article thumbnail

Automotive XR Case Study: Varjo and Phiaro

XR Today - Mixed Reality tag

They then mounted the hardware for inside-out positional tracking into the vehicle. Using the Varjo XR-3 headset, the team was then able to combine a real-time video feed, with 3d car renders, built within Unreal and Unity software.

article thumbnail

VR Training Case Study: Y-12 National Security Complex

HaptX

Groundbreaking worker-training system leverages virtual reality and multi-user haptics A premier manufacturing facility, the Y-12 National Security Complex is dedicated to making the world a safer place. The project aims to evaluate the educational value of haptic feedback on the training time of the physical operations in a glove box.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

WorldViz VR solutions help university research

Hypergrid Business

WorldViz wants to integrate their custom virtual reality libraries as a plug in to Unity and Unreal Engine , and this is a good move and will give users the best of both worlds according to Hodgson. ” Virtual training use cases. Read more case studies here. I’m anxious to see how that plays out.”

Miami 70
article thumbnail

From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.

article thumbnail

From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.

article thumbnail

From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.

article thumbnail

The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?