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Senseglove Nova hands-on: haptic gloves with great comfort

The Ghost Howls

Today I’m writing a post about one of the best haptics devices I have tried at AWE 2021: Senseglove Nova, a pair of gloves for virtual reality. It was a nice demo that served the purpose of showcasing the effectiveness of the force feedback mechanism and also of the vibrational haptic feedback it can give to the fingertips.

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VR Haptic Feedback Wearable Feelbelt Lets You “Feel” The Entire Frequency Spectrum

VRScout

Haptic feedback is an awesome addition to any VR experience, whether it be the feeling of two swords clashing in Blade & Sorcery or the rumble of a violent explosion in Half-Life: Alyx. Combined with the haptics in your controllers, the feelbelt promises more cavernous and emotional VR experience that engage all of your physical senses.

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Startup Behind Ambitious HalfDive Headset Launches New Kickstarter for VR Haptic Gloves

Road to VR

Ultimately, its ‘pro’ feature on higher-end models boasts haptic feedback thanks to flexible membranes that contract and expand to replicate touch on the user’s fingertips. All haptic-capable versions of ContactGloves are already gone unfortunately, which were priced starting at ¥115,000 (~$870). Charging time : 2.5

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Smart Fabric Technology Brings Touch Haptics To The Oculus Quest

VRScout

Since that debut, BeBop Sensors has been working non-stop on its enterprise-friendly haptic technology. The latest iteration of its one-size-fits-all Forte Data Glove can now be combined with the Oculus Quest controllers, integrating BeBop’s hand tracking technology with the Quest’s 3D tracking. Image Credit: BeBop Sensors.

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Meta Releases Haptics SDK For Quest Controllers, With 34 Premade Patterns

Upload VR

Meta released a Haptics SDK for Unity, and Haptic Studio for authoring haptics. Lofelt offered a haptics SDK for Unity and its flagship product was a haptics authoring tool called Lofelt Studio. Haptics Studio Haptics Studio is a desktop app for Windows and macOS with a VR companion app for Quest headsets.

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Let’s Talk Haptic Effects in Consumer Electronics

ARVR

Haptics Tech Consumers Are Missing Out On Insights from Delft University’s Yasemin Vardar on all the fun haptics tech. Today, haptics aka tactile feedback is used in games, user interfaces, online shopping, tele-touch, data visualization, art appreciation, and an aid for the blind. Photo via www.sunnic.com.tw

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Microsoft Files Patent For VR Mat With Haptic Feedback And Pressure Sensors

VRScout

If priced correctly, this could be an incredible way for consumers to enhance their existing setups by essentially turning their personal playspaces into miniature location-based immersive experiences; not to mention the exciting opportunities it could offer developers who lack the budget or resources for expensive haptic technology. .

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