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Immersive VR love story "Marco & Polo Go Round" launches Valentines Day onSteam and HTC Viveport.

Cats and VR

A virtual reality fiction (6DOF) on Steam and HTC Viveport, a 360° video on YouTube and a short film on ARTE.tv MARIA CHAPDELAINE, written and directed by Sébastien Pilote, and the VR short MARCO & POLO GO ROUND, Item 7's first foray into virtual reality, will open in 2021. and YouTube.

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PlayStation VR2 to Launch in February 2023

XR Today - Virtual Reality

Following anticipation from fans, Sony announced on Wednesday the release window, price, and new features of its PlayStation Virtual Reality 2 (PSVR2) device. The global electronics firm is debuting the device for its PlayStation 5 gaming portfolio. PlayStation VR2 launches February 22, 2023, with pre-orders starting November 15.

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Essential Spatial Audio Events for your Calendar 2022/2023

XR Today - Virtual Reality

October 17-19, 2022, Masion De La Poste, Belgium. The conference aims to explore all of the latest trends in augmented, mixed, and virtual reality technology, so attendees are sure to learn a thing or two about spatial audio. Here are some of the top conferences, award ceremonies and expos worth visiting in 2022 and early 2023.

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AWARD-WINNING MECH COMBAT VIRTUAL REALITY GAME ARCHANGEL AVAILABLE NOW ACROSS ALL PREMIUM VR PLATFORMS FOR NEW PRICE OF $29.99

Cats and VR

Within the week Archangel will also debut in new international territories on PlayStation®VR, including Belgium, Denmark, Finland, the Netherlands, Norway, Poland, Portugal, Russia, Sweden, and Turkey. Download for Oculus: [link] Download via Steam: [link] · Download for PSVR: [link].

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Spatial Beats: Snap, Niantic & Facebook

AR Insider

MIT Open Documentary Lab (ODL/USA) has partnered with LucidWeb (Belgium) to make a unique selection of award-winning 360º films by internationally renowned studios & VR content creators available for one year. Who’s next? Making yourself into a Pixar character is a thing.

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Revolutionizing Retail with Augmented Reality

Tech Trends VR

And the resulting engagement figures speak for themselves: “We’re really excited with the in-store responses we’ve gotten,” says Nathan Grotard, retail marketeer at Samsung Belgium. The average time spent in the experience is over 3 minutes, which means customers really get into the AR experience.”.

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Report: VR And AR Developers Aren’t Making Enough Money To Justify Investments

UploadVR Between Realities podcast

Virtual reality and augmented reality are still in their infancy. BOM surveyed 613 developers and users of VR/AR technology in the Netherlands, Belgium, and Germany on a range of issues, including budgets, revenue forecasts, and financing needs. In this second edition of “Hype or Serious Business?”

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