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How to build your passthrough AR app for Oculus Quest in Unity

The Ghost Howls

I love passthrough augmented reality , because it lets us create AR experiences with the VR headsets that we already own, plus it also opens up augmented reality to new possibilities, like wide-FOV vision or diminished reality experiences. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR!

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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

Before we start, let me tell you just a few caveats about this article: What I did was a prototype , so the solutions I’ve found are not optimized. How to create an augmented virtuality experience for Quest in Unity Creating this experience has been easier than I thought, thanks to the facilities offered by the Meta SDK.

Unity 370
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How to get started with Oculus Quest development in Unity

The Ghost Howls

As soon as my Oculus Quest arrived, I immediately started playing with it and have fun with Beat Saber, Robo Recall, Creed and all the other titles. But then, as a developer, I felt the urge to understand how to develop my applications in Unity for the Oculus Quest. Image by Oculus).

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Are you ready? These are the settings you have to pay attention to.

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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.

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Oculus Quest Passthrough MR Hands-On Impressions

The Ghost Howls

After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. I’ll make a tutorial for you about it next week (I know, you can’t wait to make a cube in passthrough AR), and today I want to tell you my opinion about it. The problems of passthrough AR.

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Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. has been ratified and OpenXR runtimes by various vendors are reaching maturity.

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