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#1359: Landmark Anthropological Field Study of VR with “In the Land of the Unreal” author Lisa Messeri

Voices of VR

Yale Anthropologist Lisa Messeri spent a year doing field work in Los Angeles in 2018 studying the political ecology of the VR community, and will be releasing her landmark book called In the Land of the Unreal: Virtual and Other Realities in Los Angeles on Friday, March 8th.

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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

We’ve discovered how valuable the right XR tools can be in collaboration and communication, and how they can help innovators to build new products and ideas. Today, we’re going to be looking at some of the most inspirational case studies from the educational landscape, highlighting the benefits of XR for training.

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Automotive XR Case Study: Varjo and Phiaro

XR Today - Mixed Reality tag

They then mounted the hardware for inside-out positional tracking into the vehicle. Using the Varjo XR-3 headset, the team was then able to combine a real-time video feed, with 3d car renders, built within Unreal and Unity software.

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XR in Education Case Study in Focus: VIVE and Nowa Era

XR Today - Mixed Reality tag

Helping students to grasp complicated topics and develop specialist skills requires educators to invest in the best possible resources and tools. Extended Reality, in the form of VR headsets , AR applications, and MR tools, are quickly emerging as a critical solution.

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VR startup to help train US Air Force

Hypergrid Business

Vinci focuses on creating realistic training environments and tools with an emphasis on maintenance training for industries including aircraft maintenance and wind turbines. It developed a simulation of USAF aircraft using the HTC Vive running the Unreal Engine. Image courtesy Vinci VR.).

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Sony Just Invested $250 Million in Epic Games, Here’s What it Could Mean for VR and Beyond

Road to VR

Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine is the second most popular game engine for building VR content, and has powered PSVR games like Farpoint , Moss ,and Firewall: Zero Hour.

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WorldViz VR solutions help university research

Hypergrid Business

It comes with a scene editor and inspector tool, and users can load and edit content from other modeling software such as Revit and Sketchup. WorldViz wants to integrate their custom virtual reality libraries as a plug in to Unity and Unreal Engine , and this is a good move and will give users the best of both worlds according to Hodgson.

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