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What is Google ARCore?

XR Today - Augmented Reality tag

2023: Enter Google ARCore Google’s convenient and easy-to-access ARSDK facilitates the development of WebAR experiences for cross-platform delivery. Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi.

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My predictions for virtual reality in 2019

The Ghost Howls

Samsung has also teased to be interested in releasing a new AR/VR standalone device. The only exception to this rule seems to be the Samsung Odyssey+, that offers features somewhat comparable to the ones of the Vive Pro, but costs only $500. Samsung will do the same. You just turn them on and they work. Mobile headsets.

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Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

This was a bit the philosophy of Google Daydream View, that was the first headset employing this kind of materials. If you are curious about all possible states, check out the official documentation. The same Unity plugin is able to serve all Oculus devices and this helps a lot in developing cross-platform titles.

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The XR Week Peek (2023.11.27): Discover XR Cyber Monday Deals, Sam Altman returns to OpenAI, and much more!

The Ghost Howls

More info (Sam Altman returns as CEO of OpenAI) More info (The Q* algorithm could be the reason why Altman was fired) News worth a mention Samsung trademarks “Samsung Glasses” Samsung has filed a trademark for “Samsung Glasses” in the UK. If you want to start using the Apple Polyspatial SDK, start from the links below!

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software. But Google said no, he claimed.

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WebVR: Taking The Path Of Least Resistance To Mainstream VR

VRScout

This year alone, we’ve seen major announcements from Google and Firefox , as well as the continued growth of independent WebVR communities, such as JanusVR: This is just the beginning; there will be much, much more from here. Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. .

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

But you guys, it seems like you’re perfectly positioned to be the YouTube of 3D and it doesn’t look like YouTube or Google or any of these other big players are playing in your sandbox. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. What are your thoughts on that?