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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

VIVE hand tracking has a number of features, though which features a developer uses depends on their target platform and hardware. So, the processing power of the hardware that developers want their projects to work on should be considered. “ How and when to incorporate hand tracking isn’t only a hardware and software question.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware.

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Hands-on: HaptX Glove Delivers Impressively Detailed Micro-pneumatic Haptics, Force Feedback

Road to VR

Rubin walked me through the demo experience, built using an SDK of HaptX’s design, which he says is largely created by leveraging Unreal Engine’s physics system to tell the glove when and where to apply haptic effects and when and how to engage the force feedback. Feeling the Farm. Photo by Road to VR.

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