Tue.Oct 30, 2018

Inside Space 360 – South Korea’s Amazing Fulldome Theater


Fully immersive experiences without the need of a VR headset. Are we there yet? There are many tantalizing possibilities surrounding current VR and AR technology.

Levi's Now Selling Exclusive Disney Denim Through Shoppable AR Lens on Snapchat

Next Reality AR

Snapchat continues to deepen its roster of clients adopting its Shoppable AR Lens, with clothing giant Levi's and Disney becoming the latest brands to try on the e-commerce platform for size.

Upgrading VR Storytelling

Tech Trends VR

This year’s Raindance Film Festival in London showcased an amazing selection of immersive stories. Here’s what got Tech Trends really excited: Raindance is a very well-established and well-respected independent film festival, but it isn’t a particularly flashy one.

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Vive Focus 6 DOF Controllers dev-kit specifications: ultrasound-based tracking, 180° horizontal FOV

The Ghost Howls

The news of the day is that finally we do know something about the upcoming Vive Focus 6 DOF Controllers dev-kit specifications. If you don’t know what I’m talking about: well, the Vive Focus is the standalone headset produced by HTC.

Magic Leap Releases Series of Video Sessions from Inside the L.E.A.P. Conference

Next Reality AR

Magic Leap's recent L.E.A.P. conference was free to all who registered in time, but if you weren't able to make the trip to Hollywood, the company just released video of some of the sessions that took place over the course of two days.

HTC Vive Joins VirtualLink Standard at XRDC 2018


Back in July, we reported on the reveal of VirtualLink , a new VR standard designed to make the next generation PC VR headsets much more accessible devices. At the time major players like Oculus, Valve, Microsoft, Nvidia and AMD all backed the project but there was one key name missing: HTC Vive.

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More Trending

‘MARUI’ Plugins Bring VR Support to 3D Tools Maya and Blender


Maya, the paid tool from Autodesk, and Blender, a free and open source alternative, are two of the most popular 3D creation tools in the industry. Maya is the tool used to create the 3D assets for countless films, TV shows, and video games.

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‘Apollo 11 VR’ Studio Partners with Shenandoah University to Create the Next Generation of VR Training Programs

Road to VR

Virginia’s Shenandoah University is the first in the state to offer a Bachelor of Arts and a Bachelor of Science in AR/VR design.

HTC Opens Applications For Vive Focus 6DOF Controller Dev Kits


HTC has an early Christmas present for VR developers. The company this week opened applications for developer kits for its newly-announced six degree of freedom (6DOF) controllers for the Vive Focus standalone headset. Viveport President Rikard Steiber launched the applications during a talk at the 2018 XRDC conference.

FundamentalVR Partners with Mayo Clinic to Develop VR Surgical Simulations, Raises $1.4M Financing

Road to VR

FundamentalVR, the training and data analysis technology platform, today announced a three-year deal to jointly develop surgical VR simulation and education products with Mayo Clinic, the world-renowned academic medical center. FundamentalVR has also raised an additional $1.4

Dreams Beta Will Not Support PSVR ‘Initially’, Other VR Devs Already Making Content


More trickles of VR news for Media Molecule’s Dreams this week; the studio has confirmed that PSVR support won’t be included in the upcoming beta for the game, at least at first. Studio Director Siobhan Reddy confirmed as much in a recent edition of the Game Informer Show. When asked if PSVR support would be featured in the beta, Reddy simply replied: “Not initially, no.”

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AR+VR Weekly: Facebook AR glasses, 350,000 Snap experiences & NYC’s RLab

AWE Blog

Catch up on the latest XR highlights, funding news and launch announcements: week of October 29. By Tom Emrich. It’s been another busy week in AR+VR!

Netflix’s She-Ra And The Princess Of Power Jumps Into VR


DreamWorks and Netflix are once again turning to VR to promote their latest series, She-Ra and the Prince of Power. The new animated series just got a WebVR experience that’s building up to its debut on November 16th. It introduces you to the various characters in the show with biographies and voice-over work. A new character is set to be revealed every day until the show’s launch.

Coinbase Raises at an $8B

Boost VC

Apply to Boost VC Tribe 12 “At some point the world will be on one financial infrastructure.” years ago, Brian Armstrong (Founder of Coinbase) and I sat at Red Rock in Mountain View, while he educated me on what Bitcoin was, and I poked and prodded at his business model. I was 26, and had just left my first startup Xpert Financial after 4.5 years. He went out to raise $1m, and fell short. He only raised $600k of the round at a $10m valuation. I’m very fortunate to have been a part of that.

Sony’s PSVR Headset Design Licensed By Lenovo For The Mirage Solo


A three paragraph press release issued by Sony Interactive Entertainment and Lenovo suggests the companies quietly resolved a disagreement over the latter’s use of Sony’s PlayStation VR headset design. Lenovo’s Mirage Solo headset is an intriguing developer kit which is getting upgrades by way of a new Google add-on that will give the standalone headset a pair of 6DoF hand controllers.

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Top 8 Horror VR Games & Experiences


Are you ready for this year’s immersive Halloween? Today we have the highest community rated horrifying experiences and games that will be sure to horrify you. From ghosts to zombies each one of these programs is designed to FREAK YOU out in your virtual reality headset. Most users have trouble sleeping and you may even […].

Palmer Luckey: ‘No Imminent VR Hardware Is Good Enough To Go Truly Mainstream’


The creator of the Oculus Rift says that neither existing nor imminent VR headsets have what it takes to go ‘truly mainstream’ Oculus co-founder Palmer Luckey said as much in a new entry of his personal blog posted today. In it, he reasoned that it is the quality of the experience, not price, that will ultimately make VR take off.

Qualcomm’s New Chips Should Enable Better Wireless VR


Qualcomm recently announced the QCA64x1 series of 802.11ay 60 GHz Wi-Fi chipsets, noting “truly immersive wireless virtual and augmented reality experiences” among the list of use cases. 60 GHz offers far superior bandwidth to typical home-use 5 GHz networks, but with the trade-off that it cannot penetrate walls. Typical home WiFi uses relatively low frequency 2.4