Wed.Sep 12, 2018

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Dolphin Image & ARwall Introduce Large-Scale AR To Hollywood VFX

VRScout

Orlando-based film studio Dolphin Image closes a $2M seed funding to further develop ARwall’s motion picture effects tools. Despite its heavy role in a vast majority of major motion picture productions, green screen technology is far from an ideal. A hefty price tag, considerable post production, and the need for a sizable amount of space makes it a fairly inconvenient methodology.

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Kiss Me First review: a slow Netflix series about virtual reality

The Ghost Howls

During the Ready Player One hype, Netflix announced that it was going to broadcast a series about virtual reality called Kiss Me First. Having been disappointed by the movie Ready Player One (but don’t tell Mister President, he’s a great fan of it!), I had high hopes for this series, that from the trailer appeared very interesting. Well, my hopes have not been fulfilled.

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Apple Teases New ARKit 2 Experiences At 2018 Keynote

VRScout

Science-based basketball training and oldschool Galaga with a multiplayer twist heads to iOS via Apple’s advanced augmented reality platform. Apple’s 2018 keynote event has officially come to a close and it appears as though iOS fans have much to look forward to over the coming months. The California-based technology company had no shortage of fresh hardware and exciting software updates to showcase, including a new Apple Watch with electrocardiogram functionality, as well as a more powerful iPh

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Niantic Begins Accepting Nominations for PokéStops in Pokémon GO

Next Reality AR

Augmented reality gaming developer Niantic has decided to give its players the opportunity to make their mark on Pokémon GO with a PokéStop nomination system. While an international launch date has not been revealed, the company announced on Tuesday that it plans to start a limited beta test of the nomination system soon. The beta version of the system will be limited to level 40 players in Brazil and South Korea, with child accounts excluded.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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VR Prototype Provides Disability Support Workers With Proper Training

VRScout

An Australian company, House with No Steps, debuts a VR prototype to better train disability support workers on how to handle potentially dangerous situations. In an industry with insurmountable variables, such as disability support, VR can provide endless opportunities for training. “Virtual reality is a powerful tool,” says Andrew Richardson, CEO of House with No Steps Group.

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How AR and VR Change the Global Economics Conversation

EON Reality

We live in an ever-changing world where everything is connected, so the interfaces and the way in which we utilise these connections has the potential to affect billions of people in their day-to-day lives. From the Global Economics standpoint, this means VR and AR are relevant across the world as they are fast becoming the default ways of learning, training and performing – across the workplace, in education organisations, and beyond.

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The VOID is Developing 5 New Disney & Marvel VR Experiences, ‘Ralph Breaks VR’ Coming in Fall

Road to VR

The VOID, an out-of-home VR destination that melds wireless VR with real warehouse-scale environments, has partnered with Lucasfilm’s ILMxLAB to bring five new Disney and Marvel experiences to their growing number of VR facilities. According to a Fast Company report , the first experience will be based on the upcoming Disney sequel to Wreck-it Ralph (2012) , dubbed Ralph Breaks The Internet.

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How AR and VR Change the Global Economics Conversation

EON Reality

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Jaunt Acquires Personify’s Volumetric Capture Tech ‘Teleporter’ & Talent to Build Out XR Platform

Road to VR

Jaunt was once a cinematic VR company which produced high-quality 360 video, and to boot even a professional-grade 360 camera dubbed NEO. Taking a step in a decidedly more AR direction with its recently revealed volumetric video capture solution, Jaunt further announced it’s also acquired both Personify’s ‘Teleporter’ volumetric video streaming tech and the engineers behind it.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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8th Wall Web Frees Mobile AR From Tyranny Of The App

Charlie Fink

The new 8th Wall Web is a potential game changer for developers.

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‘Super Kaiju’ Studio Unveils ‘Galaga AR’ Multiplayer Game, ‘AR Arcade’ Series Coming in 2019

Road to VR

Apple’s ‘Gather Round’ product event took place today, and while the company is predictably heavy on the new hardware iterations, including Apple Watch Series 4, the A12 Bionic chip, and new iPhone X versions, the company is still plugging its AR capabilities with two featured ARKit 2.0 apps. Taking the stage was NEX Team, which showed off an updated version of their HomeCourt basketball app, and Directive Games , which debuted Galaga AR, an upcoming augmented reality multip

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Jason Campbell

EnterpriseWear

VR/AR Developer and Lead Instructor. The post Jason Campbell appeared first on BrainXchange.

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High-flying Adventure ‘Windlands 2’ Now Available on Oculus Rift

Road to VR

Windlands 2 (2018), Psytec Games’ sequel to their high-flying, first-person platformer adventure, is now available on Oculus Rift. Armed with two grappling hooks and an energy bow, you battle titanic robots and swing your way through a fallen world—a bit like your friendly neighborhood Spider-Man would if the only thing your webs could stick to were tree branches.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Ryan Orwoll

EnterpriseWear

Senior Director of Product Management. The post Ryan Orwoll appeared first on BrainXchange.

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