Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000

Road to VR

The VR-1 also includes custom-made eye-tracking which the company claims delivers “unmatched precision and accuracy” in a stereo eye-tracking solution. SteamVR Tracking 2.0 Varjo today announced the launch of its VR-1 headset.

What Magic Leap One And Facebook’s Half Dome Have In Common


From the chart above, a varifocal headset like Half Dome and a multifocal headset like Magic Leap One have something in common — they both depend on eye tracking to get digital objects to the right focal depth. Optics And Eye Strain.

Varjo Launches VR-2 Headset with SteamVR Support, Improved ‘Bionic Display’, and Hand-tracking Option

Road to VR

A variation called the VR-2 also offers integrated hand-tracking via Ultraleap (formerly Leap Motion). We’ve been impressed with Varjo’s execution of the novel display architecture, calling the company’s prior headsets a “ breathtaking preview of VR’s future.

Varjo Promises “Human-Eye” Resolution With VR-1 Headset


Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. The text quality, combined with eye tracking, makes this the first headset to move us closer to virtual reality feeling real. Tracking: SteamVR Tracking V1.0 + V2.0.

All you need to know on HoloLens 2

The Ghost Howls

The new HoloLens uses its integrated eye tracking to perform user authentication via iris recognition. The new HoloLens features: Eye tracking Full hands tracking (a la Leap Motion) Voice commands understanding. Eye tracking. Real-time tracking.

XTAL Ultra High-End VR Headset Adds Neurable’s Emotion Analysis


Combining that information in real-time with eye-tracking could allow the system to identify, measure and analyze the emotion and intent of the person wearing the headset. The XTAL VR headset from VRgineers includes eye tracking, so adding the EEG sensors and using Neurable’s analysis software might offer customers with very large budgets more capable analysis and training tools than consumer grade systems like Rift and Vive.

NVIDIA’s GeForce RTX Cards Bring New VR Rendering Features and Enhancements

Road to VR

The Turing architecture introduces two new types of ‘cores’ (processors designed to quickly handle specific tasks) that are not found in prior GeForce cards: RT Cores and Tensor Cores. SEE ALSO Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering.

Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR

Road to VR

His predictions for headset capabilities in the year 2021 were 4K × 4K resolution per-eye, a 140 degree field of view, and variable depth of focus. Foveated rendering ties closely with eye tracking, the technology that Abrash thought was the most risky of his predictions in 2016.

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What to expect from next-gen HoloLens

The Ghost Howls

According to what I’ve seen at CES with nReal, I think that we will have a full HD 1920×1080 per eye. GHz CPU Cores: Qualcomm® Kryo 385 CPU, Octa-core CPU CPU Architecture: 64-bit Up to 8GB RAM Support for Wi-Fi, Bluetooth 5.0, Tracking technology. Hand Tracking.

NVIDIA to Showcase the Future of VR Visuals at SIGGRAPH 2019

Peter Graham

NVIDIA goes on to note that VRS has particular benefits for VR, especially when combined with eye-tracking tech. Foveated rendering is directly supported with Tier 2 VRS, which the NVIDIA RTX architecture supports.

Qualcomm’s Snapdragon 845 to Improve AR/VR Rendering & Reduce Power Consumption “by 30%”

Road to VR

” The company says their new camera processing architecture and Adreno 630 GPU will help Snapdragon 845 deliver “up to 30 percent power reduction for video capture, games and XR applications compared to the previous generation,” and up to 30% improved graphics/video rendering.

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StarVR unveils its newest HMD at SIGGRAPH 2018

Cats and VR

Featuring the most advanced optics, VR-optimized displays, integrated eye tracking, and vendor-agnostic tracking architecture, StarVR One is built from the ground up to support the most demanding use cases for both commercial and enterprise sectors. tracking solution.

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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, hand tracking, and room scanning.

Oculus Connect 5: A Glimpse Of Facebook’s Phase Two


I think it is likely that Half Dome’s eye-tracking isn’t 100% perfect yet and for that reason it may or may not make an appearance.

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VEC 2019 review: my experience at the Vive Ecosystem Conference

The Ghost Howls

The city is for sure worth a visit: it is so new (it has something like 35 years) that has been designed so that to take in count all the most modern architectural rules. the answer will be “No”, or “a bit” or, in alternative, you will see the panic in his/her eyes.

Hands-On: VRGineers XTAL Is A 5K, 170-Degree FOV Headset With Hand-Tracking


Last week I got the chance to go hands-on with the new enterprise-focused 5K VR headset (that’s 2560 x 1440 per eye, or 5120 x 1440 total,) XTAL, from VRgineers , the same company behind the VRHero 5K headset.

Decentralizing Identity in VR with Holonet & Self-Sovereign Identity

Road to VR

VR & AR technologies will provide the opportunity to have access to even more powerful biometric, emotional, embodied movement, and eventually eye tracking data, which has an unknown ethical threshold between what is predicting or controlling user behavior.

NVIDIA to Present Latest Foveated Rendering Research at GTC 2017 in May

Road to VR

Simply put, foveated rendering in VR aims to render the highest quality imagery only at the center of your vision where your eye can detect sharp detail, while rendering low quality imagery in the periphery of your vision where your eye is not tuned to pick up high resolution details.

HTC Aims to Create a ‘Mobile OpenVR’ in China with Vive Wave VR Platform

Road to VR

These accessories could include Leap Motion, VR input gloves, 6DoF controllers and even eye-tracking solutions if manufacturers are so willing, Engadget reports. The company boasts support for multiple CPU architectures, although it’s admittedly optimized for Qualcomm Snapdragon.

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What to expect from VR in 2020

Hypergrid Business

Matthew Wren: Wireless was a big jump, and I’m expecting to see resolution and motion tracking improvements, as well as hopefully some better innovations in haptics. On the user side, I’m not sure how beneficial eye tracking is going to be.

GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

The new version also adds eye tracking hardware developed by Tobii, and Qualcomm’s own ‘Adreno Foveation’ foveated rendering solution. The standalone, mobile VR device is based on the Qualcomm 835 VRDK reference design, with inside-out 6DoF positional tracking and a 3DoF controller.

Donald Greenberg: virtual reality is still a baby, we’ll need 20 years for photorealism

The Ghost Howls

We don’t have enough bandwidth, we don’t have enough processing power, we isolate people with goggles, so I can’t see the expression of your eyes when we share the same environment. The structure of the human eye: the fovea region is like only 1° of our vision.

The Social Matrix: How The Cloud Can Activate A Billion Virtual Reality Users


Foveated rendering is a set of combined technologies which can reduce VR’s computational load by using eye tracking and advanced rendering to focus on only the highest priority pixels – those in the immediate gaze of the user.

Magic Leap One Will Ship This Summer With Nvidia Tegra X2 Processor


A 64-bit Linux-based OS called Lumin is the underlying software architecture, with a unified memory system that developers are allowed to partition as they need. Developers should target between 400,000 to 800,000 triangles total — half as many per eye — at reasonable frame rates, depending on the shaders, particle effects, and physics that are being used. Individual fingers and joints can apparently be tracked, as well as block, fist, and other full-hand gestures.

NVIDIA Turing Propels VR Toward Full Immersion

NVidia VR

Graphics can be further enhanced, positional and eye tracking can be improved and character animations can be more true to life. Over the last few decades, VR experiences have gone from science fiction to research labs to inside homes and offices.

Benchmarking Snapdragon 845 And Testing A New Qualcomm Reference Headset


The new Snapdragon 845 brings a completely new generation of GPU architecture into play while still remaining on the 10nm process node. They still support eye-tracking with the Snapdragon 845 development kit hardware, but it hasn’t been integrated yet in software so we may still be waiting on that. Last week, Qualcomm invited me onsite to benchmark their latest Snapdragon 845 SoC and platform.

Player One is Ready, When Do We Get The Oasis?


Locomotion devices including haptic enhanced tracked gloves, body tracking haptic suits, fully immersive displays, full range locomotion gymnasiums – all of them are for purchase if you can afford real world upgrades. The “use case” for these headsets will be everything we do on smartphones today, but fully immersed, or when not immersed, powerful cameras will cast the outside world almost as well as our own eyes.

NVIDIA RTX 2080 Ti And RTX 2080 Performance Benchmarks For VR


This is designed to further improve performance and power consumption and can be used to deploy content adaptive shading, motion adaptive shading or foveated rendering based on eye tracking. This feature should allow developers to put more eye-candy in their games without frame rates suffering. The GPU architecture supports two 8K displays at 60 Hz, so its theoretically possible that you could drive a single 8K display at 90 Hz if you used two cables.

Combining the Best of AR and VR with Varjo's XR-1, featuring Niko Eiden

XR for Business Podcast

The human eye is a wonderful and complex thing, and it's a technological feat just to even come close to its natural revolution. Their hardware and software lets people seamlessly mix realities together, moving from the real world to extended reality into pure virtual reality, all with human eye resolution. With photorealistic visual fidelity, ultra-low latency, and integrated eye tracking, the XR-1 seamlessly merges virtual content with the real world for the first time ever.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

On Vive website is now possible to buy the Vive Trackers 2.0 , that is the ones that are compatible with SteamVR tracking 2.0. The price is still the same ($99) and the trackers feel the same, with the only difference that they use the new tracking sensors.

Designing the User Experience for WebAR, with Google's Interaction Developer Austin McCasland

XR for Business Podcast

They had very, very accurate facial tracking, and L'Oreal bought them for an undisclosed amount. Same with eye tracking; it's very difficult to track someone's gaze through a phone right now. Austin: Another area where I see a lot of B2B traction is in architecture and construction planning. it wasn't architecture, but it was in the sort of B2B use cases for spatial computing.

Retraining for a Post-Retirement World with VRVoice's Bob Fine

XR for Business Podcast

Bob: Well, actually, what was interesting for me being at Laval is, I put on a -- for the first time -- a VR architecture event. But it was hard for me to get a feel for where architecture uptake was, from a VR perspective, in the US. At Laval -- at least from what I could see, especially from the number of exhibitors and the focus -- architecture and design and enterprise planning, it's a huge business area within Europe right now.

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

Really, in architecture, I feel like it's stood out, that you're able to go in and walk through an entire model, or an entire warehouse, or an entire stadium; who knows what it could be? We've talked to a variety of folks that are in the architectural engineering sector, and whether it's virtual or augmented reality, being able to visualize things that don't exist yet is so absolutely key to a lot of these industries. Who owns the eye tracking data?

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Three Decades of Medical VR, with Stanford's Dr. Walter Greenleaf

XR for Business Podcast

Dr. Walter Greenleaf has been working in the field for 33 years, since the days when VR was little more than a twinkle in research scientists' eyes. Alan: I've been keeping track of all of the different things that come up in my news feed and I have a health and medical folder. You know, one of them, one that stands out the most to me is being able to use virtual reality to treat lazy eye or strabismus.

The Gigantic List of Augmented Reality Use Cases


Object identification: use computer vision to detect and identify objects and track their physical location. This includes tracking the AR user’s location in relation to objects. Measurement: get length and distance between objects using AR’s tracking capabilities.