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Legverse Isn’t A Real Metaverse, But It Definitely Should Be

VRScout

April Fools Day is once again upon us, which means a whole bunch of fake products from VR hardware manufacturers and developers. The post Legverse Isn’t A Real Metaverse, But It Definitely Should Be appeared first on VRScout. The metaverse is alive and kicking. For more information on the Legverse visit here.

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Hearables: Broadening AR Definitions

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, Hearables: Broadening the Definition of AR. Augmented Reality’s definition continues to evolve. Though considered by most to be graphics that overlay the physical world, there’s growing sentiment that AR’s definition is too narrow.

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Varjo Hardware to Be Used in Astronaut Training

ARPost

While the headset’s “human-eye resolution” capabilities are definitely exciting, the daunting price tag has largely relegated the headset to the realm of industry. VR gamers have been watching Finnish VR headset manufacturer Varjo for a while now. That doesn’t mean that the larger public isn’t benefiting from VR-2 ’s presence in the market.

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Your Definitive Guide To Oculus & Unity’s All-In-One VR Development Course

VRScout

For additional support, don’t forget to visit Unity Connect to chat with fellow creators and learn more about developing content for Oculus hardware. . The post Your Definitive Guide To Oculus & Unity’s All-In-One VR Development Course appeared first on VRScout. Feature Image Credit: Oculus, Unity.

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How XRSI Defines the Metaverse – And Why it Matters

ARPost

The XR Safety Initiative recently published a standard definition that might help get us all on the same page. These aren’t criticisms of the definition, they’re things to take into account when we apply the definition to an experience. Which is handy, because presence and immersion are arguably subjective.

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RealWear Announces Navigator 500 “Assisted Reality” Headset

ARPost

The headset has some amazing stats in terms of camera and audio capabilities, and it’s definitely a smart headset, but “AR” might not mean what you think it means. The hardware itself is built around a modular design that can be manually optimized for different use cases. Of course, hardware isn’t everything.

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Pressure Mounts for Xbox’s Missing VR Strategy as PSVR Rakes in an Estimated Half Billion From Hardware Alone

Road to VR

Roughing out a $350 average selling price (which is conservative given the generally higher prices in Europe), we can estimate that Sony has pulled in some $525 million in hardware revenue. Software revenue on top of that stands to add considerably more. SEE ALSO Acer Windows VR Headset Review.

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