Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’


Unity told us they will add the same “later this year” What Is Vulkan? Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel.

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Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Road to VR

Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise. See Also: Apple Adds VR Rendering Essentials to MacOS via Metal 2.

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Cross Platform VR/AR Development in Unity for Vive and HoloLens


Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. UNITY_EDITOR) && !UNITY_WSA_10_0.

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Final Cut Pro X Arrives With 360 VR Video Editing


During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. And with the launch of the new iMac Pro today, Apple is positioning it as the ideal machine for VR development.

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Microsoft Joins OpenXR, Becoming a Decisive Backer in the Open, Royalty-free VR/AR Standard

Road to VR

Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. image courtesy Khronos Group.

My predictions for augmented reality in 2019

The Ghost Howls

Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity). Apple glasses. Concept of a future AR glass by Apple (Image by iDropNews). And Apple doesn’t want to launch a technology that seems a gadget for nerds and has an apple on it.

Editorial: Beat Saber Acquisition Begins Facebook’s Push Toward Horizon


All that effort and money was just to buy Facebook a seat at the table alongside some of the biggest western platform-holding companies like Google, Microsoft, and Apple. Two of the worlds I visited were made in VR while a third, more compelling one, was made in Unity.

Did Seebright Just Launch Google Cardboard for AR?


Osterhaut Design Group sells their R-7 glasses for $2799.99. Seebright supports both Apple iOS and Google’s Android, with the Seebright SDK featuring an emulator that works on both platforms. Apple or Google, it doesn’t matter as being platform agnostic is all that counts.”

Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

One VR, one AR, and that will become clearer over time, and trying to force the two together, like Zuckerberg and I were doing is causing massive confusion as we wait for Apple, and others, to ship usable augmented reality devices. The problem with reacting to Apple.

WebVR: Taking The Path Of Least Resistance To Mainstream VR


A WebVR Community Group to decide on WebVR standards was formed by Mozilla, Google, Samsung, Facebook, Intel, Microsoft and other major tech players, with Apple recently joining the community in July this year.

The Coming Wave of Virtual Reality Creation Tools


Aside from a couple Blender tutorials, I’ve got no experience making 3D models (just pushing them around in Unity) and no real visual arts experience, period. For me, this is where Unity comes in. I’ve always prized creativity. As a developer, writer and musician, it’s what drives me.

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SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind


This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple. What followed was a brief training session where a group of objects floated in front of me — a train, ball and block among them.

Who Will Own the Metaverse?

AR Insider

The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap.

The VRScout Report – The Week in VR Review


The Cree are the largest group of First Nations in Canada with 135 registered bands and over 200,000 members, and they are using the latest technology to help ensure that their traditional language lives on.

Super-interview with Jeri Ellsworth about her Tilt Five glasses, AR tech, and startups!

The Ghost Howls

Valve software is a very funny place because they don’t have a formal management , so it’s kind of all self-organizing… and if they don’t feel like as a group doing half-life 3, or half-life VR, it just won’t happen.

There Will Be No Proto Awards In 2017, Return Planned In 2018


Apple’s eye-catching ARKit is on the verge of release alongside a series of Microsoft-backed VR headsets. Meanwhile, some software startups grapple with the “gap of disappointment” predicted by Unity CEO John Riccitiello wherein VR headset sales lag the dart throw predictions made by analysis groups. The organizers of VR’s biggest awards ceremony, The Proto Awards, say they won’t be hosting an event in 2017.

As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR


A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. In fact, developers using Unity and SteamVR start effectively standardizing this mixed reality capture method.

How VR Can Get To A Hundred Million Headsets By 2024


Here’s how the Khronos Group describes OpenXR’s immediate benefit: The cross-platform VR standard eliminates industry fragmentation by enabling applications to be written once to run on any VR system, and to access VR devices integrated into those VR systems to be used by applications.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

people walking around), so I don't have an apples-to-apples comparison against Santa Cruz. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.

How QuiVr Sold 35,000 Copies In Early Access


According to Schenker, in May 2016 he was finishing up a computer science degree which he got “by convincing professors to let me use Unity to complete projects.” Archery game QuiVr recently emerged from Early Access after more than two years of development.

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Virtual Reality is Here, and Events Will Never Be the Same


For smartphone VR, Google and Apple provide toolkits for developing VR-ready content. For desktop and laptop VR, gaming engines like Unity and headset developers like Oculus provide toolkits for building VR applications.

Living in a Post-Scarcity World of Technology, with You Are Here Labs' John Buzzell

XR for Business Podcast

And so when ARKit popped up from Apple and they said surprise, now everybody with an iPhone 6 and above and use augmented reality, it really changed the game. And then when our shoulders get tired, eventually Apple and others will sell us this integrated with a pair of glasses that don't look too nerdy. And so what we're doing is consulting on how can they build the team without building a huge team, or whether you need a 3D model or maybe you need a Unity expert.

The CEO of CGTrader gives us great insights on the 3D models market and VR

The Ghost Howls

It is one of those places where people look for 3D models , alongside other marketplaces like the Unity Asset Store, Google Poly or Turbosquid. Not to mention how 3D technologies are being adopted and developed by major companies like Google, Facebook, Amazon, and Apple.

Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million


Fantastic Contraption’s developers are part of an exclusive group of VR creators who have successfully generated in excess of $1 million. Other teams in this group include Survios ( which is funded by investors to the tune of $50 million ) and Owlchemy Labs ( acquired by Google ).

Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen's Nick Cherukuri

XR for Business Podcast

And as you may know, the military, a lot of the technologies we use today have evolved from there, so for example, the Internet, GPS, even Siri for your iPhone originally came from SRI, which is right down the road from us in Princeton, developed there and Apple bought it off them. We have a Unity SDK. Alan: But here's the thing, and the reason I brought up Apple. And there was this rumor that came a couple weeks ago that Apple's releasing their AR glasses in 2020.

The VRScout Report – The Week in VR Review


Demonstrated live on-stage during the Unity Vision Summit, you can already try it out for yourself in the Unity 2017 beta. The two designs will be licensed to a select group of commercial partners… and the x24 claims to shoot 8K with 6 degrees of freedom.

Digital Real Estate in AR, with Darabase's Dominic Collins

XR for Business Podcast

And I would think that Facebook, Snapchat, maybe Apple, those the main ones. In terms of who's on the flip side of that marketplace, actually-- we're about to launch our first SDK and that's-- we think of it much more at a Unity level, than necessarily as an Apple or a Google level. Alan: So you're really going kind of the route of AR, meaning kind of Apple and Google foundation.

8 key virtual world features moving to VR

Hypergrid Business

There were portals and search engines and blog rolls and discussion groups. Late last month, the industry group rolled out new standards for VR ads. (Image by Maria Korolov.).

Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. You know what, go learn Unity and coding and figure out how to actually make it. So when Unity came out -- we'll pick on Unity in particular, because it's just such a well-known product -- when it came out, it was the game engine that most of these game studios I've worked for wanted to build. And it was for me as well; I've been a Unity user forever.

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Axon Park's Taylor Freeman and Jacki Morie Talk Radically Reshaping the Way the World Works with XR

XR for Business Podcast

Right now, if it's remote, you're looking at a screen -- you're maybe using Zoom -- you see 20 little faces, and one person can talk at a time; if you want to do group work, you have to switch to a different area, do all this stuff. You can say, "let's break out into groups of five," and then people literally just move into groups of five, and then can communicate with each other. It can't just be small groups of people, "oh, these five people did better."

Imagine XR Tomorrow; Build for XR Today, with PTC's Mike Campbell

XR for Business Podcast

If you show up to a-- pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, "listen, we can go build anything." That is the foundational computer vision SDK that you would use most of the time with Unity. So I think we're-- as a collective group, we need to take a step back from trying to invent the future of the future of the future, and say "Hey, the tools we have right now are driving real ROI value.

VR Bungee Jumping, Samurai Swords, and 16 More New Demos


Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. Petricore ( @Petricoregames ) is a game development company created in May by a group of Becker College graduates. Ready to take a dive on the wild side, or just relax and fly a kite?

Top 26 VR/AR Events, Expos and Conferences to Attend in 2018


FIVARS is a presentation of VRTO – Toronto’s virtual reality meetup group and think tank. There are many VR events, conferences, expos and film festivals worth attending, and we've handpicked the best ones with agenda & venue, as well as social media information attached.