Remove Controllers Remove Gesture Control Remove Oculus Remove Unity
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11 New #3DJam Demos: Droids and Discovery

Leapmotion

“I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. Requires: Windows, Oculus Rift. Requires: Mac, Oculus Rift. Requires: Windows, Mac. IoT Projects. Highest Jockey. HomeBright. Laser Tanks!

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Enabling the XR Economy, with Holo-Light’s Florian Haspinger

XR for Business Podcast

So I'm assuming you're streaming this down from the cloud, using probably Unity or something= Florian: Yeah. Why not just use it, bring that application you have -- at the moment, a Unity application you have -- on the server or on premise or in cloud. In future it should also run on VR devices like Oculus, or HTC Vive, or any other.

Study 78
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Enabling the XR Economy, with Holo-Light’s Florian Haspinger

XR for Business Podcast

So I'm assuming you're streaming this down from the cloud, using probably Unity or something=. Why not just use it, bring that application you have -- at the moment, a Unity application you have -- on the server or on premise or in cloud. As you know, if you take a Hololens or any other smart glass, you have the gesture control usage.

Study 78