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How Eye Tracking Contributes to XR Analytics and Experience

ARPost

Near-to-eye displays offer powerful new ways to understand what the wearer is doing – and maybe even thinking. Right now, the use of XR analytics like eye tracking is largely limited to enterprise including use cases like education and assessment, though eye tracking also enables new input modes and display improvements.

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V2EC: Eye-tracking accessory for Vive Focus 3 and Vive Virtual Character announced!

The Ghost Howls

Finally, I had my yearly dose of Mister President, but he was speaking in Chinese, and while I was able to grasp the general sense of what he was saying, of course, a lot has been lost in translation. 7Invensun announced Droolon F2 eye-tracking accessory for Vive devices. President’s speech. This is very interesting.

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NVIDIA Adds Eye-tracking Support to VRSS Foveated Rendering Tech

Road to VR

NVIDIA is upgrading its Variable Rate Supersampling (VRSS) with support for headsets with eye-tracking, allowing the rendered application to improve performance by increasing quality where the user is looking, while decreasing it elsewhere. VRSS 2 is supported as of GeForce driver version R465 which became available on March 30th.

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Vive to Get Eye-tracking Add-on with Optional Corrective Lenses

Road to VR

7invensun, one of the latest companies accepted into HTC’s Vive X accelerator program, is launching an eye-tracking add-on made specially for the Vive headset. Meeting with 7invensun at HTC’s Vive X accelerator space in San Francisco today, I got to see the aGlass eye-tracking development kit in action.

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7Invensun will provide eye-tracking for many worldwide XR devices

The Ghost Howls

One of the best of them is when in Beijing I visited the company 7Invensun , a worldwide excellence in eye tracking. For sure you remember the name 7Invensun: I have already interviewed them when they announced that their eye tracking module aGlass DK II was able to provide eye tracking not only for the Vive, but even for the Vive Pro.

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7Invensun aGlass DK II unboxing, setup and review: a great dev kit for eye tracking in VR

The Ghost Howls

In China I met the company 7Invensun , that is a worldwide leader for what concerns eye tracking. Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces. aGlass DK II box on top of HTC Vive one. The device.

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WCVRI Day 1: Hands-on RealMax AR glasses and Droolon F1 eye tracking!

The Ghost Howls

And since I’m here, of course I’m spending also some time to try some cool stuff before the exhibition starts on the 19 th (after that, I will be forced to stay at my booth). I have tried a Vive Cosmos , but my tests were mostly focused on eye tracking, so I can’t judge this device yet. Is it really important? I liked it a lot.