Thu.Mar 16, 2017

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VR Resumes Are Catching The Eyes of Industry Recruiters

VRScout

A brand new market requires a brand new kind of CV. Getting creative with a resume or job application is a common tactic among job-seekers looking to stand out from the pack. A simple Google search reveals incredible examples of resumes iced into cakes, programmed into video games, hidden inside QR codes, the list goes on. In most cases however, the most engaging CV is always the most successful, which is why many developers looking to get into the VR industry are using the immersive technology

Industry 236
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NVIDIA GTX 1080Ti vs. 1080 VR Performance Review: Supersampling Showdown

Road to VR

NVIDIA’s latest GPU is here and it offers a big performance bump, but what exactly does that power deliver the VR gaming enthusiast? We pit the new Nvidia GTX 1080 Ti against the GTX 1080 to see just how far each card can enhance VR image quality through supersampling. It’s frightening the pace at which the GPU industry moves. Here we are, less than one year after Nvidia launched its brand new line of 10-series ‘Pascal’ architecture graphics cards with the GTX 1080, back

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We Tried ‘The Mummy’ VR Zero Gravity Experience

VRScout

Flying high with Tom Cruise in this VR “weightless” experience. Taking a walk inside the replica plane and past the infamous sarcophagus from The Mummy movie, I was expecting the film’s VR companion experience to be just another Hollywood movie BTS 360 video — but it was from that. Set up in Ballroom B at the Austin Convention Center during SXSW, the immersive journey all began sitting in a eggshell like Positron Voyager chair, the first full motion chair designed for ci

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‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

After years of making some of the most impressive VR tech demos of their time, Epic’s Robo Recall is not only the company’s first VR game proper, but a culmination of what the company has learned about VR game and engine design since the beginning. We speak with Epic’s Technical Director of VR & AR, Nick Whiting, about how the game came to fruition.

Gaming 224
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Is it Okay to Stab, Shoot, or Kill People in Virtual Reality?

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I’ve killed a lot of people in virtual reality. Last night alone I wracked up well over 100 kills in just one experience called Pavlov VR. For each of my victims, I pulled out a gun, aimed for their heads, pulled the trigger and watched with satisfaction as their bodies jerked into lifelessness complete with low-poly blood spurts. Sometimes, if they managed to get too close, I even had to pull out a knife and slash them repeatedly.

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Epic Games Busts ‘Robo Recall’s’ $10 Million Myth

Road to VR

Good news. Robo Recall , one of the best looking games available on a VR headset today, actually cost a lot less to produce than the rumored $10 million. It’s certainly a compliment to the small team at Epic Games responsible for the game that the notion of a $10 million production budget was so widely spread and accepted. Robo Recall is great, but, it turns out, not $10-million-great.

Gaming 204
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Bring Your Cat Into VR With This Awesome Add-On

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If you own a cat/dog/baby and an HTC Vive then you’re probably familiar with this scene. You’re playing your favorite room-scale game with all of your chairs, desks and other items cleared out of the way. You have a free space to run around in and forget about the real world, moving into the virtual one. Except all of a sudden you stumble and kick something soft.

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Embodied Cognition Experiments with EleVR’s Math Museums & Hyperbolic Space

Road to VR

I believe that the principle of Embodied Cognition is probably one of the most significant and important concepts to understand about virtual reality. Cognitive science researchers have been connecting the dots the importance of our bodies when it comes to perception, the subjective construction of reality, and how we process and think about information.

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What Hollywood’s Biggest Directors Think Of VR

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Convincing the biggest names in the gaming industry to get into VR is going to be tough, largely because of the relatively low install base of most headsets in comparison to more mainstream devices like consoles and smartphones. Filmmakers, however, can look at the tech from another angle. Yes, it’s still expensive to make 360-degree VR movies and other content, but VR movies might end up being driven by more accessible means like the location-based cinematic pods that IMAX is setting up.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The Future is Meow with the World’s First VR Tracked Cat!

Cats and VR

The team behind the super rad BAFTA nominated VR game Unseen Diplomacy is truly pushing the future with the World’s First VR Tracked Cat! To be honest the first time I actually thought of the possibility of a Vive Tracker attached to a cat is when I was crawling on the floor playing Unseen Diplomacy at the opening of the new Unity office in SF. The advancement of Cat VR tech could not be in better hands.

Unity 101
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5 Reasons Why The Matrix Reboot Should Get a VR Experience

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If ever there were a movie franchise that should definitely not be rebooted less than 20 years after it debuted, it would be The Matrix. To call the original film, which released in 1999, simply genre defining would be an understatement. It’s just as much a part of collective pop culture today as Star Wars, James Bond, and Batman. When people bend over to dodge things, everyone shouts, “Matrix!

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Compete in the First VirZOOM vSports Event sponsored by HTC, AMD and Fitbit!

Cats and VR

VirZOOM, HTC, AMD and Fitbit are launching vSports next weekend! You can now compete in VirZOOM vSports competitions at local venues and win prizes if you sit atop the leaderboards at the end of the weekend! vSports is real, physical competition on VirZOOM. From March 17th-March 19th anyone can compete in the first ever vSports event at 30 venues in the U.S.

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YouTube Is Improving The Quality Of Its VR Videos

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YouTube offers thousands of hours of content for your VR headset with its 360 degree videos, but the massive amount of data these clips require means they often show up blurry. Google is working to fix that. The search engine giant this week announced that its YouTube and Daydream divisions are working together as part of a new series looking at how to improve the quality of VR video.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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iStaging AR App Changes the Way You Shop

VRWorld

In today’s world, where everything can be ordered online, more and more people are starting to get skeptical about what will arrive once the package arrives at their doorstep. We order things from eBay, Amazon, Gearbest and a bunch of other sites and take a risk that the object of purchase will not be what you hoped for. This concern is spreading especially through online ordering of bulkier items, such as furniture. iStaging is a VR/AR app that positions furniture in the real world enviro

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SXSW 2017: Framestore’s Advice For Producers Considering VR Projects

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The Film and Interactive disciplines at SXSW are home to many VR experiences and they often intersect. As a matter of fact, the interactive nature of cinematic VR experiences is a quality that’s underestimated by those employing the efforts of production teams. We discussed this and other VR topics with Christine Cattano, Framestore’s Global Head of VR, during SXSW.

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‘Lone Echo’ Developer Shows Impressive Procedural Hand-posing System for VR

Road to VR

Lone Echo , Ready At Dawn’s upcoming space-based VR game, employs a physics-based movement system where the player pushes and pulls themselves around a zero-gravity environment. A video presented at GDC highlights their procedural animation system that allows for convincing grip postures on arbitrarily shaped surfaces. One of several exclusive games anticipated to launch on Oculus Rift and Touch hardware this year, Lone Echo is a first-person action game in a science fiction setting comprised of

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The Future of Play: How Intel And The ESL Are Helping Bring Virtual Reality To ESports

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While traditional eSports aren’t going away, many companies are building the foundation for a virtual reality subset. The current eSports numbers are staggering. According to Newzoo, of the 1.3 billion gamers worldwide, 256 million are eSports fans today. That number will grow to 385 million by 2017. ESports generated over $493 million in revenues last year and are expected to jump to $696 million this year.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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SXSW 2017: Birdly Is VR Locomotion At Its Most Ridiculous

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What your mind expects and what your eyes see is a crucial element to the locomotion in VR experiences. As much as many developers would like to have everyone moving freely at high speeds, VR motion sickness is a real concern so things like teleporting must be implemented. There are a few gaming experiences that are experimenting with ways to combat motion sickness, but some are taking the immersion of VR to the extreme.

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Artheon Might Be The Most Ambitious VR Art App Yet

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Fittingly, we’ve seen a lot of different approaches to art in VR. While some imitate real world locations, Woofbert has been making virtual galleries that pay respect to historic masterpieces, and Art Plunge is actually recreating those works inside of headsets. Then there are entirely original works of VR art that are only just starting to emerge.

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Unearthing Mars Review: Lifeless Planet

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The last time PlayStation VR (PSVR) owners visited Mars in The Martian VR they spent 20 minutes there before being whisked away to safety, with minimal interaction and generally very little to actually see. The return trip is a marginal improvement since Unearthing Mars from Winking VR is a little longer, a little deeper, but still lacking in both the mechanics to make it an engaging game and the story and characters to make for a memorable narrative.

Gaming 108
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SXSW 2017: Snatch Is Like Pokemon Go With Prizes You Must Steal

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Many mobile augmented reality experiences will continue to be compared to Pokemon Go for the foreseeable future. It was one of the first times that an AR-based game drew such a massive following and, even though it was mainly due to the strength and nostalgia of the Pokemon brand, the game did present ideas that take advantage of today’s constant use of smartphones.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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SXSW 2017: The Sphere Combines A Motion Simulator With An 8K Screen

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At SXSW, the Sphere 5.2 from Wonder Vision made its debut and it looks like it could bring immersive excitement to a theater setting, theme parks, and more. If you’re walking the SXSW exhibition hall, it is pretty hard to miss the Sphere. It’s a massive, curved screen that resembles an extremely condensed version of the IMAX dome theater, except Sphere is for an audience of two to four people.

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ResearchVR Episode 37 – Configuring Your Car In Virtual Reality

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This week on ResearchVR we discuss in depth a highly anticipated VR application — car configuration. Also, you can meet us in person during this year’s CeBIT in Hannover, Germany, from March 20-24. We will be recording an endless number of episodes with exhibitors and guests visiting the brand new VR@CeBIT section in Hall 17. Find more details and tickets at here.