Tue.Jan 21, 2020

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Spice Up Your Oculus Quest With Simpsons, Minecraft, And Star Wars Environments

VRScout

Here’s how to add custom environments to your Oculus Home. Call me simple, but one of my favorite aspects of both the SteamVR and Oculus platforms is the ability to upload custom home environments. Whether it be the gargantuan control room of the legendary Death Star or the infamous TV room at Planet Express, there’s something oddly comforting about slipping on a VR headset and being greeted by a familiar environment. .

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Top Reasons For Bringing Virtual Reality Technology Into The Office

ARPost

Technology’s impact on the workplace can’t be overstated. It is absolutely essential in all business offices around the world, with so many varying applications: from classic desktop PCs to team communication smartphone apps. Depending on your company and your outlook, you can get immensely creative with tech in the workplace. The more that you spread your wings, the more you will discover how amazing the opportunities are for boosting productivity, workplace life, sales and more.

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Apple CEO Tim Cook Says AR Technology Is “The Next Big Thing”

VRScout

The business executive shared his excitement for AR while accepting an award in Dublin this week. With multiple reports indicating Apple’s ongoing development of an AR-dedicated headset, Tim Cook, Chief Executive Officer of the multinational technology company expressed the companies continued interest and dedication to the advancement and adoption of augmented reality technology while in Dubland, Ireland accepting an award celebrating the companies 40-year history in the country. .

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How Much is Facebook Investing in Spatial Computing?

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. AR Insider readers know that one of our favorite pastimes is to follow the money. AR industry directions can be extrapolated from the motivations, and outright investments, of influential tech giants.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Minecraft’ Creator Praises ‘Boneworks’, Considers Starting a VR Game Studio

Road to VR

Minecraft creator Markus “Notch” has apparently been spending time with Valve’s new Index headset and the recently released Boneworks. Now he’s flirting with the idea of starting up a new VR game studio to revisit some game development ideas. Recent tweets from Persson tell us that he’s been playing Boneworks with Valve’s new Index headset and having quite a bit of fun with it.

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Valve Makes All ‘Half-Life’ Games Free to Play Until ‘Half-Life: Alyx’ Launches in March

Road to VR

In celebration of the upcoming launch of Half-Life: Alyx , the studio’s first full VR title, Valve is making all games in the Half-Life series free to play until Alyx’s release in March. Half-Life is the cornerstone franchise that established Valve as one of the game industry’s most lauded developers. From the first Half-Life in 1998, the series has spanned seven titles, leaving the world with a doozy of a cliff hanger in 2007 with the release Half-Life 2: Episode 2.

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Antilatency’s SDK v.1.0 Adds Full-Body Tracking for Oculus Quest

Peter Graham

Last year positional tracking company Antilatency launched its hardware and software system based around its tracking module ALT, designed for location-based entertainment (LBE) venues. Antilatency recently updated its software development kit (SDK) to version 1.0.0, in the process adding support for Oculus Quest. The SDK update allows for full-body tracking of an Oculus Quest user, where the head and foot tracking is performed by Antilatency trackers while the hand tracking is still done via th

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Oculus Go exits business platform pushing Quest further into the foreground

Slashgear

Oculus can perhaps be credited for having revitalized and popularized what was, until recently, simply thought of as a technological experiment. After the Oculus Rift, the now Facebook-owned company launched other VR devices, including ones that don’t need to be tethered to a computer to work, the Oculus Go and the Oculus Quest. It seems, however, that the sun is … Continue reading.

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With Good Foundations, Augmented Reality Offers A Great Way To Engage With IoT Data

Forrester VR

Augmented reality (AR) and the internet of things (IoT) — in principle, these two hot technologies are a great match, with data streaming from IoT-connected machines to be used by AR-wielding engineers on the factory floor. My latest report, “Combine Augmented And Mixed Reality With IoT To Deliver Insight At The Point Of Need,” began […].

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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All Half-Life games are now free on Steam until Alyx launch

Slashgear

The Half-Life franchise is one of Valve’s biggest contributions to the gaming industry next to Steam. It has, however, let that property languish for more than a decade now. Fortunately, that period of dormancy will be ending in two months or so as Valve readies its biggest game release in years. And to make sure that everyone is also ready … Continue reading.

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EON Reality Founder Dan Lejerskar Recaps the 20-Year Journey with Alan Smithson

EON Reality

Just a few weeks ago, EON Reality’s Dan Lejerskar had a great chat with Alan Smithson of MetaVRse covering a huge amount of ground of his experience in VR and AR over the last 20 years. It was a trip down memory lane, recapping the highs and lows of the EON Reality journey — which has culminated in the company’s mission today to make knowledge accessible to everyone around the world.

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My predictions for virtual reality in 2020

The Ghost Howls

Every year, I cast some predictions for the new year in AR and VR. This year, I’m not going to make an exception, also because my predictions for 2019 performed pretty well. So, here you are how I envision this 2020 in virtual reality! (I’ll leave AR for another post, register to my newsletter to not miss it). Summary. Me wearing the Oculus Quest.

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EON Reality Founder Dan Lejerskar Recaps the 20-Year Journey with Alan Smithson

EON Reality

Just a few weeks ago, EON Reality’s Dan Lejerskar had a great chat with Alan Smithson of MetaVRse covering a huge amount of ground of his experience in VR and AR over the last 20 years. It was a trip down memory lane, recapping the highs and lows of the EON Reality journey — which has culminated in the company’s mission today to make knowledge accessible to everyone around the world.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Apple CEO Tim Cook Expects AR: ‘Will Pervade our Entire Lives’

Peter Graham

When it comes to preference over virtual reality (VR) and augmented reality (AR) technologies Apple CEO, Tim Cook has made his stance continually clear, AR is most certainly the future. Cook was in Dublin, Ireland this week to receive a Special Recognition Award for the company’s contributions to the country – 6,000 people work at its Cork office – and discussed the future of tech and AR’s role.

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Replay: Timoni West (Unity) on Building the Future of Human-Computer Interaction

The AR Show

A major hurdle for AR Smartglasses is the system's ability to understand user intent. Timoni West, the Director of XR Research at Unity, joined the podcast in 2019 to share her perspective on tackling the future of human-computer interaction. Here's the episode in its entirety. ——— Timoni West is the Director of XR Research at Unity, where she leads a team of cross-disciplinary artists and engineers exploring new interfaces for human-computer interaction.

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Review: Shadow Legend VR

Peter Graham

After an Early Access period on Steam virtual reality (VR) developer VitruviusVR launched its fantasy adventure Shadow Legend VR for PC VR headsets in March 2019. Almost a year later and it’s the turn of PlayStation VR. This should benefit PlayStation VR players as the studio has been able to take any problems and rectify them, creating a smoother, more polished experience.

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Solar Power: Behind the Scenes of ‘Titans of Space PLUS’ with DrashVR

Oculus

Originally released for Oculus Go, Titans of Space takes you on a ride through a miniature Solar System with over 40 celestial bodies. Indie developer.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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CES 2020 Interview: HaptX has got the Touch

Peter Graham

Haptics was a big thing at CES 2020 earlier this month with bHaptics demoing its Tactsuit system for virtual reality (VR) gamers while Teslasuit announced its new glove prototype – although there wasn’t one to actually demo. One company which has been working in the haptic glove field for some time is HaptX which was at the expo to showcase its new HaptX Development Kit (DK1) as well as discuss its latest collaborations.

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Lenovo Unveils New Standalone VR Headset for Education

Road to VR

Undeterred by the death of Google Daydeam and the subsequent discontinuation of its consumer-focused standalone headset, Mirage Solo, Lenovo announced its building a new 3DOF standalone for educational purposes. With the so-called ‘Lenovo VR Classroom 2’, the company is offering up a complete package to educators, which includes hardware, content, device management, training, and support—all of it intended for middle and high school students.

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