Tue.Mar 24, 2020

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World’s Greatest Teacher Delivers VR Math Lesson In Half-Life: Alyx

VRScout

Not even an alien invasion can stop this teacher from educating his class. Half-Life: Alyx offers plenty of incredible moments throughout its roughly 10-15 hour campaign. Exciting gunfights, creepy subterranean exploration, unique puzzles sequences, and the list goes on. Surprisingly, however, all players seem to care about is a dirty window and set of markers.

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“GeoPose Evangelist” Talks Spatial Computing and Autonomous Vehicles

ARPost

When many casual users think of extended reality, they think about big glasses and funny controllers. However, one application of this technology – autonomous vehicles – requires neither of those tools. XR enthusiast and author Stephen Black took some time to talk with me about XR, GeoPose, and autonomous vehicles. Spatial Computing: Locations as Inputs.

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HP Teases New VR Headset Designed In Collaboration With Microsoft & Valve

VRScout

The company promises “a more immersive, comfortable and compatible experience” than the Reverb. With all the hype surrounding yesterday’s release of Half-Life: Alyx, many may have missed HP’s announcement regarding a mysterious new VR headset built in partnership with Microsoft and Valve Corporation. Information is sparse at the moment, though HP makes some pretty bold claims on its website: “Developed in collaboration with Valve and Microsoft, the next-gen HP VR he

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‘Half-Life: Alyx’ Breaks Concurrent User Record for VR Game on Steam

Road to VR

Half-Life: Alyx (2020) launched yesterday on Steam, which not only symbolizes Valve’s first dip back into the Half-Life franchise from over a decade, but also marks it as their first full-fledged VR title. You might not be too surprised to learn that Half-Life: Alyx broke some serious records on the platform yesterday too. Update (11:00 AM ET) : Valve appears to back up these numbers, as displayed by Steam’s own game stats.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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EON Reality Releases New Remote AR and VR Packages for Education, Government, and Industry

EON Reality

In response to the global COVID-19 outbreak, the basic features of the AVR Platform will now be free to use through the end of the pandemic. EON Reality, the world leader in Augmented and Virtual Reality-based knowledge and skills transfer for industry and education, announces the Remote Classroom 3.0 and Remote Industry 4.0 packages. Additionally, EON Reality has dropped the paywall on the basic version of the AVR Platform, meaning that users will be able to sign up through the AVR Platform web

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Ever since virtual reality (VR) remerged as a viable consumer product the quest has been to make the technology as immersive and interactive as possible. That’s lead to motion controllers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon.

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Sony to Slow PlayStation Downloads in Europe Amid Coronavirus Pandemic

Road to VR

In the wake of steaming services like YouTube and Netflix reducing video quality in Europe , PlayStation console owners will see a similar slowdown soon, although it’s only slated to impact download speeds. Jim Ryan, President & CEO of Sony Interactive Entertainment, released a statement today on the PS blog , stating that Sony will be working with ISPs in Europe to “manage download traffic.” Ryan says however that multiplayer gameplay will remain “robust,” whi

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Turning a Game Engine into a Training Experience, with PIXO VR’s Sean Hurwitz

XR for Business Podcast

Today’s guest Sean Hurwitz started his journey to the XR field in the realm of game development. But as the years went on, more and more he saw the value of putting game engines to work training professionals instead of hunting zombies. He talks about how PIXO VR achieves this. Alan: Hey, everyone, it's Alan Smithson here with the XR for Business podcast.

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Review: Down the Rabbit Hole

Peter Graham

Virtual reality (VR) platforms have seen a growing trend towards charming puzzle adventures like The Curious Tale of the Stolen Pets or Ghost Giant , offering miniature worlds to explore, almost like a virtual toy set. The latest in this genre comes from Cortopia Studios with Down the Rabbit Hole , inspired by Lewis Carroll’s famous novel Alice’s Adventures in Wonderland.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Turning a Game Engine into a Training Experience, with PIXO VR’s Sean Hurwitz

XR for Business Podcast

Today’s guest Sean Hurwitz started his journey to the XR field in the realm of game development. But as the years went on, more and more he saw the value of putting game engines to work training professionals instead of hunting zombies. He talks about how PIXO VR achieves this. Alan: Hey, everyone, it's Alan Smithson here with the XR for Business podcast.

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Putting Your Classroom AR/VR Learning Plan Into Action

EON Reality

Last week, we invited Jamie Justice, Director of US Education and Global Innovation to speak about AR/VR related technological developments that have contributed greatly to the classroom experience. This week, he shares the guiding principles and frameworks for a seamless and effective classroom transition. Now that the capacity is here to access, use, and share virtual content, what do educators need to think about in order to fully benefit from using AVR into their classrooms?

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Turning a Game Engine into a Training Experience, with PIXO VR’s Sean Hurwitz

XR for Business Podcast

Today’s guest Sean Hurwitz started his journey to the XR field in the realm of game development. But as the years went on, more and more he saw the value of putting game engines to work training professionals instead of hunting zombies. He talks about how PIXO VR achieves this. Alan: Hey, everyone, it's Alan Smithson here with the XR for Business podcast.

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Avi Bar-Zeev (RealityPrime) on Prototyping the Future at Microsoft, Amazon, Apple, and Beyond (Part 1)

The AR Show

Avi Bar-Zeev has been a pioneer, architect and advisor in spatial computing for nearly 30 years, both behind the scenes at the world’s largest tech companies, and in the industry at large. In early 2010, he helped found and invent the HoloLens at Microsoft, developing the first prototypes, demos, patents, plans and UX concepts. At Bing, he built the first prototypes for developer-facing aspects of AR, which we now call the "AR cloud.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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A-Tech Cybernetic’s PlayStation VR Launch is Taking Place This Week

Peter Graham

Last month XREAL Games announced in a developer blog that it was almost ready to release sci-fi horror shooter A-Tech Cybernetic for PlayStation VR. As it turns out that was completely correct, with the studio confirming the launch will take place later this week. Identical to its PC VR counterpart – which has been in Steam Early Access since 2017 – regarding gameplay elements, A-Tech Cybernetic is a nightmarish adventure set within a biomedical facility during the 23rd century

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Virtual Collaboration in the Age of #COVID19

Tech Trends VR

The new collaborative feature shows how XR can help us keep connected during the coronavirus pandemic. Vancouver-based start-up Precision OS just introduced a new multiplayer feature for VR surgical training platform. This means that surgeons and nurses can work together in the same operating room even if they are physically thousands of miles apart.

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HP, Valve & Microsoft Are Working on a ‘Next Gen’ Reverb G2 Headset

Peter Graham

Microsoft’s endeavour to support the virtual reality (VR) industry with a reference design headset which the likes of HP, Dell and others could build up never really took off. Windows Mixed Reality headsets weren’t bad but the sudden flood of them in late 2017 made for a confusing hodgepodge of devices. HP was one of the companies that stuck to its guns and released a followup in 2019, the HP Reverb , geared more towards enterprise with a much nicer display.

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How is Enterprise AR Taking Shape?

AR Insider

This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. At this stage of spatial computing’s lifecycle , it’s becoming clear that patience is a virtue. After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeou

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Final Assault Makes its Incursion Onto PlayStation VR in March

Peter Graham

Phaser Lock Interactive launched its WW2-themed real-time strategy (RTS) title Final Assault almost a year ago for PC-based virtual reality (VR) headsets. When VRFocus spoke with the studios’ creative director Todd Bailey last summer he mentioned that with the PC version finished they were working on the PlayStation VR port. Today, it has been confirmed that Final Assault will be coming to the headset next week.