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The XR Week Peek (2021.02.01): Facebook is very confident in Quest 2 sales, Valve is working on Neural Interfaces, and more!

The Ghost Howls

I think this definition shows you the faith that VR developers have in commercial BCI devices. MREAL S1 is a passthrough mixed reality headset: it features two high-definition front cameras through which is possible to have augmented reality and augmented virtuality. Microsoft announces HoloLens Industrial Edition.

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Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

Gartner has been very kind with me and has also provided a very long statement about the AR Cloud, extracted from its paper: Definition: The augmented reality (AR) cloud is the underlying, persistent, digital content layer mapped to objects and locations in the physical world. Header image by Leap Motion).

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All you need to know on HoloLens 2

The Ghost Howls

They teased a lot of interesting features and services of the device, and left the remaining technical details to some technical sheets on Microsoft website. But Microsoft, thanks to innovative 2K displays, has managed to keep the same high-quality pixel density of the HoloLens 1, that is 47 PPD (pixels per degree).

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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

It’s not perfect, but it is definitely a step in the right direction. As for actions such as pulling up menus or teleporting around virtual environments, it’s possible that hand gestures such as the ones used with the Microsoft HoloLens or Leap Motion could resolve this. Not for every experience, but definitely for some.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Future solutions will get rid of clunky wired headsets and move onto glasses that can project a high-definition image onto the eye, a la Magic Leap, and eventually contact lenses that contain tiny screens.

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‘FlyInside Flight Simulator’ Preview – A Promising Start in VR-native Flying

Road to VR

FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motion controllers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim. SEE ALSO This Awesome DIY VR Cockpit Hides a Flight Simulator in Plain Sight.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And now, to this day, I think it remains Microsoft’s best pivot ever. Alan: Have you been to the Microsoft campus? It’s not your drab, beige Windows building, or Microsoft Word. It’s just neat how they built a subculture within the Microsoft culture. There are three storey gray buildings.