Tue.Mar 21, 2017

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Ghostbusters VR Arrives On PlayStation VR

VRScout

You may want to answer this call. Have you ever dreamed of strapping on a proton pack and letting your charged particle beam loose? Maybe give that troublemaker Slimer a taste of his own medicine with a strategically placed trap to the Containment Unit? Well now you finally can—in VR. Sony has answered our call, bringing the first in a series of VR Ghostbusters episodes to PlayStation VR today.

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‘Ghostbusters VR’ Experience Comes to PSVR, from Makers of Acclaimed ‘The Walk’ Demo

Road to VR

It seems the Ghostbusters franchise isn’t done capitalizing on the video game market just yet, because the first installment of a new Ghostbusters experience is heading to PlayStationVR today. The experience (read: not game) was developed by CreateVR and Sony’s in-house VR production studio, and is entitled Ghostbusters VR – Now Hiring, Act 1: Firehouse.

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The VRScout Report – The Week in VR Review

VRScout

Recapping the top stories covered on the VRScout Report , a weekly podcast discussing the best in VR, hosted by Malia Probst. Samsung keeps us on our virtual toes, your phone’s packaging is VR headset, YouTube gets 360° help from Daydream, AR helps you make stuff better & faster, the investment & funding wrap-up, and more… You can enjoy the full audio recording below: SAMSUNG KEEPS US ON OUR VIRTUAL TOES.

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Avegant Claims Newly Announced Display Tech is “a new method to create light fields”

Road to VR

Avegant , makers of Glyph personal media HMD, are turning their attention to the AR space with what they say is a newly developed light field display for augmented reality which can display multiple objects at different focal planes simultaneously. Most of today’s AR and VR headsets have something called the vergence-accommodation conflict. In short, it’s an issue of biology and display technology, whereby a screen that’s just inches from our eye sends all light into our eyes a

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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HTC’s Official Vive Video App Adds Oculus Support

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We know, we know, we’re drowning in VR video apps, filled with 360 degree content. But on the off chance that Jaunt, Oculus Video, Facebook 360, YouTube, Littlstar apps and many others don’t quench your thirst, HTC has its own solution – Vive Video. This free app hit Viveport back at the start of the year, but this week launched on Steam and brought support for not only HTC’s own headset but also the Oculus Rift and OSVR devices too.

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InstaVR To Produce Content For Hello Kitty Theme Park

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Likely due to the costs and complexity of virtual reality setups, theme parks are often referenced as prime homes for VR installations and rides. Amusement parks not only have the funding that can go into individual attractions providing fully immersive VR, but also the square feet to do so with few barriers. Companies like Optitrack are working on solutions to make the roll-out in parks and arcades easier while places like SeaWorld are already diving into virtual rides.

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The VOID Hyper-Reality Experience Comes To Dubai

VRScout

The mixed reality park opens its second location in the city built on sand. In an attempt to bring the immersive attraction to several locations outside the United States, The VOID hyper-reality experience has partnered with UAE-based holding company Meraas to open a brand new location right in the heart of the beautiful city of Dubai later this week.

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Bethesda: Fallout 4 VR Will ‘Blow Your Mind’ With New E3 2017 Demo

UploadVR Between Realities podcast

Ever since it was announced at Bethesda’s E3 2016 press conference last year Fallout 4 VR has quickly risen up the ranks of conversation to become one of the most anticipated VR games on the market. We came away mostly impressed with it when we tried it out during the show and both Pete Hines and Todd Howard have since gone on record to emphasize that this is the full, uncompromised Fallout 4 experience receiving the VR treatment — it’s not just a demo or abbreviated experience

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InvestVR acquires the VR news site VR Focus from VR publisher and developer nDreams. In other news, CatsAndVR.com acquires grain free cat food.

Cats and VR

InvestVR, an investment network company today announced that is has acquired VR media outlet VRFocus from nDreams. InvestVR are match makers with direct access to decision makers of private equity funds, hedge funds, high net worth individuals and mutual funds. nDreams Ltd., the UK’s largest independent developer and publisher solely focused on virtual reality entertainment software, founded VRFocus in early 2014 as one of the first regularly-updated websites dedicated to promoting and discussin

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Ghostbusters VR – Now Hiring Answers the Call for Fun VR Experiences Based on Films

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Ghostbusters VR – Now Hiring is a good argument for the death of large, licensed video games. This short-form PlayStation VR (PSVR) experience from Sony Pictures Virtual Reality avoids some of the largest pitfalls of film-based video games. It’s relentlessly lively, respectfully accurate, and most importantly, it’s dense in the most distracting way.

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Concerts in Virtual Reality?—?Becoming More SocialRecently there.

AllThingsVR

Concerts in Virtual Reality — Becoming More Social Recently there was another great chance to experience live music in VR when NextVR and Live Nation sponsored Galactic, Robert Randolph and the Family Band and Con Brio. There were many similarities to the Thievery Corporation show in December, but several differences as well. Read more here.

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Disney Shows How VR Can Teach You To Catch A Ball

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You might think Disney is too busy making blockbuster movies to spend time researching how VR can help teach you to catch. Well, strangely, you’d be wrong. The company’s research division this week posted footage of experiments it’s been working with in VR regarding the human perceptual system. Specifically, its work explores if VR could help people to catch a ball.

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Know about Veative Labs

Veative

Veative Labs is growing to be a popular name in the world of education technologies. Veative Labs reflects the deep in roads it has made in many countries across the globe by developing in technology as well as education.The company is structured in such a way to offer more attainable results for use in various education solutions. Veative Labs is driven by a passion for learning and our team which is highly motivated focuses on fulfilling the goals of the company.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Legally Blind Man Creates His Own HTC Vive Game

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VR is doing amazing things for disabled people. Whether it is simply transporting someone to places they might otherwise never visit, enabling gameplay with new means of input, or actually helping with treatment, this is one of the most interesting and rewarding areas that the technology has affected these past few years. But, no matter how transformative it can be for others, you might think blind people would have little use for VR headsets.

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Apple Macs and Virtual Reality could have a Happy Ending

VRWorld

It’s the gaming revolution that had everyone talking in 2016, but are we really moving towards a virtual reality (VR) world? Well, according to research from Deloitte, VR is now a “ billion dollar niche “ Reviewing the state of the market and making predictions on its potential progress back in 2016, the accounting and professional services firm calculated that hardware sales of $700 million would be bolstered by $300 million in content sales.

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Upload Continues to Grow with 20,000 Square Foot VR/AR Coworking Space

UploadVR Between Realities podcast

Next month, Upload will be launching a brand new 20,000 square foot co-working space in Marina Del Rey, CA. The space will officially be known as Upload LA and it will serve as the premiere destination for Los Angeles-based augmented and virtual reality (AR and VR) companies. Whether you’re just starting up or looking to expand, Upload LA will be a place where ideas are shared, friends are made, and the future is shaped by all of us.

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Hidden Dangers Uses VR To Raise Awareness On Clean Water Shortage

UploadVR Between Realities podcast

Like the recently covered Mission: ISSS , virtual reality can take us to environments we normally wouldn’t be able to explore and educate us in how those unique spaces operate. Back down on Earth, though, there are circumstances closer to home that a younger generation could be better informed on. Teachers have already reported on the benefits of a VR curriculum so, hopefully, the WATERisLIFE charity is making the right call by entrusting VR with their newest educational tool: Hidden Dange

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Waking the Glares Review – A Brief Tease of Beauty And Nausea

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I’ve had my eye on Waking the Glares for a little while. Announced in late 2014, this first-person adventure promised an imaginative tale that would be perfect for the early days of the Oculus Rift, while we waited for bigger, better games. Developer Wisefool Studio didn’t quite make that early day window, but this is still something that’s worth checking out if you have the stomach for it.

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Check Out The NCAA March Madness Finals on Gear VR

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Facebook’s Oculus shared with us that, of the people who actually use their Gear VRs on a daily basis, 80 percent use it to watch video. Samsung shared that 5 million Gear VRs have been sold so far , but many were given as freebies with the purchase of a phone and it is unclear how many remain in use. The point being that broadcasting the finals of the NCAA March Madness tournament fits perfectly with the interests of the Gear VR’s biggest users, and might just be the thing to make s

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VR Basketball Sim Nothin’ But Net Adds Online Multiplayer and New Mode

UploadVR Between Realities podcast

Back in November, the NBA 2k franchise dropped their first VR entry but the major series was immediately overshadowed by the independently developed Nothin’ But Net in our HTC Vive new release roundup. Despite being in Early Access at the time, it out-shined the competition with an experience obviously better built for virtual space by giving players a bball sandbox with realistic physics, movement freedom, and customization options like adjustable goal height.

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Watch Tilt Brush Tuesdays: Livestreaming 3D Art Creation with Character Artist Steve Teeps

UploadVR Between Realities podcast

This week we’re back with another Tilt Brush Tuesday livestream on Twitch. Starting today, March 21st, at 5PM Pacific, we’ll be going live with Upload’s Video Producer, Az Balabanian, who will be joined by VR artist and filmmaker Danny Bittman , as well as character and 3D artist Steve Teeps. Here is some of his past work, both in and outside of Tilt Brush: Tilt Brush is about so much more than simple portraits or demoing VR to people for the first time — it’s also

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?