VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

Road to VR

The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. New Unity Tools Bring Interactivity and Real-time CGI to 360 Video, Now in Beta.

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Lenovo Mirage Solo review: should you buy it?

The Ghost Howls

Inside, the content has no special arrangement : there is just the headset, plus a little box that contains some accessories: an instructions book, the charger, USB-C cable, earphones, a marvelously useless warranty & safety little book and of course the controller.

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Report: Leaked Email Reveals Facebook XR Strategy, ‘Our goal is not only to win, but to accelerate its arrival’

Road to VR

The email was acquired by author Blake Harris who gained access to it and thousands of other documents through research for his upcoming book The History of the Future , which explores the formative years of the modern VR industry.

The Virtual Arena: Educators Learn Their VR

Peter Graham

And part of the RiVR Link (“ classroom in a Box ”) offering a turnkey VR solution, and Google Expeditions platforms. Created as mobileVR content offered to schools as a virtual field trip to a historic landmark, it offers an experience for the students that brings their history books to life.

Hacked Together Mixed Reality Camera Robot Shows Huge Promise


The scene is from a panel SUTU previously made for a 2D interactive Web-based comic book called NAWLZ. SUTU was previously commissioned by Google to create a work of art in Tilt Brush , so he knows his way around the sketching program.

12 Can’t Miss VR Talks You Have To See At GDC 2017


Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. Stefan Walker (Google), Luca Prasso (Google).

This 14 Year Old Minecraft Modder Made A Home-Building VR Game


“When I first got the HTC Vive there was next to nothing on the market, so I started messing around in Unity,” O’Neill says via email when we asked about what inspired him to start working on VR Home.

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The VRScout Report – The Week in VR Review


Adding to the Book of Face’s massive plans for mixed reality technology, they have made good on their promise to make a 360 camera open source and available to anyone. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.

Vive Focus review: should you buy it?

The Ghost Howls

This also let me write various articles about it, like this one on Vive Focus streaming , this one on Focus instant preview for Unity or this other one highlighting the updates of the v2 runtime. Unity development. Me reading Metaverse book by Charlie Fink with my Vive Focus on.

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Interview to Eduardo Siman: virtual reality makes data visualization fun, we should all work together to make AR and VR to succeed

The Ghost Howls

And since you are in VR, you are in a virtual world… well, it is just Unity, just C#, you can do whatever you want to modify the reality that you are seeing. Some days ago, I have had the enormous pleasure of speaking with Eduardo Siman.

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8 key virtual world features moving to VR

Hypergrid Business

It’s a bit like being caught up in a book or a movie. Movies are more immersive than books because the sound and images help pull you in quicker. You can get caught up in a book or movie, but you never feel as though you are in the same place as the characters.

Improbable Raises Over $500 Million To Create The Tools That Will Build The Metaverse


Creating a future where the technology imagined in books like Ready Player One and movies like The Matrix actually exists is going to take a lot more than solid virtual reality headsets. Google is not listed as an investor in Improbable.

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Highlights From New York City’s Upcoming VR In The Sky Event


10:15 am – 10:45 am | Keynote: The World’s Most Compelling New Experiences (Unity). Tony Parisi | Head of VR/AR Strategy, Unity. Julie Shumaker | Vice President, Business Development, Unity.

The VRScout Report – The Week in VR Review


Did Seebright just release the augmented reality equivalent of Google Cardboard? The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. You can now upload a 360 degree photo to the Book of Face just like you would with a normal photo.

Virtual Reality is Here, and Events Will Never Be the Same


Google proved this by building a usable VR headset out of an Android phone and a bit of cardboard , which they gave away to everyone at the 2014 Google I/O conference. For smartphone VR, Google and Apple provide toolkits for developing VR-ready content.

Who Will Own the Metaverse?

AR Insider

When you’re “wearing” in Vernor Vinge’s 2006 book Rainbow’s End, contact lenses and computers woven into clothing serve up an assortment of competing realities and overlays. Both Azure Spatial Anchors and Google Cloud Anchors are leveraging existing strengths in mapping towards the AR Cloud.

Oculus and Kaleidoscope Announce DevLab VR Art Incubator


His book of bowed vibraphone quartets, Postludes, evokes “sparkling icicles of sound” (Rolling Stone), and is a new staple of percussion repertoire, having been performed by over 150 ensembles all over the world.

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XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." So we really wanted to focus a lot of what we were doing around getting people into Unity and some of the other major engines, and just helping them start blazing their own trails by just building stuff and sharing it with people. Like, "Unity 101: here's how to make a model."

XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." So we really wanted to focus a lot of what we were doing around getting people into Unity and some of the other major engines, and just helping them start blazing their own trails by just building stuff and sharing it with people. Like, "Unity 101: here's how to make a model."

Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

She is an editor and contributor to Charlie Fink's book "Convergence." And then Google came out with a new feature. I mean, when we're booking out the show to something-- because we have to be very nimble and also we are growing and scaling at -- I think -- a great pace where we're also at the right timing, and also for consumer adoption it's not what everyone expected it would be this year. And doing activations so we can import any Unity scene.

100 Voices of AR and VR in Education


I have a few go-to apps in my AR/VR tool belt that I'd like to share: Google Street View, NYT VR, Google Expeditions, Merge Cube, GeoGebra AR, Spacecraft 3D. And to create AR & VR try out Thinglink VR, Google Tour Creator, CoSpaces Edu, and Metaverse.

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

I feel like some products, such as Google Cardboard, and some of the lower-end pieces of hardware, have actually done more harm than good to the reputation of virtual reality. People get in it, and they see, "this as a medium-to-low-quality image or video that I'm sitting in," and there's not much interaction if it's a Google Cardboard. They're hiring a Unity developer or a 3D modeller. I've actually got a copy of that book that arrives tomorrow.

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Digital Real Estate in AR, with Darabase's Dominic Collins

XR for Business Podcast

In terms of who's on the flip side of that marketplace, actually-- we're about to launch our first SDK and that's-- we think of it much more at a Unity level, than necessarily as an Apple or a Google level. Alan: So you're really going kind of the route of AR, meaning kind of Apple and Google foundation. That's not to say whatever we're going to be it's not illegal, but let's not book something that's not permission-based."

AWE USA 2018 Day 1 Recap

AWE Blog

” Elsewhere inside the convention center, Google’s Alesha Unpingco shared 5 pillars of AR design and earned herself some fans. “Don’t scale fail.” Unity’s John Sietsma guided developers through the lifecycle of an AR app user–“Great onboarding advice” according to Twitter user @patchedreality. The subject then turned to WebXR with Marley Rafson and Max Rebuschatis of Google followed by Mozilla’s Blair MacIntyre.

Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

I mean, a lot of people just-- anything you can get into Unity, you can basically get into VR or mixed reality experience, unless they're like custom one-off apps. But of course, if you want to if you want to just like hack and get into it, any 3D asset you can load into Unity would basically allow you to build apps for this platform or Hololens. And then we can basically pull out that content and render that inside of Unity.

Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. You know what, go learn Unity and coding and figure out how to actually make it. So when Unity came out -- we'll pick on Unity in particular, because it's just such a well-known product -- when it came out, it was the game engine that most of these game studios I've worked for wanted to build. And it was for me as well; I've been a Unity user forever.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

Michael: And this is why I've been working on starting this dojo, or this VR maker space; because the tools for building -- there's VRTK for Unity. Here's the airplanes of the future, and here's what we're gonna do, and here's the first class cabin," you book your ticket. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.

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Building the AR OS for Enterprise, with RE'FLEKT's Dirk Schart

XR for Business Podcast

He's the author of two augmented reality books, albeit they're both in German, but you can get them. And he also contributed to Metaverse, the book by Forbes writer Charlie Fink. That was, for us, the trigger, and we started now with our own education program, where you can get your own modules, and companies can book that, and they can train and educate their own people to do that, [and ensure] that they have also the same level of education and same level of knowledge.

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Axon Park's Taylor Freeman and Jacki Morie Talk Radically Reshaping the Way the World Works with XR

XR for Business Podcast

He's posted over 500 events all focused on XR, trained thousands of students on XR development, and worked with companies like Google and Ideo to train their development teams. And I think my previous guest on the show today, Robert Scoble, he's got his book called The Fourth Transformation. We live in a 3D world, and we have been training people for millennia by looking at books and 2D things.

Talking AI and Future of Work in XR -- In a Truck -- with Timoni West and Cole Crawford

XR for Business Podcast

This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. So for Unity itself, that's used to make, I think, 90 percent of all Hololens applications right now. Century is using Unity for that.

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Building the Foundation of The Spatial Web, with VERSES founder Gabriel Rene

XR for Business Podcast

And I think people like, you know, Timoni West and others at Unity are doing great work around exploring what those spatial digital interactions and user experiences really need to be over time. Then with Google Maps, it gives us a better option, where we can see the path. We're in the phone book; promoting in the newspaper."

Oculus Go review: should you buy it?

The Ghost Howls

I’m very interested in this device, that’s why I dedicated various articles to it, like the tutorial on how to get started with Go on Unity , how to stream the headset content to an external screen and my comparison with the Vive Focus. Unity development.

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