Mon.Sep 18, 2017

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The VR Society’s ‘On The Lot’ is Back—and Fully Augmented

VRScout

‘On The Lot’ is back—and now featuring AR—October 13 and 14 at The Lot in West Hollywood. Last year, the inaugural VR On The Lot brought together major players from Hollywood, Silicon Valley, Europe, and China for a two-day exploration of the intersection between entertainment and technology. Organized by the VR Society, presented by AMD Studios, and co-presented by Dell, “On the Lot” is back for its second year.

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China’s Largest Messaging App ‘WeChat’ is Creating its Own AR Platform

Road to VR

WeChat, known in China as the app that offers everything from messaging to a ubiquitous payment service, is getting its own augmented reality framework; at over 963 million active users, the popular Chinese app could put AR in the hands (and minds) in more than just the mobile tech savvy. Tech in Asia recently caught wind of WeChat parent company Tencent’s plans to bring AR to the app’s gargantuan feature list, which includes payments, entertainment, shopping, and transportation.

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This Free Gear VR Experience Lets You Meet Rembrandt

VRScout

Travel back in time and interact with the famous painter. We already know VR has the stunning ability to teleport you to new locations from the comfort of your home, letting you drop into worlds you can only dream of visiting. But aside from teleportation, VR can also be a time machine, taking you back into the past to experience key moments with historic figures—like hanging with master painter Rembrandt.

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This Company is Building an AR Version of ‘Minecraft’ for iOS and Android

Road to VR

South African startup Speak Geek? recently teased an update to their project that aims to replicate the official Microsoft version of Minecraft for HoloLens, the company’s $3000 AR headset, and put it on mobile devices capable of running Google’s ARCore and Apple’s ARKit. This is the company’s second attempt at bringing Minecraft to AR, the first taking place in 2015 right after the multiplayer version for HoloLens was unveiled.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Virtual Reality Creeps Into Virginia Commonwealth University

VRWorld

Virginia Commonwealth University , or VCU for short, is the latest educational facility to install a Virtual Reality lab on their premises. This lab is known as the MHRG VR Lab (Modern Heuristics Research Group Virtual Reality Lab), and on Friday they opened their doors for the first tour of the lab by students and other university personnel. In addition to the expected implementations of VR and AR setups at the university, the new lab offered access to a device offering advanced 3-D touch and h

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Sci-fi Survival-Adventure ‘The Solus Project’ Launches Today on PSVR

Road to VR

The Solus Project (2016) is a sci-fi adventure-survival game from Grip Game and Hourences. Once only available for traditional monitors and PC VR headsets like Oculus Rift and HTC Vive, the game is now available starting today on the PlayStation Store for PlayStation VR and PS4 at $20. The Solus Project started its tenure as a PC-only title on Steam Early Access, and while the blend of cinematic storytelling and survival initially met a mixed critical response, the developers Hourences and Gr