Tue.May 08, 2018

article thumbnail

Power and Responsibility: Highlights from Microsoft Build

Tech Trends VR

Live from Seattle, Tech Trends scoops up all the tastiest bites from the #MSBuild2018 developer’s conference. “We need to ask ourselves not only what computers can do, but what they should do,” said Microsoft CEO Satya Nadella in his opening keynote at Build. The era of the intelligent cloud and intelligent edge is upon us Click To Tweet. Addressing an audience of over five thousand developers in Seattle’s Washington Convention Center, Nadella struck a soberly optimistic note; on the one hand in

Microsoft 235
article thumbnail

Stories You Might’ve Missed: Disney’s Force Jacket and Firefox Reality

VRWorld

Today, we’ll be covering two other stories you might’ve missed in April: Disney’s Force Jacket and FireFox Reality. Disney’s Force Jacket. Disney’s Force Jacket is a haptic jacket from Disney, designed to greatly increase the immersion provided by VR and AR experiences. The way this works is by using advanced haptics and pneumatics to provide pressure on different parts of the body.

Haptic 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Google Teases New AR Features Coming To Google Maps & Lens

VRScout

Google VR becomes Google AR & VR as the company uses its annual I/O event to tease a new wave of augmented technology. Google wasted no time at this years Google I/O Developer Conference , diving head first into some truly jaw dropping projects that are making their way to our devices. Incredible advancements in artificial intelligence, updates on the progress to their fleet of self-driving smart cars, even additional Google Assistant voices provided by celebrities such as the legendary John

Google 308
article thumbnail

Expert View: Immersive Technology Investment Boosting Creativity

Tech Trends VR

How the UK government’s multi-million-pound investment will help the storytellers of tomorrow. By Damian Collier, CEO and Founder of Blend Media. The UK attracts some of the best global talent and has a strong culture of entrepreneurship leading it to be viewed as one of Europe’s technology hubs. One area which is evolving rapidly in the country is the immersive technologies industry, with virtual reality (VR) in particular, forecast to grow at a faster rate than any other entertainment and medi

Immersion 237
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

A VR City Experience Offers Businesses A Glimpse Into A Disruptive Future

VRScout

Global consultancy company PwC launches a VR experience to help organizations navigate disruption. PwC have been working on VR projects for some time now. In 2017 the London-based accounting practice launched an interactive map of UK companies working in the VR/AR industry. Today, the company has announced its latest project – a VR experience that aims to help PwC’s clients explore and better understand the range of potential future disruptions that could impact their organization.

Strategy 235

More Trending

article thumbnail

Google's ARCore Moves Past Apple's ARKit in the Race for Shared Augmented Reality Experiences

Next Reality AR

On Tuesday, at Google's I/O developer conference, the company announced a huge update to its ARCore augmented reality toolkit that matches the latest features of ARKit, and surpasses Apple's AR platform via support for shared experiences. Cloud Anchors is the name Google's new shared AR capability, which will work on Android and iOS. The new feature will make it possible for app developers to introduce multiplayer gaming and other collaborative experiences, such as home decoration and artwork to

article thumbnail

Google Teases AR Maps Integration to Help You Navigate By Sight

Road to VR

Aparna Chennapragada, VP of Product for AR/VR at Google, took to the stage at Google’s I/O developer conference today to tease some of the work the company is doing to integrate augmented reality into Google Maps. Chennapragada says the team has combined the smartphone’s camera, computer vision, Street View and Maps to “reimagine walking navigation,” essentially letting you view navigational cues by using some of the things already built into Google’s augmented real

Google 228
article thumbnail

Google Working on AR Walking Navigation Mode for Maps

Next Reality AR

At Google's I/O developer conference keynote on Tuesday, ARCore may have been absent, but Google did preview a potentially trailblazing augmented reality feature for Google Maps. Google's vice president of product for AR, VR, and vision-based products, Aparna Chennapragada, previewed a new augmented reality walking navigation feature for Google Maps that overlays real-time turn-by-turn directions and points of interest on the smartphone's camera view.

Google 156
article thumbnail

Google to Support Multi-user Shared AR Apps with ‘Cloud Anchors’ in ARCore

Road to VR

Today at Google I/O 2018, Google announced upgrades to its ARCore augmented reality technology, including a new feature called Cloud Anchors which will let developers create multi-user applications where devices can share an augmented environment. ARCore launched earlier this year, bringing AR functionality to 100 million Android smartphones, by Google’s count.

Google 218
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Google Lens Gets Smarter with Text Selection, Style Recommendations, & Real-Time Search

Next Reality AR

During Tuesday's keynote at the I/O developer conference, Google unveiled new capabilities for its Lens visual search engine and expanded the availability of the platform in smartphone camera apps. Introduced at last year's edition of the conference, Google Lens launched as an exclusive feature for Google Pixel handsets before expanding to Google Photos and Google Assistant.

Google 151
article thumbnail

VR Mining Game ‘Cave Digger’ Coming to Steam for Free This Week, Launch Trailer Here

Road to VR

Cave Digger is an upcoming room-scale mining game for SteamVR-compatible headsets that places you deep into the Earth using your handy mining elevator and a number of mining tools and devices to extract valuable resources. Created by Finland-based indie studio VRKiwi , the game takes place in the confines of the mining elevator, letting you gain greater resources so you can mine deeper into the unknown.

Finland 159
article thumbnail

PlayStation’s Editor’s Choice Award Recipient Moss gets Physical Disc Release this June

Cats and VR

Polyarc, in partnership with Perp Games, announced today the upcoming physical disc release for Moss , the acclaimed action-adventure puzzle game for PlayStation VR. Since launching as a digital download-only game in the PlayStation Store on February 27, Moss has soared to the top of the charts to become the highest-rated PSVR game of 2018. Now, the fan favorite is coming to retail stores nationwide.

Retail 101
article thumbnail

Matt Miesnieks on the State of the AR Ecosystem

Road to VR

Matt Miesnieks is creating an AR cloud with 6D.AI , which aims to “synchronize 3D computer vision data across devices, time and space” in order to enable “persistent content, occlusion, and real-time shared experiences.” Miesnieks has founded a number of AR startups including Dekko, and he’s also a partner with the early-stage AR fund Super Ventures.

AR 157
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Microsoft’s AR thrust is exactly what the market needs

Slashgear

Holding it precariously so close to Google I/O, Microsoft’s own BUILD developer conference may have felt a bit more subdued, somber, and serious. Its most “futuristic” technology lacked the hype and pizzazz the usually surrounds its counterparts from other companies. Microsoft’s new AR push, perhaps to the disappointment of consumers, was squarely aimed at industry and enterprise customers and that … Continue reading.

AR 64
article thumbnail

Plug it, Play it, Move and Rock it – Top VR Rhythm Games

VR Game Critic

Step up the game with rhythm games in virtual reality! While putting your sense of rhythm to the test, many music-themed VR titles also provide a physical challenge. Hit or trigger notes, punch beats, master new moves and unlock tracks – all while keeping your body moving and working up a sweat! Below you can find some of our top picks for VR rhythm and music games.

Gaming 62
article thumbnail

Mobile VR: What it needs to succeed

Slashgear

Last week, the Oculus Go and the Lenovo Mirage Solo launched, both standalone mobile versions of virtual reality platforms. This week at its I/O developers conference, Google will undoubtedly make a case again for its Daydream VR platform, be it powered by smartphones or standalone, almost the poor man’s VR experience. None of these are entirely new.

article thumbnail

Oculus debuts varifocal VR headset, the Half Dome, at F8

VRWorld

During the second day of the Facebook F8 Conference, Oculus debuted an in-development varifocal VR headset, called the Half Dome. While this headset hasn’t yet been announced as a consumer product, one would be safe in assuming that the features on display may emerge in the successor to the Oculus Rift. The Half Dome is a prototype boasting a 140 degree FOV (wider than industry-standard 100 degree FOV), eye-tracking capabilities and varifocal displays.

Oculus 64
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

First Look At The TPCast Wireless System For The Oculus Rift

VR Spies

So today is the day I finally break free from the cord that has always kept me tethered to the real world while using my Oculus Rift and I have to say the feeling of being off the leash is amazing! Just a few short years ago Wireless HMD’s seemed to be the holy grail of VR and most people were skeptical that we would see them any time before second generation hardware came to market.

Oculus 40
article thumbnail

China might beat the US in AR adoption, according to forecast

VRWorld

According to a report from Digi-Capital , China is likely to beat the United States in AR adoption. The company posits quite a few things relating to AR/VR in its study, so let’s break them down below. About Digi-Capital’s study. Digi-Capital focuses on releasing detailed reports and statistics concerning the AR/VR markets and many related tech segments.

China 58
article thumbnail

Highlights of the Largest VR Expo of the Year – VRLA 2018

VeeR VR

VRLA 2018, the largest & original virtual and augmented reality expo, returned to the LA Convention Center on May 4 & 5, featuring the latest innovations in virtual, augmented and mixed reality across tech, film, gaming, education, architecture, and etc. During the two-day convention, visitors had the chance to see hundreds of immersive tech demos, groundbreaking products, educational sessions, presentations and groundbreaking product launches.

article thumbnail

Stories You Might’ve Missed: JPEG XS, VR180 and more

VRWorld

During the first half of April, JPEG introduced the JPEG XS format and a good few other stories broke. We weren’t able to cover these at the time, but we can now: this is Stories You Might’ve Missed. Google opens their proprietary VR180 format, JPEG introduces JPEG XS. First up is Google, with their VR180 format. This is a photo/video format made for use with VR headsets, allowing easy capture of photo and video at 180 degrees.

Malta 40
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Radically Simple: AI Startup Makes 3D Motion Capture a Breeze for All

NVidia VR

For animated characters to move us, they first have to move. But bringing virtual characters to life has never been a simple task. Motion capture technology records and digitally replicates human movement to create 3D animations. Think of Andy Serkis’ work, transformed into Gollum , in the Lord of the Rings film series. The problem is traditional motion capture relies on lots of expensive, bulky hardware.

article thumbnail

The first VR Google Doodle, Back to the Moon, is here

VRWorld

Google Doodles have existed for a long time now, but just a few days ago, the very first VR Google Doodle is finally here. The Doodles serve to spice up Google’s main page every day, and in the past they’ve been quite innovative. As of May 3rd, virtual reality has come to Google Doodles. The first VR Google Doodle: Back to the Moon. You can view the first Google Doodle with compatible devices.

Google 40
article thumbnail

Stories You Might’ve Missed: JPEG XS, VR180 and more

VRWorld

During the first half of April, JPEG introduced the JPEG XS format and a good few other stories broke. We weren’t able to cover these at the time, but we can now: this is Stories You Might’ve Missed. Google opens their proprietary VR180 format, JPEG introduces JPEG XS. First up is Google, with their VR180 format. This is a photo/video format made for use with VR headsets, allowing easy capture of photo and video at 180 degrees.

Malta 40
article thumbnail

How Ubiquity6 is changing AR apps

VRWorld

A common challenge for VR/AR apps is social features, but Ubiquity6 is changing that in a big way. Progress has been made prior, to be clear. VR has gotten applications like VRChat, while AR games like Pokemon Go benefit from encouraging an outdoors, real-life MMO gaming experience. The big difference is that, until now, neither AR or VR apps have effectively managed to pull off the same kind of social experience as this.

AR 40
article thumbnail

How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?