Take-two Interactive, parent company of Rockstar Games, revealed in their earnings call that L.A Noire: The VR Case Files is actually set to release in December and not on November 14th as previously mentioned.

The VR game, which targets HTC Vive, delivers seven of the original, self-contained cases from the hit neo-noir action-adventure game L.A. Noire (2011).

As first reported by IGN, L.A. Noire: The VR Case Files was supposed to come alongside versions of of L.A. Noire for the Nintendo Switch, PlayStation 4, and Xbox One—all set to release on November 14th. It wasn’t until Rockstar’s parent company Take-two Interactive published their quarterly earnings report recently that it was revealed the special VR version would lag by a few weeks, giving it an indeterminate December launch date.

Announced that new versions of the blockbuster detective thriller, L.A. Noire, are scheduled to release on November 14, 2017 for Nintendo Switch™, PlayStation®4 and Xbox One. These new versions include the original L.A. Noire game plus all of its additional downloadable content, with specific enhancements tailored to the unique capabilities of each platform.

Following these in December, 2017, comes LA Noire: The VR Case Files, featuring seven select cases from the original game rebuilt specifically for a virtual reality experience on the HTC VIVE™ system

LA Noire: The VR Case Files was first announced back in September, causing some fanfare with the possibility of being able to experience the game’s highly-convincing character animations face-to-face, albeit only through a few of the game’s iconic cases.

We’ll be updating this article once a solid launch date is established, so check back soon.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Luke

    info about the control scheme compatibility on oculus touch? thx!

    • NooYawker

      It says built specifically for the Vive so expect weird button layouts.

  • Lucidfeuer

    Hopefully this is just a set-up for a sequel.

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