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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

The release of the Lumin SDK confirms that the Magic Leap One will include eye-tracking, as Unreal points out among the various headset capabilities supported by the engine: Head tracking. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking. Room scanning and meshing.

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7Invensun aGlass DK II unboxing, setup and review: a great dev kit for eye tracking in VR

The Ghost Howls

In China I met the company 7Invensun , that is a worldwide leader for what concerns eye tracking. Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces. aGlass DK II box on top of HTC Vive one. The device.

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Nreal Debuts Hand and Eye Tracking SDK Update

XR Today - Mixed Reality tag

This Tuesday, Nreal unveiled a hand-tracking update to its augmented reality (AR) software development kit (SDK) for the Chinese company’s lineup of smart glasses, including new controller support and eye tracking options. AI+AR = our new Hand Tracking API. Eye tracking. Nreal (@Nreal) August 16, 2022.

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Minecraft Inspired cyubeVR Supports 8K Textures & Mods On PSVR 2

Upload VR

You can watch gameplay below: After the 57th update to the Steam version, Stonebrick says the PSVR 2 version uses 8K textures through Unreal Engine and eye-tracking support for foveated rendering. letting you "browse, download and install custom mod blocks created by the cyubeVR community" with hundreds of blocks available.

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Try Apple Vision Pro's Gaze Interface On Your Quest Pro With This Recreation

Upload VR

You can try Apple Vision Pro's eye tracking based interface on your Quest Pro with this sideloadable recreation. The demo leverages Quest Pro's eye tracking to let you select apps or the menu items on the left, and its controller-free hand tracking to let you pinch to "click".

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OpenXR Toolkit Brings Quest Pro Foveated Rendering To PC VR Link

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OpenXR Toolkit added eye-tracked foveated rendering support for Meta Quest Pro. Eye-tracked foveated rendering is a technique where only the small region of the display your eyes are currently looking at is rendered in full resolution , thus freeing up performance since the rest is lower resolution.

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What does not convince me of the eye-and-hand interface of the Apple Vision Pro

The Ghost Howls

But if problems with hand tracking are more acceptable, because we are used to having failures in using our hands even in the real world (e.g. I have experimented with this myself in all my tests with eye tracking: if I’m looking at an object and the system does not highlight it, what am I supposed to do?

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