Thu.Nov 16, 2017

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China’s Billion Dollar VR Theme Park Is Nothing Short Of Colossal

VRScout

If the enormous selection of various VR experiences and attractions don’t get you, the $15 million Transformers statue will. If there was any doubt that the VR boom in China was all hype, then it’s probably starting to fade now. It’s been common knowledge for awhile now that the Oriental Times Media Corporation has been working tirelessly on a massive VR theme park for Chinese patrons.

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HTC Announces Consumer Availability of Vive Tracker & New Tracker Accessory Bundles

Road to VR

HTC today announced consumer availability of Vive Tracker, the tracking module that uses Valve’s Lighthouse tracking standard. The company also announced North American pre-order availability of a number of Vive Tracker accessory bundles that are slated to make their way to consumers in mid-December. First shipped to developers earlier this year, HTC is now selling the Tracker to consumers with the full confidence that anyone can pick it up and use it.

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How Does VR Create the Illusion of Reality?

Doc-Ok

I’ve recently written a loose series of articles trying to explain certain technical aspects of virtual reality, such as what the lenses in VR headsets do , or why there is some blurriness , but I haven’t — or at least haven’t in a few years — tackled the big question: How do all the technical components of VR headsets, e.g., screens, lenses, tracking, etc., actually come together to create realistic-looking virtual environments?

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Universal VR Web Dashboard, ‘V’, Gets Support for Vive & SteamVR Headsets

Road to VR

The uni-lettered V is a web-based dashboard that runs inside of the VR apps you know and love, allowing you to access web apps like Netflix, Spotify, Slack, and do pretty much anything else you can do through a web browser. A new update to the V beta brings support for the HTC Vive and other SteamVR headsets. Launching initially back in 2016 in beta for the Oculus Rift, V gives players a web-based dashboard, making it possible to browse the web or use web apps while inside of VR.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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VIVE Tracker bundles bring motion tracking to the masses

Slashgear

It’s been a big year for the VIVE Tracker. First shown at CES 2017 way back in January, HTC has been inching toward consumer release ever since then. Now that developers have had some time to play around with Trackers and figure out applications for them, HTC has decided to launch a few different consumer bundles in time for the … Continue reading.

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More hints emerge about Apple’s AR effort

VRWorld

While the web is perennially rife with speculation about Apple’s plans to develop a hardware device in the AR/VR space, a somewhat under-the-radar story out of Taiwan may shed a bit more light on the company’s plans. As reported by the Nikkei Asian Review, one of Apple’s supply chain partners, MacBook and Watch assembler Quanta Computer, hinted during their most recent earnings conference call that they may be playing a significant role in the development of an augmented reality device.

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Consciousness Hacking & VR: Immersive Tech’s Capacity to Drive Addictions or Transcend Compulsions

Road to VR

There is a growing backlash against technology being catalyzed by some of the architects of the persuasive habit-forming techniques. The Guardian does a survey of user experience designers and engineers who are taking drastic actions to curtail their personal technology addiction behaviors, and asking some deeper questions about the ethical responsibility of major companies in Silicon Valley to be socially-responsible guardians of the attention economy.

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Book publisher launches traditional book-VR combo for kids

VRWorld

Hollywood, California-based book publisher Quantum Storey announced this week that it has launched the world’s first virtual reality book series for children. Aimed at younger kids, their “Operation YOU” series combines traditional printed books with virtual reality. The books include access to a companion Android and iOS app, as well as Google Cardboard goggles.

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Tracey Wiedmeyer of InContext Solutions

Everything VR & AR

We’re joined on the show by Tracey Wiedmeyer, CTO of InContext Solutions, a global leader in scalable cloud-based virtual reality solutions for retail, dedicated to optimizing the in-store shopper experience. Tracey talks about how brands and retailers are using VR to test new merchandising layouts, product packaging and shopper engagement. He also talks more about their new VR collaboration tools that allow brands and retailers to work together in real-time within a VR experience to test new le

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Williams-Sonoma purchases 3D imaging and AR firm

VRWorld

Home products retailer Williams-Sonoma, Inc. (WSI) announced this afternoon that they intend to acquire Outward, Inc., the developer of a 3-D imaging and augmented reality platform intended for the home furnishing and decor industries. WSI will reportedly pay $112 million US to acquire the company. The move comes in a furniture retail environment that sees WSI’s competitors increasingly using AR technologies.

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Pixar’s First VR Experience ‘Coco VR’ is Astounding, Raising the Bar on VR Movie Tie-ins

Road to VR

Coco VR , Pixar’s first-ever VR experience, has a pretty specific goal in mind; getting you to see the film in theaters when it opens next week. That’s at least the mindset I had before putting on my Rift, a result of a malaise that comes from playing nearly every ‘brand engagement’ tie-in ever produced for VR (they’re free after all).

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