Tue.Aug 08, 2017

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WebVR Support Comes To The Firefox Browser Today

VRScout

The popular desktop browser becomes the first to support immersive WebVR content. WebVR is a hot word within the VR community that’s been thrown around quite a bit as of late. But what exactly does it mean? Simply put, WebVR allows you to explore common web apps in VR by translating the movement and position of information from the display into a 3D environment.

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Today’s Firefox Update Brings Rift and Vive WebVR Support to Everyone

Road to VR

Today is a big day for WebVR as the latest public update to Firefox adds support for the Rift and Vive, making it easy to step into VR experiences that are served directly from the web. WebVR is a in-development web standard that makes it possible to create VR content that lives on the web. In the same way that you don’t have to download an individual app to view each website you visit, WebVR aims to make the browser a portal to various VR experiences.

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MLB Expands VR Content With Original 360 Video Series

VRScout

Dive deeper into the lives of baseball’s biggest up-and-comers in the new “On the Verge” 360° series. 2017 is basically becoming the year of VR for Major league baseball. The association has already partnered with Google to create the MLB At Bat VR experience for the Daydream platform earlier this year, as well as the MLB Homerun Derby VR game.

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3 Impressive WebVR Examples Worth Checking Out With Firefox’s New Support for Vive and Rift

Road to VR

Now that the latest release of Firefox supports WebVR on the Vive and Rift by default , you may be wondering what you can do with it. Here’s three examples worth checking out. It’s still early days for WebVR; the capabilities, development tools, and what it’s all best used for is still rapidly changing and evolving. Still, WebVR offers the promising opportunity to seamlessly visit a WebVR enabled website and then put on your headset and be in VR right away—no big downloads or s

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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This ARKit App Locates Items In A Supermarket For You

UploadVR Between Realities podcast

How many times have you found yourself zig zagging around a gigantic supermarket looking for that one specific brand of peanut butter that just doesn’t seem to be anywhere? What if AR could bring an end to those days? This new ARKit app from AR designer Bruce Vang shows you exactly how the tech could do just that. Using an iPhone, shoppers are directed towards the item they’re looking for, right down to its location of a shelf.

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Watch Microsoft’s New VR Motion Controllers Get Unboxed

UploadVR Between Realities podcast

Microsoft’s new motion controllers for its Windows 10 VR headsets remain something of a mystery to us on the account of not having gone hands-on with them, but they’re finally starting to arrive at the doorsteps of developers. VR developer Sean Ong just got a pair of the next devices sent to him a few weeks after also getting his hands on Acer’s Windows headset.

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VR Puzzler ‘Light Tracer’ Coming to PSVR Next Month

Road to VR

Oasis Games have announced a September release for whimsical VR puzzle-platformer Light Tracer , in a recent post on the PlayStation Blog. The game involves guiding the Princess up a giant tower from the perspective of a ‘godlike entity’, solving puzzles and defeating bosses using an interesting motion control system. As shown in the game’s first trailer for PSVR (below), players will hold two PS Move controllers, directing the Princess with a ‘magical Light Staff’ in one hand, while rotating th

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Augmented Empire Review: Turn-Based Tactics Meet Deep Storytelling

UploadVR Between Realities podcast

When a VR game goes the additional steps to make everything not only feel and play great inside of a headset, but also have lore-appropriate explanations for quirky gamified caveats like a third-person top-down camera angles, I really appreciate it more. In the case of other similar titles like Dragon Front it made sense to have floating masks in the sky given the fantastical setting, but Landfall never really did a very good job of making sense of why you’re a floating face above your arm

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Indie Sci-fi Ocean Exploration Title Neptune Flux is out today for PSVR.

Cats and VR

Neptune Flux is a story-driven sci-fi ocean VR adventure game with supernatural elements. The world above the water is a dust bowl and an escape into space is out of reach. Humanity's last hope of survival is the untouched ecosystem of the deep sea, and A.Q.U.A. is the worldwide market leader in underwater colonization. In Neptune Flux, you take on the role of Sarah, an A.Q.U.A. employee tasked with finding the source of strange energy surges that are disrupting A.Q.U.A. operations.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Unreal Engine 4.17 Adds VR Spectator Screen, ARKit Support

UploadVR Between Realities podcast

Epic Games’ Unreal Engine 4.17 update is here , and it’s got some great new features for VR and AR lovers. Our personal favorite addition is the Spectator Screen for PC VR apps, which reminds us a little of the social screen feature seen on PlayStation VR. It allows people watching others play in VR to see not only what the VR user sees on a 2D display, but also interact within an experience where appropriate.

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Form Takes Puzzle Solving And Mind Tripping In VR To The Next Level! (Oculus Rift + Touch Gameplay)

VR Bites

After playing Form all I can say is WOW! This game takes trippy cool VR to the next level. The graphics and sound are amazing and the puzzles are really thought out and well constructed. My only wish for Form is that it was longer… I completed the entire game in about an hour and a half but for me, just to have had this kind of experience made it well worth the $20 price of admission!

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5 VR Apps For Cat Lovers On International Cat Day

UploadVR Between Realities podcast

If you’ve clicked on this article, it’s more than likely you’re a cat person. Welcome, my friend, to a safe haven, free from those other types. Today, we celebrate all that is cute, furry and cuddly but not too cuddly so that it doesn’t scratch our eyes out. Cats are wonderful, wonderful things, so long as they’re not a bit moody (which is around 2 minutes of every day).

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Create a Home Office with These 10 Tips

Road to VR

How to create a home office that's a productive oasis for your small business.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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VR Horror Game Don’t Knock Twice Gets Release Date

UploadVR Between Realities podcast

Wales Interactive revealed the release date for their upcoming PSVR, HTC Vive, and Oculus Rift horror game, Don’t Knock Twice. Announced last year, the final product will arrive on September 5th for $19.99 in North America and £15.99 in the UK. It will also be playable sans VR headset on PC, PS4, and Xbox One. Due to Microsoft’s lack of VR support, Xbox owners will only pay $14.99/£9.99.

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Reflecting on AltspaceVR’s Technical Achievements & Social VR Lessons Learned via @RtoVR.

AllThingsVR

Reflecting on AltspaceVR’s Technical Achievements & Social VR Lessons Learned via @RtoVR [link] [link] — allthingsvr (@allthingsvr) August 8, 2017.

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WebVR Support Comes to Firefox in New Update

UploadVR Between Realities podcast

Scheduled to launch tomorrow, the newest update for Mozilla’s Firefox browser, Firefox 55 , will include support for WebVR. While Firefox has supported the Oculus Rift since 2015, it’s only now that the browser joins competitors Google Chrome and Microsoft Edge in supporting the WebVR open standard. Those wanting to take Firefox 55 out for a test-drive can find demos on Web VR Experiments.

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VRDC Speaker Q&A: Noah Falstein on how neuroscience can make VR better via @gamasutra.

AllThingsVR

VRDC Speaker Q&A: Noah Falstein on how neuroscience can make VR better via @gamasutra [link] [link] — allthingsvr (@allthingsvr) August 9, 2017.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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VR Testing Firm Fishbowl Expands into Augmented Reality

UploadVR Between Realities podcast

Virtual reality consultancy and testing firm Fishbowl has told UploadVR they have expanded their services to include augmented reality testing. The company produced their first AR usability test with INKHUNTER , an application that allows users to see how a tattoo might look on their body before actually putting ink to skin. Describing the reason behind the expansion, CEO Geoff Skow highlighted the difficulties inherent in AR development, “There’s a huge gap between getting an AR app

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Firefox 55 brings WebVR, faster search, and a thousand tabs

Slashgear

A lot of people already live in their browsers, but there are still some things that browsers, even with advanced technologies, aren’t able to do. That’s especially true with applications and use cases that require sophisticated and resource-heavy graphics. Trying to prove that such is not the case anymore, Mozilla has just pushed out the latest version of Firefox that … Continue reading.

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Dead and Buried Update Adds 360-degree Screenshots and More

UploadVR Between Realities podcast

We liked Oculus Studio’s wild-west themed shooting gallery Dead and Buried when we reviewed it late last year. The newly-released Summer of Bullets update doesn’t re-invent the game, but it does change up a few modes and add two options to share your best gun-slinging moments with your friends. First up is 360-degree capture support for screenshots and video.

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Augmented reality graffiti will lead to advertising ambush wars via @newscientist.

AllThingsVR

Augmented reality graffiti will lead to advertising ambush wars via @newscientist [link] [link] — allthingsvr (@allthingsvr) August 9, 2017.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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SIGGRAPH 2017: Real-Time Facial Capture Moves Forward With ‘Meet Mike’

UploadVR Between Realities podcast

A eye-catching VR demonstration at SIGGRAPH last week displayed the very latest capabilities in human facial capture. Mike Seymour from fxguide donned a facial capture rig and communicated with a series of interview subjects over the course of the computer graphics conference. Seymour’s visage was transferred onto an avatar in real-time and a highly realistic digital version of him interviewed the subject while the interviewee wore a VR headset.

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Why Virtual Reality and Augmented Reality are the same thing via @Computerworld.

AllThingsVR

Why Virtual Reality and Augmented Reality are the same thing via @Computerworld [link] [link] — allthingsvr (@allthingsvr) August 8, 2017.

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#DogmentedReality Crashes Cat Day With New Trailer And Details

UploadVR Between Realities podcast

Fed up with all these cats crashing your style today? Fear not, we’ve got an exclusive new trailer of #DogmentedReality, the new AR mode for the Good Dogs iOS app, as well as new details on it. As you’ve probably heard (because you almost certainly follow them on Twitter), Good Dogs is the smartphone app made in association with We Rate Dogs.

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How far are we from interactivity in VR? via @VentureBeat [link]

AllThingsVR

How far are we from interactivity in VR? via @VentureBeat [link] [link] — allthingsvr (@allthingsvr) August 8, 2017.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?