Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs

Road to VR

Unreal Engine 4.20 adds supports for Apple’s ARKit 2.0 Mixed reality video compositing for VR allows applications to pull in video from the real world and mix it with the virtual world, which can lead to a really cool footage, like the work done for the Fantastic Contraption (2016) trailer ; it’s also the preferred way for streamers to show themselves in VR. Unreal Engine 4.20 We’ve added support for Apple’s ARKit 2.0,

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer. Photo courtesy Apple. Unity and Unreal VR SDK Support.

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Tim Sweeney On Apple AR: ‘There is Going to be an Incredible Rush of Developers’

UploadVR

Epic Games CEO Tim Sweeney thinks Apple’s upcoming iOS 11 update, arriving this fall, will be a huge boost to the emerging AR industry. Sweeney, whose company makes the Unreal Engine toolset used in creating some of the biggest budget 3D projects, outlined in a blog post this week why he saw this as a huge moment for immersive computing: Apple’s debut of VR support for Mac and AR support for iOS are true game-changers.

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Editorial: Beat Saber Acquisition Begins Facebook’s Push Toward Horizon

UploadVR

It is very likely the company can acquire some of the best VR developers in the world, and their products, just by offering a ridiculous amount of Facebook stock which can be sold after a few years of service to Mark Zuckerberg’s machine. All that effort and money was just to buy Facebook a seat at the table alongside some of the biggest western platform-holding companies like Google, Microsoft, and Apple. I visited several worlds from a connecting “skyway” in Horizon.

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games. And of course, what's coming up with Unreal Engine 5? I mean, a game is everything about a simulated world and a story mixed together.

Powering The Next Generation Of Virtual Music Experiences

VRScout

The recent in-game Fortnite concert by Travis Scott, tied to a digital only revenue stream for music labels and artists as live concerts and festivals are put on hold for 2020, is turning the music industry’s eye towards the potential of virtual concerts. Lately, we’ve focused on Facebook’s and Apple’s recent acquisitions of VR startups, but are major label acquisitions of immersive technology startups on the horizon? 5G and virtual music concerts.

Who Will Own the Metaverse?

AR Insider

In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). In Neal Stephenson’s Snow Crash of 1992, the internet has been superseded by the Metaverse, a multi-person shared virtual reality with both human-controlled avatars and system “daemons”. What virtual avatars, creatures, information layers or interactive components are here.

2018 In Review: The Year Standalones Took VR And AR Everywhere

UploadVR

Magic Leap’s CEO Rony Abovitz suggested in our first face-to-face interview ( you can read the entire transcript ) that “big” players like Microsoft and Apple are going to spend ten times that amount investing in this technology. For example, Facebook shipped Oculus Go in the United States and elsewhere around the world as the identical Mi VR standalone from manufacturing partner Xiaomi shipped in China without the Oculus Store.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

Not just in XR, but for everyone around the world. And moving on, I want to say that 2021 is looking pretty damn amazing to begin with for the XR world. We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. And I think of all the updates we did, this one truly makes it a universally accessible product to the world.

Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

It is a set of very high-quality headphones that are able to offer truly immersive and spatial audio, with a unique feature that lets you blend the audio of the AR experience and of your real world in an optimized way. This is made through the filtering of some particular frequencies of the outside world, while letting pass other ones. This blending will also be configurable, so that the user will be able to choice how much of the real world sound he/she wants to hear while in AR.

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

Happy Finish’s CEO Daniel Cheetham’s XR bread and butter was virtual experiences and LBEs, until the COVID-19 pandemic forced people to stay indoors. You've done everything from putting people from the real world into VR on a bicycle, to help give them a sense of what it's like to be on the other side of a driving scenario. We have four or five of these VR slides around the world now. So you can completely stage a room virtually and then take a screenshot of it.

The Ghost Howls’s VR Week Peek (2019.08.11): Gear VR is over, Go long term future is uncertain, Huawei teases its metaverse and much more!

The Ghost Howls

The Cyberverse is very similar to the Magicverse by Magic Leap and is a system that employs the AR Cloud, mixing the real and the virtual world, and that uses AI for object recognition, uses localization, fast network and all this fancy stuff. And i ts 2021+ timeline for XR makes me wonder if Huawei plans to release its headset around that date … that is more or less the same that we predict for Apple glasses. Apple moves top executive to AR glasses team.

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Oculus Quest vs HTC Vive Focus Plus

The Ghost Howls

This year we had the launch of two amazing 6 DOF all-in-one Virtual Reality headsets : the Oculus Quest and the HTC Vive Focus Plus. When I returned to the initial point in the virtual world, my position in the real world was slightly different. Configuring the Wi-fi is really easy using your smartphone and you don’t have to type the password with an annoying virtual keyboard. You have to configure your Wi-Fi typing on a virtual keyboard.

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