Mon.Jun 05, 2017

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Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

Apple’s new iMacs are now powerful enough to support VR. Apple unveiled macOS High Sierra during WWDC. The successor to macOS Sierra promises a slew of new features and most notably among them—support for virtual reality. Apple Embracing Virtual Reality. Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all ty

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer.

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Apple Unveils ARKit For Augmented Reality

VRScout

A new generation of iOS augmented reality apps are coming. Apple is jumping firmly into the world of augmented reality. Announced during WWDC, ARKit brings AR development tools to iOS, allowing your phone’s sensors to detect things like depth, ambient light, and motion. Craig Federighi, senior vice president of software engineering, claimed that with ARKit, it’s now “overnight, the largest AR platform in the world,” because of how many people own iOS devices.

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Apple Announces First VR-Ready Computers

Road to VR

Apple has finally made a commitment to VR, announcing on stage today at Worldwide Developers Conference (WWDC) 2017 that not only will they offer an external GPU developer kit for MacBooks capable of meeting the graphical demands of VR, but that both the new 27-inch iMac and the iMac Pro will be VR-ready out of the box. Senior VP of software engineering Craig Federighi announced today to the WWDC crowd that Metal 2, the company’s updated hardware-accelerated graphics API, will be launching

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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SteamVR Coming To Mac

UploadVR Between Realities podcast

Apple is finally getting serious about VR on its Mac platform, announcing that it is working with Valve to bring SteamVR to Mac. Apple’s executives hinted that more announcements would be coming related to VR during its developer conference, including VR workflows so creators can make VR content with the Mac. There are a lot of VR developers out there who had moved to Microsoft-powered machines to dive deep into VR development, and today’s announcements should provide major incentive

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VR Experiences For Unlocking Your Inner Teenage Angst

VRScout

Simulate the thrills of being a teenager in 2017 with Fidget Spinners & water bottle-flipping in VR. Over the past couple of years virtual reality has developed into an integral tool in the development of immersive simulation experiences. Whether it’s replicating real-life emergency room scenarios for trauma doctors or accurately portraying the stresses of a chaotic retail environment , VR has become the perfect option for providing cost-effective recreations of real-world environments and i

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Intel & Major League Baseball Partnership Will Bring Free Weekly Games Streamed in VR

Road to VR

Live VR broadcasts from the world’s biggest sporting leagues are steadily becoming easier to find. A major new three year partnership between Intel and MLB, America’s leading baseball league, will bring weekly live baseball games streamed in VR for free to Gear VR via Intel’s ‘True VR’ tech. Hot off the heels of a deal to stream several golf rounds of the PGA Tour in VR , Intel has now announced a whopping three year partnership with MLB surrounding live streaming b

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Sony Has Officially Sold Over One Million PSVR Headsets

UploadVR Between Realities podcast

The coveted race to one million VR headsets was technically won previously since the Samsung Gear VR, a mobile-powered headset that requires a compatible Samsung Galaxy smartphone to work, surpassed it a very long time ago. In fact, earlier this year, they confirmed over five million so they’re pretty far out in front. But in the realm of non-mobile, tethered VR headsets the PlayStation VR (PSVR) is seemingly at the head of the pack.

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A River Resurrection Part One

Cats and VR

In 2014, identifying the huge potential in VR, Mike Rothenberg decided to build the world's first startup accelerator focused on VR companies, and named it The River Accelerator Program. The program founded by Mike Rothenberg has evolved to now be part of a bigger vision called River Ecosystem. Oh and yes it is THAT Mike Rothenberg, the one who earlier this year was described by many a media outlet as a VR Great Gatsby, a person with a Wolf of Wall Street personality, a man steering his VC fund

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Apple Jumps Into AR With ARKit on Millions Of iPhones and iPads

UploadVR Between Realities podcast

It wasn’t a matter of if Apple would get involved with augmented reality so much as when. That day is today. At a press conference today Apple unveiled its first AR implementation coming to the latest version of its iOS mobile operating system, iOS 11. The company introduced ARKit, a brand new platform that showcased some incredible impressive AR tech.

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Meta: Making Augmented Reality Fashionable.

Cats and VR

At AWE 2017 Meta announced its Meta Workspace, a spatial AR operating environment designed for creativity and collaboration. The original Meta AR headset was a great proof of concept with a great 40° field of view much like Microsofts Hololens is today. That was three years ago. The feedback the Meta team received from this was that it was good for R&D, good for innovation, good as a glimpse into the future of computing, but not good enough to replace the screens that characterize our lives

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Apple’s ARKit Evolves Pokemon GO

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Today at WWDC Apple announced a slew of updates across its many product lines. Among these announcements were a few eyebrow raising nods toward immersive tech upgrades and how they can help improve popular applications such as Pokemon GO. In addition to showing an HTC Vive finally being powered by an Apple computer, the company also showed off a new slate of developer tools that can help programmers integrate one of Silicon Valley’s hottest buzzwords more fully into the iPhone: augmented r

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PlayStation VR surpasses 1 million units sold Sony has now sold.

AllThingsVR

PlayStation VR surpasses 1 million units sold Sony has now sold more than 1 million PlayStation VR headsets, the company announced today. The news follows a reveal back in February that the PSVR had topped 915,000 units sold since its debut last October. It puts PSVR ahead of direct competitors like the HTC Vive and Oculus Rift — according to research firm SuperData, the two sold 420,000 and 243,000 units respectively by the end of 2016 — but still well back of Samsung’s Gear VR, which has sold

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Amazon Selling Oculus Rift Roomscale Bundle With $100 Credit

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If you’re looking to do roomscale with the Oculus Rift then you’ll need much more than the headset itself, and Amazon is offering a great bundle to get you up to speed. The US iteration of the online retailing giant is now offering an Oculus Roomscale Bundle for $657.99. That includes the Rift itself, the Oculus Touch controllers, and an extra sensor to add to the two that are already bundled with Rift and Touch.

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iPhone Augmented Reality revealed with ARKit

Slashgear

Apple’s next hand in the future is Augmented Reality, as evidenced this morning by Craig Federighi speaking onstage at WWDC 2017. With Augmented Reality developer kit – ARKit, they call it – developers will be influencing the way the future is seen through the iPhone and iPad. With this kit, simple computations are able to be made, for starters, including … Continue reading.

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Mixed Reality Comics Wants To Revolutionize VR Comics

UploadVR Between Realities podcast

We’ve seen plenty of interesting ideas on how to bring comic books into VR, but Mixed Reality Comics (M.R. Comics) is probably one of the most ambitious. M.R. Comics is actually an extension of another app from developer V.A.R. Studios named Diorama Worlds. Released in Early Access last April, the experience lets users assemble their own scenes in VR using pre-existing assets.

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Key News Around the Globe

VRWorld

Two key breakthroughs are enabling next-generation semiconductor future. [link]. “IBM, its Research Alliance partners GLOBALFOUNDRIES and Samsung, and equipment suppliers have developed an industry-first process to build silicon nanosheet transistors that will enable 5 nanometer (nm) chips. The details of the process will be presented at the 2017 Symposia on VLSI Technology and Circuits conference in Kyoto, Japan.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Obscura Looks Like Slender In VR

UploadVR Between Realities podcast

Wait, don’t roll your eyes. We know, it’s yet another VR horror game, but Obscura looks like it could really be a terrifying experience. Indie developer Michael Hegemann announced this new Oculus Rift and HTC Vive title this week along with the creepy first trailer below. Details are thin right now, but Hegemann is promising a “puristic horror experience” that will feature randomized elements and an “almost invisible enemy” to keep players on their toes.

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UploadVR Is Looking For A Video Producer

UploadVR Between Realities podcast

We’re looking for a talented individual to join our video team at UploadVR. The ideal candidate is someone who knows the ins and outs of video production -– from concepting to shooting, editing to hosting — and is passionate about VR/AR. This position can work out of the San Francisco or Marina del Rey, CA offices. What does UploadVR’s Video Producer do?

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Upload LA Event: How to Tell Your VR Start-up’s Story

UploadVR Between Realities podcast

When you work with an emerging technology like virtual reality, one of the hardest parts is just explaining what you do. The average person struggles to understand the technology itself, let alone the disruptive potential of your VR startup. But being able to explain what your company does and what value it brings to the world is crucial to your long-term success.

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Don’t Buy Tekken 7 Just For It’s Weak PSVR Support

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If I couldn’t get into Tekken even in its mid-90’s heyday, there’s little chance the seventh entry in the main series was going to grab me either. When the game was announced for consoles in late 2015 developer/publisher Namco Bandai had my apathy. When the company announced a VR mode, it had my curiosity. Now Tekken 7’s available, it has my attention.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Here Are The Specs Powering The First VR-Ready iMac Pro

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Valve and Apple made some long awaited news today ; the latter’s new iMac Pro will support VR. But what exactly is powering the new device? Apple went in-depth on the specs behind the most powerful Mac yet at its press event today. The iMac Pro features 18-core Xeon processors and up to 22 Teraflops of graphics computation. It features AMD’s Radeon Pro Vega GPU, the most advanced to ever be used in a Mac.

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Palmer Luckey’s New Startup Is A Military And Border Surveillance Company

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It was just over two months ago now that Oculus Rift creator Palmer Luckey parted ways with Facebook. This week, we’ve finally found out what he’s doing next. The New York Times cites three sources familiar with the matter in saying that that Luckey has once again started up a new company. Instead of VR, though, this startup is working on surveillance technology targeted for use at countries between borders and military crossings.

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