Wed.Apr 04, 2018

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Apple Shows VR Could Help Fight Motion Sickness & Boredom in Self-driving Cars

Road to VR

When you’re driving a car, you’re invested with a sense of purpose: stay alert, don’t crash, optimize your route for the fastest and most comfortable experience. But what about when self-driving cars become the norm, and we’re no longer involved in those tasks? You’ll probably want to catch up on work, or play a game to fight the inevitable boredom—two things Apple thinks will be done in VR in the near future.

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Indeed shows increasing demand for VR and AR game development

VRWorld

Indeed.com boasts itself as the world’s #1 job site, and many people would agree with you. Because of Indeed’s size and scale, you can make a lot of interesting points by analyzing job posting and hiring trends through Indeed. A blog post from Indeed themselves has highlighted a number of gaming-centric trends on its site, but especially AR and VR. According to Indeed’s blog post, virtual reality and augmented reality jobs have shot up by 93% since 2015.

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Artsy Claims Crown as First App to Take Advantage of ARKit's New Wall-Crawling Abilities

Next Reality AR

Less than a week after ARKit 1.5 became available to the public through the iOS 11.3 update, the App Store has its first app with AR features (Artsy) to leverage Apple's AR toolkit update. Using ARKit's new vertical surface detection capabilities, Artsy gives users with compatible iPhones and iPads to view the art retailer's collection of more than 800,000 pieces of art, including famous works and examples from emerging artists, on the walls of their own homes and offices.

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U.S. Army Begins Using AR to Locate Mines on the Battlefield

VRScout

New technology from Army Research lets technicians “see” buried explosives using AR headsets. Being in the military is a tough enough job as is, but I can only imagine the amount of stress the soldiers of the Army EOD (Explosive Ordnance Disposal) unit go through on a day-to-day basis. Experts in the field of technical explosives, these specialists are tasked with the disarming and removal of unexploded improvised explosive devices, such as mines and other IEDs (Improvised Explosive Devices).

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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HTC Vive Pro Headset Review: Welcomed Improvements Overshadowed By a Steep Price

Road to VR

Set to launch this week, on the two year anniversary of the original Vive, HTC’s Vive Pro shows the progress the company has been able to make on their VR headset in the same span, though it isn’t being positioned as a ‘Vive 2’ Bringing a number of welcomed improvements, but also a steep increase in price, the headset is only likely to make sense to enterprise and commercial users, and a tiny fraction of the VR enthusiasts that have already bought into HTC’s VR ecos

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Arcade Football Game ‘2MD: VR Football’ to Hit PSVR This Spring

Road to VR

2MD VR Football (2017), a room-scale quarterback game that first landed on SteamVR-compatible headsets last September, is making its way to PSVR this spring. Created by indie studio Truant Pixel , 2MD VR Football isn’t exactly an entire football game as such, as it puts you in the tense moments of an endgame where you, the quarterback, draw the final plays and throw the ball before the clock runs out.

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Stories You Might’ve Missed: Star Wars Ray-Tracing Demo and Google’s Maps API at GDC

VRWorld

Image Credit: Unreal Engine’s YouTube channel. In this Stories You Might’ve Missed segment, we’ll be covering the final week of March, from the 25th to 31st. Quite a few interesting stories broke in this time, so buckle up while we run you through them. (Also, Skyrim VR launched for PC yesterday if you’re interested in checking it out.). Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo.

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Dev Behind ‘Mario AR’ Brings ‘Street Fighter II’ to Life with ARKit

Road to VR

You might know developer Abhishek Singh from his HoloLens version of Super Mario Bros. (1985) that went viral back in June 2017 , or maybe his more recent AR recreation of the iconic scene from The Ring (2002) where the horrifying ghost girl emerges from the TV screen. Now, Singh has delved back into classic gaming with his latest project, a full AR recreation of Street Fighter II (1995).

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Stories You Might’ve Missed: Apple Swift Playgrounds and how VR is hopping into cars

VRWorld

Image Credit: Apple Swift Playgrounds. In this Stories You Might’ve Missed segment, we’ll be covering the third week of March, from the 17th to the 24th. Namely, we’ll be covering two stories that broke over this span of time, most interestingly a new module for Apple’s Swift Playground program. Apple introduces AR module for Swift Playgrounds. Swift is a proprietary programming language from Apple, and Swift Playgrounds is an interactive iPad app that helps users- even children- learn to code w

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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321 Launch is an AR rocket launch app

VRWorld

321 Launch is an app developed by USA Today, and it provides a unique experience centering around rocket launches. 321 Launch is an app developed to take advantage of augmented reality and does so in two different-but-equally-interesting ways. There are two main functionalities available in 321 Launch application: Live Mission and Launch Simulations.

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Researchers using eye-tracking to exploit saccadic suppression in VR

VRWorld

Story and Image Source: RoadToVR. At Nvidia’s GTC 2018 conference, researchers from Nvidia, Adobe, and Stony Brook University showed off a new system for redirected walking. This redirected walking uses quirks of human vision to get a user to think they’re walking in a larger VR space than the room they’re in would allow. The way this system works is by exploiting saccadic suppression.

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VR Square, a VR theme park, is opening in Seoul

VRWorld

Image Credit: Korea Bizwire. In Seoul, South Korea, a new VR theme park is opening. It’s called VR Square. We’ve covered a great number of stories concerning VR parks, but what sets VR Square apart is that this one is smack-dab in Seoul- its Hongdae neighborhood, in particular. The South Korean Ministry of Culture, Sports, and Tourism and the Korea Creative Content Agency are responsible for making this project happen, likely in hopes of drawing people from all over the world to their VR facilit

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Apple patents ambitious zombie VR experience for self-driving car

VRWorld

Do you like zombies, self-driving cars or VR? That may sound like a question randomly-assembled from trending topics of the day, but it’s actually relevant to today’s story from Apple. In addition to Apple’s focus on excellent smart devices, they’re also getting active in self-driving car and VR development. Perhaps as part of their self-driving car initiative, Apple has put out patents alluding to in-car interactive VR experiences for passengers that will help alleviate boredom and

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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SteamVR adds resolution scaling feature for HTC Vive and other headsets

VRWorld

A common staple of PC gaming is the ability to change resolution and other graphical settings in accordance with your own machine’s performance levels. Despite how common this is in PC gaming, it’s actually surprisingly scarce in VR gaming (PC and console alike) due to the way that most VR titles are made to target a specific hardware configuration.

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Oculus patents haptic gloves for VR

VRWorld

Featured Image Credit: UploadVR. Everyone is trying to take input in VR to the next level. When the HTC Vive was introduced, its primary advantage over the Oculus Rift was its included motion controllers, providing a then-unprecedented VR gaming experience. While Oculus would later ship Oculus Touch controllers in response, they were still late to the punch in VR motion controls.

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FlyView offers a flying VR tour of Paris

VRWorld

Have you ever wanted to fly with a jetpack? In those jetpack fantasies, have you ever thought about flying over Paris? Source: FlyView. If this fairly specific fantasy appeals to you, you’re in luck. FlyView Paris is a tourist attraction in Paris, accessible from the Place de l’Opera in Downtown Paris. It’s a permanent attraction, boasting HTC Vive-powered helmets and jetpacks to fully simulate the flying experience.