Tue.Jun 06, 2017

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The US Army Is Bringing ‘Tactical AR’ To The Battlefield

VRScout

A new Ironman-like heads-up display could revolutionize modern warfare. When it comes to surviving a firefight information is everything. That’s exactly why the United States military invests so much time and resources into equipping soldiers with state-of-the-art technology designed to keep them informed and updated when deployed in dangerous scenarios.

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Oculus Mum on Rift Support for MacOS in the Wake of Apple’s VR Announcements

Road to VR

Apple this week showed it’s getting serious about the VR medium with platform-spanning VR announcements this week crossing both hardware and software. With SteamVR and the Vive on their way to Mac, eyes turn to Oculus, but the company isn’t ready to commit to MacOS. The “Pause” Once upon a time, back in the days of the DK1 and DK2 development kits, Rift support for MacOS (then called OS X) was alive and well.

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SteamVR Tracking 2.0 Improves Base Stations To Cover Warehouses

UploadVR Between Realities podcast

Valve’s Lighthouse tracking system for SteamVR headsets remains arguably the best in the industry, and it’s set for a big upgrade this November. The company this week issued a tracking technology update over on Steam where it revealed some surprising new plans for what it called SteamVR Tracking 2.0. Crucially, the post confirms Valve will have the new base stations available in “production quantities” in November of this year.

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Here’s the Star Wars VR Demo Apple Showed During Their Keynote

Road to VR

At yesterday’s keynote at the Worldwide Developers Conference (WWDC) 2017, Apple revealed the new iMac Pro and updated 27” Retina iMac , both of which are VR-ready, along with a slew of other VR related product updates. John Knoll, chief creative officer at Industrial Light & Magic, presented a mixed reality Star Wars themed live demo of VR content created on Mac and played on the Vive.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Tim Sweeney On Apple AR: ‘There is Going to be an Incredible Rush of Developers’

UploadVR Between Realities podcast

Epic Games CEO Tim Sweeney thinks Apple’s upcoming iOS 11 update, arriving this fall, will be a huge boost to the emerging AR industry. Sweeney, whose company makes the Unreal Engine toolset used in creating some of the biggest budget 3D projects, outlined in a blog post this week why he saw this as a huge moment for immersive computing: Apple’s debut of VR support for Mac and AR support for iOS are true game-changers.

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Valve’s Upcoming Base Stations Won’t Work With Existing HTC Vives

UploadVR Between Realities podcast

The next generation of Valve’s Lighthouse tracking technology for SteamVR will include updated components that will not be compatible with existing HTC Vive systems, we’ve confirmed. Existing base stations, however, should be capable of tracking future headsets and objects on the way from Valve and its partners. Earlier today we reported on the reveal of details for SteamVR Tracking 2.0.

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Women In Tech Spotlight: Emily Olman (Hopscotch Interactive and VR/AR Association)

Cats and VR

Emily Olman is the founder of Hopscotch Interactive, a marketing and media services company for promoting extraordinary spaces. They create custom marketing solutions with Matterport 3D Photography, 360°, and VR. Hopscotch Interactive was recently nominated as Matterport Service Partner of the Year from over 1000 MSP's for the inaugural "Matty Awards".

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Obduction Will Be One Of Mac’s First VR Games

UploadVR Between Realities podcast

Myst developer Cyan has been keen to bring its latest engrossing adventure, Obduction, to as many VR headsets as possible, and now it’s coming to a new VR platform too. Obduction will be one of the first games to support VR when it releases on Apple’s new iMac Pro, the company recently announced on Twitter. At yesterday’s WWDC17 conference Apple announced that the latest entry to its Mac family would come fully equipped to support SteamVR and compatible headsets like the HTC Vi

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Bringing Fun & Whimsey Into Your Home with ‘Woorld’, Winner of Google Play’s ‘Best AR Experience’

Road to VR

Funomena’s Woorld won the ‘Best AR Experience’ category at the recent 2017 Google Play awards. In the game you scan your room with a Google Tango-enabled phone, and then you’re encouraged to decorate your space with extremely cute art and characters designed by Katamari’s Keita Takahashi. Part of the gameplay in Woorld is to figure out how to combine different objects together in order to unlock new objects and portions of the story in your space.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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E3 2017: Sony Will Show ‘A Number Of’ New VR Games At The Show

UploadVR Between Realities podcast

The 2017 Electronic Entertainment Expo (E3) is right around the corner. Starting next week, the game industry’s most iconic event will descend on Los Angeles, CA and bring together all of the top gaming developers, marketers, publishers, and industry professionals to one location for a solid week of gaming nirvana. For the VR industry one of the most important press conferences happens Monday, June 12th, at 6PM PT; that’s Sony’s press conference and the PlayStation VR (PSVR) is

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Beast In Show @ AWE 2017 is Beast Pets! Check out this interview with the Mother Of Dragons Vivian Tan.

Cats and VR

Beast is a VR platform that brings digital pets to virtual "life" through artificial intelligence and personalities. It is also the winner of the very first CatsAndVR Best Of Cute award which goes to the cutest thing I saw at a particular conference. Seriously Beast Pets are basically smart pets for VR. The dragons are basically flying puppy-kittens that actually interact like I would expect out of Cat Dragons.

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Breaking Bad Is Getting A VR Experience For PSVR

UploadVR Between Realities podcast

Virtual reality is an intriguing auxiliary tool for creatives, able to be used to supplement traditional media formats. Interactive VR experiences for film, virtual panels with actors and actresses, and even immersive streams for live events are growing in number. Not everyone is jumping at the opportunity to utilize the virtual platform but, as reported by Variety , the creator of the Breaking Bad television series is experimenting with VR for a non-game experience based on the show.

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Roundup of VR & AR Announcements from WWDC1) Apple announces.

AllThingsVR

Roundup of VR & AR Announcements from WWDC 1) Apple announces VR Ready Computers Thanks to Apple updating Metal, their graphics API, to Metal 2, in their new macOS called macOS High Sierra, VR is coming to Mac. Metal 2 can bring up to a 10x increase in draw call throughput over the original, the company says, and it will include a VR-optimized display pipeline. iMac The new 27-inch iMac will be the only computer in the new iMac lineup to be VR Ready, thanks to the inclusion of an AMD Radeon Pro

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Report: Microsoft Aims For Wireless VR On Console But Not At E3

UploadVR Between Realities podcast

Microsoft just deflated our hopes for a VR blowout at its Xbox E3 press conference this Sunday, but left us with a big tease of what’s to come at the same time. Speaking to Polygon , the company confirmed that it will not be discussing VR-related plans for its refreshed Xbox One console, codenamed Project Scorpio, at the event. Technical Fellow Alex Kipman told the site that the company was currently “focused on developing mixed reality experiences for the PC, not on the console.R

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How To Get Started With ARKit & XR on iOS & macOSAre you.

AllThingsVR

How To Get Started With ARKit & XR on iOS & macOS Are you a developer or technologist who wants to know how to start building on Apple’s newly announced AR platform (ARKit) or for VR on Mac? Here are a few links to get you started: Straight from Apple’s Developer Resource Center, here is the ARKit Framework. An experimental build of Unity for VR content creation & Unity’s ARKit Integration.

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Upload LA Education: Learn Unity for Vive And Oculus June 16 – 18

UploadVR Between Realities podcast

Start your journey as a VR creator! In just 3 short days from June 16 – June 18 you’ll learn how to build a VR experience from scratch using the Unity game engine. You’ll get to work directly with instructors, hear from two industry experts, and meet the local community. Whether you’re exploring a career in VR, want to prototype an idea or just want to learn something new, this workshop will equip you with the key skills to start creating.

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Valve’s Upcoming Base Stations Won’t Work With.

AllThingsVR

Valve’s Upcoming Base Stations Won’t Work With Existing HTC Vives The next generation of Valve’s Lighthouse tracking technology for SteamVR will include updated components that will not be compatible with existing HTC Vive systems, we’ve confirmed. Existing base stations, however, should be capable of tracking future headsets and objects on the way from Valve and its partners.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Arizona Sunshine Gleams With PSVR’s Aim Controller

UploadVR Between Realities podcast

Farpoint was a good starting point for PlayStation VR’s (PSVR’s) new Aim Controller, but we were elated to hear that the rifle-shaped device would also support the PS4 version of UploadVR’s 2016 Game of the Year winner, Arizona Sunshine. But if you’ve played Vertigo Games’ zombie shooter on Rift and Vive you might recall one glaring hiccup; you don’t really use rifles for most of the campaign.

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Could DIAMONST be the 1st killer app to showcase Apple's AR Kit? Maybe with funding?

Cats and VR

After #AWE2017 we are back to work to solve the last bugs and yes, we will use #ARkit for the iOS version of DIAMONST AR RPG #wwdc2017 pic.twitter.com/RkkvF3bOAX — ZenkoGames (@_ZenkoGames_) June 6, 2017. Could DIAMONST by Zenko Games be the killer app to showcase Apple's AR Kit? Diamonst will be a story-driven augmented reality experience that will take place in the real world and is inspired by classics JRPGs like Final Fantasy, Dragon Quest and Chrono Trigger as well as the more recent

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E3 Spotlight: Star Wars Battlefront 2

UploadVR Between Realities podcast

Star Wars Battlefront 2 is one of the industry’s most anticipated upcoming games, period. There’s no caveat to that. The previous game from EA and DICE was an excellent multiplayer-only shooter that captured the sights and sounds of a galaxy far, far away like never before. Now this sequel ups the production values, increases the content, and finally reintroduces a single player campaign that’s set to deliver on big thrills and narrative excitement.

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