Announced on Vertigo Games’ social media channels and via the PlayStation Blog, VR zombie shooter Arizona Sunshine has been confirmed for a June release on PlayStation VR, along with support for the new PSVR Aim controller. The zombie wave-based shooter initially launched on HTC Vive and Oculus Rift in December 2016, becoming one of the fastest-selling VR games on PC.

After the game’s sales success and positive reception on PC, a PSVR version of Arizona Sunshine was strongly anticipated. Adding to an already-crowded market of horror games on Sony’s VR platform, Arizona Sunshine will offer brightly-lit scares and intense action with a solid story element.

Photo courtesy Vertigo Games

In Road to VR’s review of the PC version, it was noted that players with a room-scale configuration would likely have the better experience, due to its 360-degree action. It is therefore a slight concern that the PSVR’s tracking limitations may become apparent. However, the game has always employed a decent teleport system that allows the view to be reset for setups with a front-facing orientation, and the PSVR version is confirmed to support gamepad and Move controllers to play in this fashion. For the more ambitious, the smooth locomotion option—introduced on the PC version in January—will allow players to move around freely.

In addition, Arizona Sunshine has been optimised for the new PlayStation Aim controller. As the game was originally designed around dual-wielding, the Aim controller mode has increased the effectiveness of holding a single weapon to maintain the difficulty balance.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • HoriZon

    Looking forward to this one my Aim will be here this week :)

    Looks great and better with locomotion only thing which looks crap is other people’s characters looks like they walk around with a pipe up thier arse lol