Tue.Nov 19, 2019

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Editorial: Why Half-Life: Alyx could be very important for Virtual Reality

The Ghost Howls

Yesterday evening I came home at night after a long day at work and I opened my laptop to read (and share) some more news on the just-launched Oculus Link. What I discovered instead was that Valve had finally announced its flagship VR game, called “Half Life: Alyx” on Twitter! We’re excited to unveil Half-Life: Alyx, our flagship VR game, this Thursday at 10am Pacific Time.

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Fable Studio Announces Its 2019 Virtual Being Grant Winners

VRScout

The first batch of grants go to radical ideas at the heart of the virtual beings community. In Edward Saatchi’s professional opinion, virtual beings will have a significant impact on our daily lives. So much so that his company, Fable Studio , launched a grant application back in August that would award creators additional funds to pursue their work in virtual beings.

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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

The third international VR Awards ceremony was held last Monday in London. The event, hosted by AIXR, aims to recognize outstanding achievements in VR technology. Here, we’ll take a look at AIXR, as well as this year’s big winners and a few runners-up. What Is AIXR? AIXR – “The Academy of International Extended Reality” – is an independent non-profit dedicated to promoting MR, AR, and VR tech.

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Unpacking AR Business Models: Advertising

AR Insider

This post is adapted from ARtillery Intelligence’s report, Mobile AR Strategies & Business Models. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. In AR’s early stages, a common question continues to be asked: where’s the money? There have been oscillations in excitement and doubt over AR, but the ultimate proof point will be revenue.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Nintendo Crafts AR Experience via Google Lens for Pokémon Sword & Shield Game Packaging

Next Reality AR

Pokémon, Google, and augmented reality go together like wasabi, soy, and ginger, and the trio has come together again for the release of the latest game from the Pokémon universe. As Nintendo released the eagerly-anticipated games Pokémon Sword and Pokémon Shield for the Switch on Friday, gamers in Japan received an augmented reality bonus via Google Lens.

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PwC’s ‘Seeing is believing’ Report Forecasts VR/AR Tech to add £1.5 Trillion to Global Economy by 2030

Peter Graham

PwC has been a long term proponent of virtual reality (VR) and augmented reality (AR) technology, previously creating an interactive map of the UK industry as well as partnering with creative agency REWIND on a futuristic city experience. Today, the global accountancy firm has released a new report called ‘ Seeing is believing’, looking at both the UK and global economic boosts.

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Viveport President Rikard Steiber Departs HTC

Road to VR

Rikard Steiber, Viveport President and Senior VP of Virtual Reality, is departing HTC at the end of the year. Having joined the company in February 2016, Steiber oversaw the launch of Viveport in over 60 markets, HTC’s digital distribution platform for VR games and experiences. As first reported by Forbes , Bjorn Book-Larsson, HTC’s VP of Product, will now be acting President of Viveport, making for a notable shift in leadership since Yves Maitre replaced Cher Wang as CEO in September.

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Kelly Peng & Garrow Geer (Kura) on Breaking From the Past to Build the Smartglasses of the Future

The AR Show

Kelly Peng and Garrow Geer of Kura Tech. Garrow is the COO, and Kelly is the founder and CEO. Kelly has a background dotted with many innovative projects, including building brain-computer interfaces, integrated circuit design, and a new type of engine for flying cars. Together with the team at Kura, they are building a new kind of optics and display module that will enable smartglasses to achieve a groundbreaking set of specs: 150° field of view, 95% transparency - meaning the outside world isn

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‘Star Wars Vader Immortal: Episode 3’ Gets Fresh Trailer Ahead of Launch

Road to VR

ILMxLab’s third and final installment of Vader Immortal: A Star Wars VR Series is set to launch on Quest and Rift on November 21st, so it’s high time we get a new trailer—if only for hype’s sake. In the final installment, players will pick up right where they left off in Episode II and where they will [spoiler alert] lead an attack on Darth Vader’s stronghold on the lava planet Mustafar.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Grab a Black Friday PlayStation VR Deal From 24th November

Peter Graham

The annual Black Friday/Cyber Monday sales event officially starts next week but as is becoming more and more commonplace the sales tend to start much earlier. Sony Interactive Entertainment (SIE) has just announced its PlayStation deals for the North American market, offering some tasty virtual reality (VR) savings. Unlike PlayStation VR’s third anniversary sale which focused purely on the software, for Black Friday it’s mostly about the hardware.

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Get the Complete ‘Vader Immortal: A VR Star Wars Series’ Saga Free with Purchase of Oculus Quest

Oculus

Earlier this month, ILMxLAB announced the final episode of Vader Immortal: A Star Wars VR Series will launch this coming Thursday, November 21. Episode III.

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Virtual Beings Summit Returns, First Grant Winners Revealed

Peter Graham

In the summer the first Virtual Beings Summit was held in San Francisco, bringing together innovators in this space as the experimentation into virtual beings continues to grow. Today, sees the arrival of the second summit, this time held at the United Talent Agency (UTA) Theater in Beverly Hills alongside revealing the first Virtual Beings Grants winners.

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SOKRISPYMEDIA Ponders the Future of VR: World-building is Key

WITHIN

SOKRISPYMEDIA Ponders the Future of VR: World-building is Key Eventually VR will be just one part of a much larger picture when it comes to building interactive worlds, says SOKRISPYMEDIA co-founder, Sam Wickert Sam Wickert behind the scenes on the set of the virtual reality short “Internet Surfer,” available on Within. Virtual reality felt like a nascent technology in 2015 when Sam Wickert and Eric Leigh created their first VR video, Channel Surfer.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Reality Clash Developer Diary – November 2019

Peter Graham

The past month has once again flown by, with the team appearing at several conferences, award shows and even flying halfway across the world to Jordan and China. But there’s no rest for the wicked – game development and research has continued, with improvements being made to the live Reality Clash build throughout October. For example, players will notice that the red boundary warning screen is now far less intrusive than it was previously, as we have pushed back the walls of our virtual w

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#845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The Under Presents”

Voices of VR

Tenderclaws’ The Under Presents is a landmark experience in the evolution of immersive storytelling. It packs in so many narrative innovations, novel game mechanics, experimental.

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‘The Under Presents’ Takes Center Stage on Oculus Quest

Oculus

What if you could interact with past versions of yourself? Or manipulate time with the spin of a clock’s hands? Or catch an otherworldly performance.

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Valve Confirms Half-Life: Alyx is Real, Details Coming Thursday

Peter Graham

Yesterday, VRFocus reported on a rumour Valve was working on a virtual reality (VR) edition of Half-Life called Half-Life: Alyx. Valve being the secret company that it is, rarely confirms any rumours regarding projects, let alone anything to do with the Half-Life franchise. However, last night the company broke from the norm and announced that Half-Life: Alyx is real and more details are soon to arrive.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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“Operation: Death Engine” Is the ‘I Expect You To Die’ Finale We’ve Been Waiting For

Oculus

Experience the out of this world finale of beloved VR game I Expect You To Die in “Operation: Death Engine,” releasing today on Oculus Quest.

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Tender Claws’ Theatrical Game The Under Presents Takes Center Stage

Peter Graham

When it comes to out the box thinking for virtual reality (VR) and augmented reality (AR) projects, Tender Claws is hard to beat. Having previously released award-winning VR title Virtual Virtual Reality and AR app TendAR , today the studio has launched The Under Presents, an experience which combines gaming with immersive theatre. Arriving first for Oculus Quest, The Under Presents is an interactive adventure with both single-player and multiplayer elements.

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