Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000

Road to VR

The VR-1 also includes custom-made eye-tracking which the company claims delivers “unmatched precision and accuracy” in a stereo eye-tracking solution. SteamVR Tracking 2.0 Varjo today announced the launch of its VR-1 headset.

What Magic Leap One And Facebook’s Half Dome Have In Common

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From the chart above, a varifocal headset like Half Dome and a multifocal headset like Magic Leap One have something in common — they both depend on eye tracking to get digital objects to the right focal depth. Optics And Eye Strain.

Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. The text quality, combined with eye tracking, makes this the first headset to move us closer to virtual reality feeling real. Tracking: SteamVR Tracking V1.0 + V2.0.

All you need to know on HoloLens 2

The Ghost Howls

The new HoloLens uses its integrated eye tracking to perform user authentication via iris recognition. The new HoloLens features: Eye tracking Full hands tracking (a la Leap Motion) Voice commands understanding. Eye tracking. Real-time tracking.

NVIDIA’s GeForce RTX Cards Bring New VR Rendering Features and Enhancements

Road to VR

The Turing architecture introduces two new types of ‘cores’ (processors designed to quickly handle specific tasks) that are not found in prior GeForce cards: RT Cores and Tensor Cores. SEE ALSO Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering.

What to expect from next-gen HoloLens

The Ghost Howls

According to what I’ve seen at CES with nReal, I think that we will have a full HD 1920×1080 per eye. GHz CPU Cores: Qualcomm® Kryo 385 CPU, Octa-core CPU CPU Architecture: 64-bit Up to 8GB RAM Support for Wi-Fi, Bluetooth 5.0, Tracking technology. Hand Tracking.

XTAL Ultra High-End VR Headset Adds Neurable’s Emotion Analysis

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Combining that information in real-time with eye-tracking could allow the system to identify, measure and analyze the emotion and intent of the person wearing the headset. The XTAL VR headset from VRgineers includes eye tracking, so adding the EEG sensors and using Neurable’s analysis software might offer customers with very large budgets more capable analysis and training tools than consumer grade systems like Rift and Vive.

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Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR

Road to VR

His predictions for headset capabilities in the year 2021 were 4K × 4K resolution per-eye, a 140 degree field of view, and variable depth of focus. Foveated rendering ties closely with eye tracking, the technology that Abrash thought was the most risky of his predictions in 2016.

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StarVR unveils its newest HMD at SIGGRAPH 2018

Cats and VR

Featuring the most advanced optics, VR-optimized displays, integrated eye tracking, and vendor-agnostic tracking architecture, StarVR One is built from the ground up to support the most demanding use cases for both commercial and enterprise sectors. tracking solution.

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Varjo VR-1 Shows Us Virtual Reality Through High-Res Lenses

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The main screen of the unit, what Varjo calls the “Context screen,” is the same resolution as the Vive Pro and the upcoming Oculus Quest , 1440×1600 per eye. It felt somewhat limiting, but then that also keeps the eyes focused in the center, at the.7-inch Focal Screen.

Qualcomm’s Snapdragon 845 to Improve AR/VR Rendering & Reduce Power Consumption “by 30%”

Road to VR

” The company says their new camera processing architecture and Adreno 630 GPU will help Snapdragon 845 deliver “up to 30 percent power reduction for video capture, games and XR applications compared to the previous generation,” and up to 30% improved graphics/video rendering.

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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, hand tracking, and room scanning.

Decentralizing Identity in VR with Holonet & Self-Sovereign Identity

Road to VR

VR & AR technologies will provide the opportunity to have access to even more powerful biometric, emotional, embodied movement, and eventually eye tracking data, which has an unknown ethical threshold between what is predicting or controlling user behavior.

NVIDIA to Present Latest Foveated Rendering Research at GTC 2017 in May

Road to VR

Simply put, foveated rendering in VR aims to render the highest quality imagery only at the center of your vision where your eye can detect sharp detail, while rendering low quality imagery in the periphery of your vision where your eye is not tuned to pick up high resolution details.

Donald Greenberg: virtual reality is still a baby, we’ll need 20 years for photorealism

The Ghost Howls

We don’t have enough bandwidth, we don’t have enough processing power, we isolate people with goggles, so I can’t see the expression of your eyes when we share the same environment. The structure of the human eye: the fovea region is like only 1° of our vision.

HTC Aims to Create a ‘Mobile OpenVR’ in China with Vive Wave VR Platform

Road to VR

These accessories could include Leap Motion, VR input gloves, 6DoF controllers and even eye-tracking solutions if manufacturers are so willing, Engadget reports. The company boasts support for multiple CPU architectures, although it’s admittedly optimized for Qualcomm Snapdragon.

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Hands-On: VRGineers XTAL Is A 5K, 170-Degree FOV Headset With Hand-Tracking

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Last week I got the chance to go hands-on with the new enterprise-focused 5K VR headset (that’s 2560 x 1440 per eye, or 5120 x 1440 total,) XTAL, from VRgineers , the same company behind the VRHero 5K headset.

GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

The new version also adds eye tracking hardware developed by Tobii, and Qualcomm’s own ‘Adreno Foveation’ foveated rendering solution. The standalone, mobile VR device is based on the Qualcomm 835 VRDK reference design, with inside-out 6DoF positional tracking and a 3DoF controller.

Oculus Connect 5: A Glimpse Of Facebook’s Phase Two

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I think it is likely that Half Dome’s eye-tracking isn’t 100% perfect yet and for that reason it may or may not make an appearance.

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NVIDIA Turing Propels VR Toward Full Immersion

NVidia VR

Graphics can be further enhanced, positional and eye tracking can be improved and character animations can be more true to life. Over the last few decades, VR experiences have gone from science fiction to research labs to inside homes and offices.

Magic Leap One Will Ship This Summer With Nvidia Tegra X2 Processor

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A 64-bit Linux-based OS called Lumin is the underlying software architecture, with a unified memory system that developers are allowed to partition as they need. Developers should target between 400,000 to 800,000 triangles total — half as many per eye — at reasonable frame rates, depending on the shaders, particle effects, and physics that are being used. Individual fingers and joints can apparently be tracked, as well as block, fist, and other full-hand gestures.

The Social Matrix: How The Cloud Can Activate A Billion Virtual Reality Users

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Foveated rendering is a set of combined technologies which can reduce VR’s computational load by using eye tracking and advanced rendering to focus on only the highest priority pixels – those in the immediate gaze of the user.

Benchmarking Snapdragon 845 And Testing A New Qualcomm Reference Headset

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The new Snapdragon 845 brings a completely new generation of GPU architecture into play while still remaining on the 10nm process node. They still support eye-tracking with the Snapdragon 845 development kit hardware, but it hasn’t been integrated yet in software so we may still be waiting on that. Last week, Qualcomm invited me onsite to benchmark their latest Snapdragon 845 SoC and platform.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

On Vive website is now possible to buy the Vive Trackers 2.0 , that is the ones that are compatible with SteamVR tracking 2.0. The price is still the same ($99) and the trackers feel the same, with the only difference that they use the new tracking sensors.

Player One is Ready, When Do We Get The Oasis?

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Locomotion devices including haptic enhanced tracked gloves, body tracking haptic suits, fully immersive displays, full range locomotion gymnasiums – all of them are for purchase if you can afford real world upgrades. The “use case” for these headsets will be everything we do on smartphones today, but fully immersed, or when not immersed, powerful cameras will cast the outside world almost as well as our own eyes.

NVIDIA RTX 2080 Ti And RTX 2080 Performance Benchmarks For VR

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This is designed to further improve performance and power consumption and can be used to deploy content adaptive shading, motion adaptive shading or foveated rendering based on eye tracking. This feature should allow developers to put more eye-candy in their games without frame rates suffering. The GPU architecture supports two 8K displays at 60 Hz, so its theoretically possible that you could drive a single 8K display at 90 Hz if you used two cables.

Top 10 Articles

VRWorld

“ HTC Vive ecosystem expands with eye tracking. “A Chinese startup known as 7invensun (pronounced seven-in-ven-sun) is announcing it will be releasing a new eye tracking module for the Vive next month. The AIC outperforms legacy architectures by delivering 1.25 In today’s edition of Top 10, we take a stroll the virtual information lane during May Day and see what’s interesting around the globe.

OSVR - a Look Ahead

VRGuy

We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. The dream VR system might be a goggle from one vendor, input devices from another and tracking from a third. VR arcades, for instance, might use custom hardware or professional tracking systems. For example, head tracking can come from optical trackers or inertial ones. The same is also true for input and output peripherals such as eye trackers and haptic devices.

The Gigantic List of Augmented Reality Use Cases

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Object identification: use computer vision to detect and identify objects and track their physical location. This includes tracking the AR user’s location in relation to objects. Measurement: get length and distance between objects using AR’s tracking capabilities.

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Last, OSVR leverages existing open-source projects (OpenCV, CMake, VRPN) and is designed with a modular, plugin-based architecture so that: Participants can opt to keep modules closed-sourced so as to protect IP. Are data points extrapolated into the future to create ‘predictive’ tracking?