7Invensun shows that eye-tracking on a standalone headset is now possible

The Ghost Howls

In Beijing, I have visited again my friends of 7Invensun , one of the worldwide leaders in eye tracking technologies. During my first visit , they showed me some cool prototypes: a prototypical eye tracking add-on for HoloLens and a prototypical Vive Focus with embedded eye tracking.

Vive to Get Eye-tracking Add-on with Optional Corrective Lenses

Road to VR

7invensun, one of the latest companies accepted into HTC’s Vive X accelerator program, is launching an eye-tracking add-on made specially for the Vive headset. Beyond eye-tracking, the aGlass add-on also opens the door to corrective lenses for those who normally wear glasses.

7Invensun will provide eye-tracking for many worldwide XR devices

The Ghost Howls

I have many sweet memories of my trip to China. One of the best of them is when in Beijing I visited the company 7Invensun , a worldwide excellence in eye tracking. So, when I decided to go to Beijing, I wanted absolutely to go visit them to try it with my eyes.

7Invensun aGlass DK II unboxing, setup and review: a great dev kit for eye tracking in VR

The Ghost Howls

In China I met the company 7Invensun , that is a worldwide leader for what concerns eye tracking. Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces.

7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive.

FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye.

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How Eye Tracking is Driving the Next Generation of AR and VR


AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Graphics often appear artificial, and can be harsh on the eyes due to low resolution and slow frame rates. In China alone, the consumer VR/AR market could reach $8.5

HTC Vive Is Getting A $220 Plug-And-Play Eye Tracking Peripheral Next Month


Eye tracking is one feature that could could benefit the performance and affordability of high-end virtual reality headsets. A Chinese startup known as 7invensun (pronounced seven-in-ven-sun) is announcing it will be releasing a new eye tracking module for the Vive next month.

China shows its masterplan to lead Virtual Reality in 2025

The Ghost Howls

We all know that China is a country that is betting big on Virtual Reality. The Chinese VR ecosystem is very active and it is evolving pretty fast: this summer I have been in China and I met some cool startups that are working on software (e.g. 7invensun for eye tracking addons).

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Vive Pro Eye Now Available in Europe, Starting at €1,700

Road to VR

HTC opened up orders in Europe today for their latest VR headset, Vive Pro Eye , a version of the company’s enterprise headset with integrated eye-tracking. You might be wondering why it’s only available in Europe and China for now.

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HTC Aims to Create a ‘Mobile OpenVR’ in China with Vive Wave VR Platform

Road to VR

It’s a pretty bold step by the company to do for China what Google is trying to do for the West with Daydream, and it seems the scale is much larger in scope given the number of partners already on board and the types of headsets capable of entry.

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VEC 2019 – All the most important news from the Vive Ecosystem Conference

The Ghost Howls

Yesterday for the first time I have attended the Vive Ecosystem Conference in Shenzhen, China! The price: 5,699 RMB in China, $799 in the West. In China, instead, it is also being sold to consumers and this is where the multi-modality should kick in.

VEC 2019 review: my experience at the Vive Ecosystem Conference

The Ghost Howls

One week ago, I have attended the Vive Ecosystem Conference in Shenzhen, China. It is a very important event for VR, but since it is in China, many famous Western VR journalists are not going there because of the big distance and so there is a little mystery about how this event actually is.

Lenqiy aims at fostering creativity in Chinese kids with virtual reality

The Ghost Howls

When I was in China, the last company I visited in Shanghai has been Lenqiy. I have to really thank Heavin for the time has spent with me talking about what he does and how is the educational VR ecosystem in China and also for having been really kind to me.

HTC's most powerful VR headset is now available for $1,599


HTC's most-advanced VR headset, the Vive Pro Eye with built-in eye-tracking, is now available in North America. The VR headset was announced at CES in January and first launched in China and Europe. It's not really fair to compare the HTC Vive Pro Eye to the Oculus Quest.

My Taiwanese XR Chronicles part 3: Vive Pro Eye hands on, meeting with iStaging, Lyra VR and Women in XR!

The Ghost Howls

Do you know for instance that I have tried the Vive Pro Eye ? Vive Pro Eye. Me doing a hands-on session with the Vive Pro Eye. The Vive Pro Eye is the latest enterprise product by HTC, that is a Vive Pro with embedded the eye tracking by Tobii.

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Vive Pro Eye Launches In Europe For £1,499 Or £1,697 With Commercial License


After being revealed at CES 2019 back in January, HTC’s next enterprise-level headset, Vive Pro Eye , launches today. Well, at least in Europe and China. That works out to about $2,021.82, though this is with China’s added taxes.

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Pimax Ends VR Headset Kickstarter With Over $4.2M and a Truly Massive Job Ahead

Road to VR

Pimax , the China-based company promising a few flavors of its high field of view (FOV) headset, has successfully completed its Kickstarter with $4,236,618, a good 21 times more than the initial $200,000 funding goal set at its launch back in mid-September. eye-tracking module.

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The Ghost Howls

Yes, you’ve read it well in the title: “The Ghost is going to China!” ” This is a big announcement for me: after lots of years desiring to go visiting China, this time finally I’ll be able to go there. announcements China virtual reality

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All the best AR and VR news from CES 2019

The Ghost Howls

The speculations say it will feature Fresnel lenses, 2K per eye resolution and 90Hz refresh rate , but we had no official confirmation on this. While the Cosmos is tailored at consumers, the just announced Vive Pro Eye is dedicated to enterprise customer s.

Pimax 8K & 5K VR Headsets Coming to Kickstarter Later This Month

Road to VR

Pimax, the China-based VR headset manufacturer, just released a preview of their Kickstarter page for its new 8K and 5K VR headsets. e.g. hand motion, inside-out tracking, wireless, eye tracking, etc,” the company says.

My predictions for virtual reality in 2019

The Ghost Howls

Actually, the first launch has happened in China with the Vive Focus at the end of 2017, but we had the full development of the ecosystem now. The Odyssey has anyway the problem of the non-optimal tracking of controllers.

Oculus Quest vs Vive Focus: let the battle begin

The Ghost Howls

And so here we are again: Oculus vs HTC, America vs China, Hugo Barra vs Alvin Wang Graylin. The two frontal cameras, that are in the same position of the eyes, make the user look like Bender of Futurama for a very funny effect. Tracking.

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IMAX Investing $50 Million to Create “Premium” VR content

Road to VR

But a great headset is worthless without great content, and today, IMAX confirmed the completion of the first phase of a $50 million virtual reality fund, with investors including Acer, CAA, China Media Capital, Enlight Media, The Raine Group, Studio City and WPP.

First 13? VR-Ready Laptop Now Available From Alienware


The laptop will be available in select European countries on November 10th and China on November 21st. For a while, only desktop computer rigs were equipped to put out the power that the HTC Vive and Oculus Rift require.

The Current State Of The VR/AR Patent Landscape


The glasses use eye-tracking sensors to gather “gaze information of the user in order to improve the quality of content provided for rendering on the head-mounted display.”. The highest number of VR and AR patents have been filed in the United States, followed by China and Europe.

NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

So, I sent some questions to the company and after some time, I finally got some answers from NVIDIA China! As a VR enthusiast, I would love to see realtime raytracing in VR, but I doubt that these graphics cards can perform RTX at 90FPS for 2 eyes, as required for VR.

The crazy April, 30th of VR: Oculus Quest, Rift S, Oculus For Business and Valve Index!

The Ghost Howls

I had one eye on Zuck talking on stage and the other eye on Valve’s website. tracking. This will let some people create cheap tracking solutions in their spaces, and will allow some LBVR centers to avoid using complex systems like OptiTrack.

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Google & LG Detail Next-gen 1,443 PPI OLED VR Display, ‘especially ideal for standalone AR/VR’

Road to VR

The paper maintains the human visual system (HVS) has a FOV of approximately 160 degrees horizontal by 150 degrees vertical, and an acuity of 60 pixels per degree (ppd), which translates to a resolution requirement of 9,600 × 9,000 pixels per eye.

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My predictions for augmented reality in 2019

The Ghost Howls

This year we have seen the rise of glasses that pair with your smartphone to show you some info directly in front of your eyes. Someone may even say that this is not really AR, it is more showing contextual info in front of your eyes.

GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

The new version also adds eye tracking hardware developed by Tobii, and Qualcomm’s own ‘Adreno Foveation’ foveated rendering solution. The standalone, mobile VR device is based on the Qualcomm 835 VRDK reference design, with inside-out 6DoF positional tracking and a 3DoF controller.

Our First Look At Microsoft HoloLens 2


and China, the Azure Kinect DK is available for preorder today for $399. First shipments will begin this May in the United States, Japan, China, Germany, Canada, United Kingdom, Ireland, France, Australia, and New Zealand.

11 cool suggestions to follow if you have to speak at (or attend, or host) a VR event

The Ghost Howls

The XR Story event was held by people living in China , and sometimes VPN from China have a bad bandwidth or stability. So cool seeing it and the realistic eye movements. In these two days, I’ve attended two events inside virtual reality.

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CES 2019 Predictions: VR’s Next Generation Is Still Developing


From 2015-2018, each company used its tracking technology to secure partnerships allowing them to market test VR while building out meaningful platforms for VR centered around the openness of PC. China-based Pico is also out early with the announcement of a new version of its standalone VR headset. We’ll bring you eyes-on reports throughout the week starting Monday, Jan.

2018 In Review: The Year Standalones Took VR And AR Everywhere


China. based companies like Facebook and Valve are partnering with China-based counterparts to either tap the vast market in that country or manufacture hardware. For example, Facebook shipped Oculus Go in the United States and elsewhere around the world as the identical Mi VR standalone from manufacturing partner Xiaomi shipped in China without the Oculus Store. HTC launched its Vive Focus VR standalone first in China in 2018.