Sun.May 07, 2017

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What F8 2017 Means for Mass Market Adoption of Immersive Technologies

VRScout

Now that the dust has settled on F8, Facebook’s annual developer conference, it’s time to look back and ask ourselves: what do those announcements actually mean for the end consumers? F8 2017 was held on April 18th and 19th 2017. More than 4,000 people attended the event at the McEnery Convention Center in San Jose, California, and more than 3 million worldwide watched the keynote via Facebook Live.

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More Evidence Points to ‘Star Wars Battlefront II’ PSVR Content in the Works

Road to VR

Although not yet officially announced, evidence is mounting for PlayStation VR content coming to Star Wars Battlefront II. Last month we reported on tweets by Alex Mole , CTO of EA’s Criterion, the studio which developed the well regarded Star Wars Battlefront Rogue One: X-Wing VR Mission for PSVR which was released as a piece of DLC for the original game.

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This Guy Lost Over 50 Pounds Riding A Bike In VR

VRScout

We’ve seen what one gamer can accomplish with a personal VR workout routine, cutting over 14 pounds off his weight during a 50-day challenge. Then there’s the intrepid explorer who biked the entire length of Britain in VR and burned over 50,000 calories over an 85 hour journey. Now one man is combining his own VR workout routine and biking— and he’s already lost over 50 pounds. 36-year-old William Brierly started over a year ago, spending 30 minutes riding a VirZoom stationary bicycle with a HTC

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Flairtender Wants To Be VR’s Most Realistic Bartender Simulator

UploadVR Between Realities podcast

With the inclusion of accurate hand tracking, detailed room scale movement, and a strong sense of presence from most modern VR experiences, devices such as the HTC Vive and Oculus Rift have a great ability to trick our minds into thinking we are in a completely different place. In fact, it can simulate many actual actions too. Just ask anyone that’s played a flight simulator with a full joystick (HOTAS) setup.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The Future of ‘Facebook Spaces’: Opening the Door to Third-party Developers

Road to VR

Facebook launched their first social VR app Spaces last month to much acclaim. It’s a polished experience that does a few things very well, and has the major benefit of tapping into Facebook’s existing dominance of the social graph. But to become truly compelling it needs to do much more than it does today. Facebook knows this, and is looking to third-party developers to expand and enhance Spaces.

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8 VR/AR trends for 2017

Immersive Authority

While 2016 did not exactly become the year that Virtual Reality became mainstream (as so many had predicted in 2015), huge progress has been made in the field, and further developments have continued into 2017. The infographic below summarises some of the trends that we are seeing, and where we are heading. I don’t believe VR and AR will go the same route as 3D TV’s (which are now dead).

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Community Download: Does Sony’s PSVR Need An Upgrade?

UploadVR Between Realities podcast

E3 2017 is just around the corner. The annual video game mega-show typically plays host to some of the industry’s biggest announcements and this year is shaping up to be just as big as ever. There will be plenty of fresh faces at E3 this year but, as usual, most eyes will be locked on one of the show’s most battle-hardened veterans: Sony.

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Why The 360 Film Industry is in the Midst of a Reboot – Part 2: Workforce

Road to VR

The 360 film industry is still young and it’s maturing rapidly. With his name on more than 22 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they’re going, and why. Guest Article by Armando Kirwin. Armando Kirwin has worked as a Director of VR, VR Producer, Executive Producer, and Head of Post Production for several leading VR companies, including Here Be Dragons (formerly known as Vrse.works) and Facebook.

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EXCHIMP Headset Promises All-in-One Mobile VR At Low Cost On Kickstarter

UploadVR Between Realities podcast

VR established a foothold in 2016, putting a spotlight on the top headsets on the market. While some believe 2017 is the year that content will be the focus, affordable virtual reality experiences are under a microscope as well. Kickstarter was instrumental in the birth of modern VR and now we have a new potential crowd-funded headset, the EXCHIMP , seeking to bridge the gap between low-cost and high-end performance.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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How Mixed Reality Is Transforming The TV Game Show

UploadVR Between Realities podcast

The quaint TV game show is becoming more exciting, and it has nothing to do with goofy stunts or reality hijinks. Thanks to mixed reality, contestants in a game show can now steer down rapids in a hollow log while avoiding dinosaurs. That sounds just a little more exciting than spinning a wheel and buying vowels. This is happening now in the Norwegian game show Lost in Time , which launched last month.

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Side-Kick VR Launches Now You See Me: Back to Macau on Samsung Gear VR

UploadVR Between Realities podcast

Side-Kick VR launched the virtual reality game Now You See Me: Back to Macau on the Samsung Gear VR. The title will also be on Google Cardboard later this month and on Daydream soon. It’s the first hidden object game with a major Hollywood brand in VR, and Newport Beach, California-based Side-Kick plans to focus on the genre for VR going forward. It’s based on the Now You See Me film franchise from Lionsgate, which was closely involved with the creation of the game.

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