on Oculus and Vive last month. The madcap shooter will be compatible with both the PlayStation Aim and Move controllers. New London-based publisher, PlayStack, is pleased to announce the PSVR launch of their first VR game, Dick Wilde, after it’s launch on Oculus and vive on April 30th.

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Google’s Standalone Headsets Use Snapdragon 835 VR Platform

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Yesterday we learned that Google is teaming up with Qualcomm to produce a new line of standalone VR headsets, made in partnership with companies like HTC and Lenovo. But what’s actually powering these headsets? As we suspected, the headsets run on Qualcomm’s Snapdragon 835 VR platform, which wasn’t outright stated at yesterday’s I/O keynote speech.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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This is Google Daydream 2.0 “Euphrates”

Slashgear

This morning Google revealed the second major iteration of their VR platform Google Daydream. This second age in the software and hardware platform includes updates in five major categories: Audio, Graphics, Performance, User Interface, and Tracking + Input. This update will be coming for all Daydream hardware – so it’s not limited to only the future of the platform, but … Continue reading.

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Japan’s Superhuman Sports Society Has Created Two AR Contests

UploadVR Between Realities podcast

From my perspective of being an American, Japan is consistently willing to push the envelope when it comes to entertainment. Popular shows like American Ninja Warrior and Iron Chef America are modeled after Japanese shows and clips from Japanese entertainment go viral regularly for outlandish activities and inspire spoofs galore. With such adventurous creative minds contributing to their visual media, it is no surprise that Japan natives are finding fun and unique ways to utilize modern technolo

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YouTube VR puts you face to (virtual) face with comment trolls

Slashgear

In Google’s brave new world of virtual reality, every comment troll’s favorite place to spam their misspelled wares, YouTube, is getting a VR version. Announced at Google I/O 2017 this morning, YouTube VR will do away with text comments in favor of projecting 360-degree video directly into your headset. It’s part of the software giant’s attempts to drive adoption of … Continue reading.

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Google’s New WorldSense Trailers Show Standalone VR

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This time yesterday we were expecting Google to reveal its own standalone VR headset, perhaps made in partnership with HTC. As it turns out, the company is working on a range of headsets, and HTC’s device is only the beginning. Following the keynote conference at Google I/O yesterday, two new videos have surfaced online focusing on these new devices.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Chrome is coming to Daydream later this year

Slashgear

It’s kind of hard to imagine that Google would have much more to announce after yesterday’s I/O keynote, but today the company was back for a second presentation. Today was all about VR, which stands in stark comparison to yesterday, which only seemed to make mention of VR at the end. Though there were some interesting reveals made, one of … Continue reading.

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Neon Genesis Evangelion VR Game Coming This Summer To Japanese Arcade

UploadVR Between Realities podcast

It’s impossible for me to write about a mech combat game and not implore the world to collectively channel their energy together until an amazing Pacific Rim VR game just materializes out of thin air. I need it. Please. Now that that’s out of the way we can talk about a related topic: Neon Genesis Evangelion. Bandai Namco is one of the bigger video game publishers that are making an effort to actively get involved in the VR scene (such as with Project Cars , Project Cars 2 , and Ac

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Mats Johansson Delivered Keynote Address on Augmented and Virtual Reality (AVR) in the Medical field at IEEE 2017

EON Reality

The International Electro/Information Technology Conference, sponsored by the IEEE Region 4 (R4) , focused on basic/applied research results in the fields of electrical and computer engineering as they relate to Electrical and Computer Engineering, Information Technology, and related applications. Mats Johansson spoke at a forum of engineers, researchers, and industrial investigators to exchange ideas and discuss developments in their growing fields.

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Syren Turns From Survival Horror To Shooter With Free Second Chapter

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Reusing assets isn’t something we’d normally encourage a game developer to do. It implies you’re recycling resources to cut corners and make a quick buck. It’s interesting, then, that Syren’s surprise new chapter, released this week, doesn’t feel like that at all. And that’s not just because it’s available for free.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?