Thu.Mar 30, 2017

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Archer Celebrates 8th Season With AR App

VRScout

Play the role of private eye and investigate new episodes with AR that’ll make you scream, “Holy s snacks!”. Since its premiere eight long years ago, Archer has cemented itself as one of the funniest adult animations to ever hit television. Along with its bold comedic-style, raunchy dialogue and memorable characters, much of the shows popularity could easily be attributed to whichever genius is behind the promotional content.

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HTC Releases Full Body Tracking Code for Use with Vive and Trackers

Road to VR

HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player. By tracking a headset and two motion controllers held in the hands, developers are able to achieve a reasonably accurate virtual representation of the upper body.

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Facebook Opens 360 Live Streaming Video To All

VRScout

We saw the first hint of 360 live streaming back in December when Facebook partnered up with NatGeo to launch Live 360 from the Mars Desert Research Station facility in Utah. Then we here at VRScout followed suit the following month for the second ever 360 live stream , capturing President Obama’s Farewell Address. Now Facebook has opened up Live 360 to everyone (Profiles and Pages).

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Once a Pioneer of VR in Theme Parks, Disney Aims for AR This Time Around

Road to VR

“Don’t even think about it” is Walt Disney CEO Bob Iger’s message to theme park development team regarding virtual reality, according to a report from the LA Times. Instead, Iger sees augmented reality headsets to be the more likely fit for future attractions. The world’s most-visited theme park company, Walt Disney Parks and Resorts Worldwide, dominates the charts, entertaining over 130 million people each year, more than double the attendance of the next largest company, Merlin Entertainments

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Ostrich Learns To Fly In New Gear VR Ad

UploadVR Between Realities podcast

Samsung announced a lot yesterday, including a new phone and a fresh look at its latest Gear VR and the compatible controller. To show off its new headset, it had a pretty strange advert. Shown at the end of its conference, the ad shows an ostrich accidentally stumbling into a Gear, which has been carelessly left outside by what I can only assume is some VR-hating neanderthal.

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Microsoft Hires Head Of Marketing From Oculus In Mixed Reality Build Up

UploadVR Between Realities podcast

Microsoft today revealed it hired Liz Hamren from Oculus to head up marketing for mixed reality as the company begins to build out its efforts beyond HoloLens into a broad range of devices including VR headsets. Hamren was the chief marketing officer at Oculus and joins Microsoft as corporate vice president of mixed reality marketing. She’ll be reporting directly to Yusuf Mehdi, the head of marketing for the Windows and devices group at Microsoft.

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Hands-on: Rhythm Game ‘Audio Beats’ is a Hidden Gem That Plays to VR’s Strengths

Road to VR

At SVVR 2017 this week in Silicon Valley, Chinese VR developer organization VRCore brought a range of content to the show representing some of the VR work happening in the West. Among that content was Audio Beats by developer Famiku , a SteamVR game for Vive and Rift with surprising polish and compelling gameplay. We’ve seen a number of rhythm games pop up in the VR space which rely largely on existing tropes from the genre in a new VR setting.

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What Brexit Means For The UK VR Industry

UploadVR Between Realities podcast

As of this week it’s officially official: the United Kingdom is leaving the European Union. Last year’s historic referendum might have come to a close in June, but it’s taken nine months for the British government to ready itself for triggering Article 50, the document that was yesterday handed to Donald Tusk, President of the European Council, to begin the long process of revoking the country’s membership.

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Dick Wilde from the makers of Kittypocalypse will be a launch title for the PSVR Aim Controller in May 2017, it is available now for Vive and Oculus Touch.

Cats and VR

London-based publisher, PlayStack announced the global release of their first VR game, Dick Wilde. Take to the swamps of Mississippi as Dick Wilde, the ultimate outdoorsman and “Exterminator Extraordinaire”, armed to the teeth with an arsenal of saw-blade rifles, nail guns and an electrified bow and arrow. Your job is to exterminate the infestation of ‘gators, crocs, piranhas and out-of-control birds before they exterminate you.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Bee Bee Q Is A Ridiculous Multiplayer VR Game About Summertime Barbeques

UploadVR Between Realities podcast

British summers aren’t really summers. They’re really just precious, all-to-brief moments where it’s not quite as cold and rainy as it is normally and both humanity and bug life makes the most of it. Our barbecues rarely go as planned, either; our good intentions, high spirits and sheer determination to cook a delicious plate of meat are often foiled by bad weather and nosy insects.

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Will VR be the most unifying technology ever?Transitions in.

AllThingsVR

Will VR be the most unifying technology ever? Transitions in communications technologies have been met with skepticism throughout history. Plato worried that moving from oral to written history would inhibit our reasoning abilities and Thoreau thought communications by telegraph would be too mundane to matter. Images of seas of people with black boxes strapped to their heads do little to help counter the perception that VR is a tool for escape from others.

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Haptics Project H2L Sells Shares To Sony Innovation, Raising Over $1.7 Million

UploadVR Between Realities podcast

From exo-claws for your forearms to vests for your entire upper body, haptic feedback devices run the gauntlet when it comes to different ways to further immerse players in virtual worlds. H2L (Happy Hacking Life), a Tokyo-based company that specializes in VR/AR related to gaming and tourism, has engineered a haptic device of their own and it is surprisingly low-profile.

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Hands-on: Go Touch VR’s Haptic Feedback is So Simple You’ll Wonder Why You Didn’t Think of it First

Road to VR

Sometimes, the simplest solutions are also the smartest. Go Touch VR’s approach to VR haptics achieves surprising effectiveness out of small, simple haptic devices that provide stimulation to the end of your fingers. Call it “obvious,” but this is the first time I’ve seen Go Touch VR’s approach to VR haptics, which provides nothing more than a variable force against the top of your fingertip using a flat piece of piece of plastic that moves back and forth with a li

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Hands-On with Tower Defense Shooter Ancient Amuletor on PSVR

UploadVR Between Realities podcast

When it comes to tower defense games Sony’s PlayStation VR (PSVR) has been surprisingly lacking. While developers have aimed to introduce players to the world of VR through other genres, there isn’t a whole lot to choose from if you’re looking to quench your thirst for some good, old fashioned tower defending. Thankfully, Ancient Amuletor from TiGames has stepped in with a surprisingly fun, co-op centric, and most importantly, VR-friendly take on the age-old genre.

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The VRScout Report – The Week in VR Review

VRScout

Recapping the top stories covered on the VRScout Report , a weekly podcast discussing the best in VR, hosted by Malia Probst. BMW uses VR to build cars faster & cheaper, Disney uses VR for research for theme parks, get set for Ready Player One in VR, a VR survey, and the investment & funding wrapup, plus much more. You can enjoy the full audio recording below: BMW USES VR TO BUILD CARS FASTER & CHEAPER.

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Nyko Charge Block VR Review: Simple Charging for PSVR Move Controllers

UploadVR Between Realities podcast

The need to keep devices charged occupies roughly 10% of my brain activity each and every day all in the attempt to avoid these situations: “How much phone battery do I have left? Okay, I can put it on the fast charger while I finish getting ready and it should be over 50% before I leave. This PS4 controller is dead? I’ll let it charge while I use the bad one (everyone has a bad one).

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Samsung Suggests High-Powered, Standalone VR Headset To Compete With Rift and Vive

Road to VR

Continuing to push its established mobile VR business—recently revealing its flagship Galaxy S8 smartphones support and an updated Gear VR with controller —Samsung has again confirmed it has more powerful VR hardware up its sleeve. High-end, standalone VR headsets from Samsung are still in development, according to a report by CNET. During an interview in South Korea just before the Galaxy S8 launch, Lee Young-hee, executive vice president of global marketing for Samsung mobile, confirmed that a

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Oculus Co-Founder and Rift Creator Palmer Luckey Departs Facebook

UploadVR Between Realities podcast

Oculus co-founder Palmer Luckey, the man behind the Rift concept and its first prototypes, is leaving the company three years after selling to Facebook. According to Oculus, this will be Palmer’s last week with Friday marking his official last day as an employee of Facebook. In an official statement, the company said that: “Palmer will be dearly missed.

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Oculus Co-founder Palmer Luckey Bids Goodbye to Facebook

Road to VR

Palmer Luckey, the co-founder of Oculus VR and designer of the Oculus Rift, is stepping down from his position at the company. Oculus told Upload VR the news, saying that it will be Luckey’s last week at the Facebook-owned VR headset company. “Palmer will be dearly missed. Palmer’s legacy extends far beyond Oculus. His inventive spirit helped kickstart the modern VR revolution and helped build an industry.

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