Report: Apple Acquires Motion Capture Firm IKinema

Road to VR

According to a MacRumor report and regulatory filings with the UK government, Apple may have quietly acquired UK-based motion capture firm IKinema. ” IKinema is known for its inverse kinematic (IK) technology and affordable motion capture for real-time 3D rendering.

Apple’s ARKit 3 Introduces Human Occlusion, Body Tracking, And Motion Capture


Apple showcases new upgrades to its AR platform during WWDC. First introduced during the 2017 Worldwide Developer Conference, Apple’s ARKit platform has since grown into a powerful set of tools for developers looking to create high-end AR experiences on iOS devices. Image Credit: Apple.

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Kite & Lightning Showcasing iPhone Motion Capture At SIGGRAPH


VR development studio Kite & Lightning is taking its impressive iPhone-based motion capture pipeline to SIGGRAPH. Strassburger uses a helmet-mounted iPhone X combined with an Xsens suit for completely wireless full body and facial motion capture.

Rumor: Apple Reportedly Suspends Work on Consumer AR Headset

Road to VR

The Cupertino-based tech giant may be pumping the brakes on its long-rumored Apple AR headset , something that was reportedly slated to see a release as early as 2020. Apple continuously advertises a number of job positions dealing with AR software and hardware.

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Apple's LiDAR Scanner on New iPad Pro Provides Possible Peek at How Its Smartglasses Will See the World

Next Reality AR

Just as predicted (but perhaps with less fanfare than usual), Apple has made the move of adding a depth sensor to the rear camera of its latest edition of the iPad Pro.

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Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Today during the opening keynote of WWDC in San Jose, Apple revealed ARKit 3. With ARKit 3, the system now supports motion capture and occlusion of people. Motion capture.

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Apple’s AR Plans May Come To Life After Acquiring iKinema Motion Tech


Apple’s ARKit already has many of the fundamentals in place to help developers create augmented reality experiences — this year’s release of ARKit 3 added RealityKit and Reality Composer tools focused on easing the process of adding virtual objects and environments to real world spaces.

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Apple’s Tim Cook Sees Opportunity In AR, But It ‘Will Take Some Time To Get Right’


One name is notably absent from that list: Apple. Despite the occasional patent or acquisition , Apple has yet to make any concrete statement concerning its commitment to VR. In an interview with Buzzfeed , Apple CEO Tim Cook made some interesting comments related to AR and VR.

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New iPad Pro Gets LiDAR Scanner for Improved AR

Road to VR

Now, Apple announced that its latest iPad Pro includes LiDAR hardware, making it what the company calls “the world’s best device for augmented reality.” Image courtesy Apple. SEE ALSO Report: Apple Acquires Motion Capture Firm IKinema.

Vicon’s Capture.U Adds Live AR Athletic Tracking Using Apple’s ARKit


Vicon is already well-known and respected for both motion capture cameras and virtual reality endeavors, so its next step — augmented reality — probably won’t come as a shock to anyone. Thanks to integration with Apple’s ARKit 3.0 , the iOS version of Capture.U

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Apple’s iPhone X Facial Recognition Will Revolutionize VR/AR Development


A real-time facial capture system embedded in your phone could dramatically lower the cost to make digital characters look more alive and expressive in a wide range of content, including VR and AR software.

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New iPad Pro Adds LiDAR And ‘Instant’ AR Placement


Apple unveiled a new line of iPad Pros which include a LiDAR scanner and “new depth frameworks” to combine depth information from all the device’s sensors and cameras “for a more detailed understanding of a scene.” AR apple ARKit iPad Pro LiDAR top stories

Peter Jackson’s New Studio is All About AR Storytelling


The Lord of the Rings auteur is using Apple’s ARkit to unlock new levels of storytelling immersion in augmented reality. On stage demo at Apple’s WWDC. In addition, Jackson had actual actors act out the scenes and then use motion capture technology to record their performances.

Microsoft’s Minecraft Earth AR Experience Is Straight-Up Black Magic


Yesterday, during Apple’s annual Worldwide Developer Conference in San Jose, California, we got our first look at actual gameplay from the highly-anticipated experience, and what we’ve seen so far is nothing short of jaw-dropping. Image Credit: Apple. Image Credit: Apple.

400K Live Viewers Tuned In For Lindsey Stirling’s VR Violin Performance


Lindsey Stirling’s latest album, Artemis, is available now on Apple Music and Spotify. The dancing violinist broke new ground with her one-of-a-kind VR performance.

Microsoft Announces Release Date For Minecraft Earth AR Sandbox Mobile Game


Image Credit: Apple. Motion capture technology allows your corresponding avatar to replicate a handful of your gestures, such as waving. Move over Halloween, this October is all about Minecraft Earth.

Kite & Lighting Experiments with iPhone X for ‘Cheap & Fast’ VR Facial Mocap

Road to VR

Packing a 7-megapixel front-facing depth camera, Apple’s iPhone X can do some pretty impressive things with its facial recognition capabilities.

‘Titanic VR’ Dives Deep into the History of the Fateful Sinking in Educational VR Experience

Road to VR

Titanic VR was built from the ground-up for VR and was made using what the studio says were “comprehensive maps to create a realistic 3D model of the wreck site as well as motion capture, face-scanning technology and professional voice actors to immerse users in the story.”

At Siggraph 2019, AI-aided CG Flexed Its Muscles And Slightly Stumbled


I walked away from the demo bemused, thinking about how Apple will eventually add the same AI-powered feature to iOS’s Animoji/Memoji generator, but will make it work properly. AI as a tool for facial and motion capture technologies.

2018 In Review: The Year Standalones Took VR And AR Everywhere


Magic Leap’s CEO Rony Abovitz suggested in our first face-to-face interview ( you can read the entire transcript ) that “big” players like Microsoft and Apple are going to spend ten times that amount investing in this technology. With augmented reality, Google and Apple improved upon ARCore and ARKit technologies so phones understand the world better. He worked out a full-body motion capture system for a fraction of the cost of traditional pipelines.

The Ghost Howls’s VR Week Peek (2019.10.06): Vive Cosmos has a mild launch, Quest updates its runtime and much more!

The Ghost Howls

Apple acquires IKinema. Another acquisition got my attention this week: Apple buying IKinema. IKinema was a company working on motion capture and had developed a great solution that lets people animate a full-body avatar with just some Vive Trackers on their limbs.

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‘Defector’ Review – Action Movie Thrills Wrapped in a Standard Arcade Shooter

Road to VR

Image captured by Road to VR. Image captured by Road to VR. Image captured by Road to VR. Image captured by Road to VR. You can pick up a fork, but not an apple from an apple box.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

people walking around), so I don't have an apples-to-apples comparison against Santa Cruz.

Improving the feel of virtual and augmented reality


Although VR headset technologies continue to improve, with a number of new technologies slated for release this year , and with a long-rumoured Apple AR device potentially in the works, it’s easy to lose sight of the fact that there are several more senses beyond sight and sound.

The VRScout Report – The Week in VR Review


Utilizing motion capture technology and live music, the multidisciplinary approach to the performance is one of the first of its kind at universities. MORE APPLE AUGMENTED REALITY PATENTS.

Top XR Stories of 2019

Tech Trends VR

The project involved a week of filming, during which Glauben was captured answering over 1,000 questions by 18 cameras placed at 9 different angles. There were also some significant acquisitions in the space, such as Jaunt XR being bought by Verizon , and Apple acquiring UK start-up Ikinema.