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Leap Motion Introduces Support for OSVR: A New Open-Source Platform for AR/VR

Leapmotion

This is why we’re pleased to announce a Leap Motion plugin for Open Source Virtual Reality (OSVR) – a new open framework that brings input devices, games, and output devices together. The post Leap Motion Introduces Support for OSVR: A New Open-Source Platform for AR/VR appeared first on Leap Motion Blog.

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Express Yourself! Augmenting Reality with Graffiti 3D

Leapmotion

This was what inspired me to create Graffiti 3D – a VR demo that I entered into the Leap Motion 3D Jam. are more interesting to me than applications that aim to induce the most “presence” possible. Similarly, VRClay and Virtual Clay use Razer Hydras to sculpt meshes in 3D. Why virtual reality? The post Express Yourself!

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All you need to know about the leaked Valve VR headset: is Half-Life 3/2 coming?

The Ghost Howls

Lenses seem an evolution of the ones mounted on the Vive headsets and that are not very appreciated by us users, but we can bet that will be anyway Fresnels of Fresnel hybrids because at the moment they are still the best alternative on the market. The rightmost ones are clearly bigger.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

OSVR (Open Source Virtual Reality) aims to create an open and universal standard for the discovery, configuration, and operation of VR/AR devices. Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset.

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OSVR - a Look Ahead

VRGuy

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. AR products share many of the needs of their VR cousins. OSVR Implications The OSVR architecture supports AR just as it supports VR.

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