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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

UploadVR

The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Unity told us they will add the same “later this year” What Is Vulkan? Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel. Vulkan on Android has the same advantages as DirectX 12 on Windows or Metal on Apple operating systems.

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Google’s ARCore Gets Unity And Unreal Support

UploadVR

World-building engines Unreal and Unity are both on board with support of Google’s new ARCore augmented reality toolkit. For those unfamiliar, ARCore is the evolution of Google’s Tango platform that runs first on Google Pixel and Samsung Galaxy S8 with Android 7.0 It’s an answer to Apple’s ARKit, but available on fewer phones initially. If you want to get started with Unity you need Unity version 2017.2

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

UploadVR

Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics.

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Google Releases ARCore for Android, The Company’s Answer to Apple ARKit

Road to VR

In an answer to Apple’s recently released ARKit , a developer tool used for making augmented reality apps and games that run on newer iPad and iPhones, Google today released a preview of a new Android-compatible software development kit (SDK) called ARCore. Google prides itself on its stewardship of Android, the largest mobile platform in the world with over 80 percent of the mobile market share in 2016, according to research and advisory firm Gartner.

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Cool AR apps to try with Apple’s new phones

Hypergrid Business

Apple has lagged behind in the virtual and augmented reality race so far. Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. ” Apple software and services could gain $9 billion in revenue by 2020 as a result of operations related to augmented reality because there will be about 3.6

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Apple Unveils ARKit For Augmented Reality

VRScout

Apple is jumping firmly into the world of augmented reality. Apple also showed off what the new development tool would look like with the popular AR game Pokemon Go. Apple also mentioned AR apps from IKEA and Lego. The more sophisticated demo, made in Unreal Engine, shows a complex world war taking place with spaceships and explosions. ARKit has support for Unity, Unreal Engine and Scenekit and will be coming to iPad and iPhone.

Google ARCore Brings Augmented Reality to Android

VRScout

When Apple first introduced ARKit back in June at WWDC , we were blown away. Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. And as developers continued to experiment with the ARKit platform, creating some pretty killer apps , it left us scratching our heads wondering where Google fell into this mix now. Image Credit: Google.

The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. This week, the analysts Ming-Chi Kuo has teased that Apple Glasses are coming in 2022 at the earliest (2022–2023 timeline). Apple is really good at selling stuff.

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4 Dev Demos Showing Off Apple’s New ARKit Tracking

Road to VR

Showcased at Apple’s Worldwide Developer Conference this week, ARKit is a new core technology for iOS 11, due to launch this Fall, soon to enable augmented reality features on hundreds of millions of iPhones and iPads. This appeared to deliver fairly stable tracking, without the need for dedicated hardware, unlike Google Tango, which uses a suite of cameras and sensors. The post 4 Dev Demos Showing Off Apple’s New ARKit Tracking appeared first on Road to VR.

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Apple Jumps Into AR With ARKit on Millions Of iPhones and iPads

UploadVR

It wasn’t a matter of if Apple would get involved with augmented reality so much as when. At a press conference today Apple unveiled its first AR implementation coming to the latest version of its iOS mobile operating system, iOS 11. For starters, the company showcased how spatial recognition could be used to place virtual objects in real world locations, much like we’ve seen on Google’s Tango platform. The platform will support Unity and Unreal engines.

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XR Swim Platform Wants To Become The Steam Of WebXR Content

VRScout

Thanks to the rigorous submission processes used by major platforms, however, many independent XR content developers are finding it difficult to publish their experiences in marketplaces such as the Oculus or Apple App Stores.

Did Seebright Just Launch Google Cardboard for AR?

VRWorld

It was no other than Google that delivered the first “million unit VR headset” By launching Cardboard VR application and the headset made out of… cardboard, Google set the stage for massive adoption of VR among developers, and the company isn’t stopping anytime soon. Next iteration of Google Android OS will feature Daydream UI and we feel it might be the main feature of upcoming Android.

How I got started with virtual reality (and you can, too)

The Ghost Howls

It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. For who wasn’t doing AR at that time: Metaio had an amazing SDK for phone-based AR, but then it got acquired by Apple and it disappeared from the market. Unity.

The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Someone invokes saviors like Google and Amazon, but even if they managed to succeed, they are other data-harvesting companies , so in any case, we are f**ked. Apple threatens future support in Unreal Engine. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release

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The VRScout Report – The Week in VR Review

VRScout

Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. APPLE ACTUALLY TALKS ABOUT VR. To many eager iOS users out there (myself included), Apple’s refusal to release or even discuss anything VR-related has been frustrating. APPLE TAKES A (VERY SOLID) SWING AT AUGMENTED REALITY. However… we’re still waiting for those apple AR glasses.

Augmented Reality Software: ARKit vs ARCore vs Vuforia vs AR Foundation in 2021

ARVR

ARKit is Apple’s AR platform. iOS developers can use Apple’s ARKit to create augmented reality app (AR) experiences. This can be done with Apple’s RealityKit framework and Reality Composer app. It is available at the Apple Developer website under the Applications tab.

Augmented Reality Big At On The Lot Conference This October

UploadVR

The VR Society has announced details for this year’s On The Lot conference, which will now include an all-new augmented reality track to discuss the latest on Apple’s ARKit and Google’s ARCore. “We Participants in this year’s conference include AMD Studios, Dell, Google, HP, Intel, Legend, NVIDIA, Sony Music, Technicolor, Unity and Unreal Engine, among others.

Google’s Clay Bavor: Our Goal ‘Is To Make AR Mainstream’

UploadVR

Today, Google is announcing ARCore , a software-based solution for making more Android devices AR-capable without the need for depth sensors and extra cameras. It will even work on the Google Pixel, Galaxy S8, and several other devices very soon and supports Java, Unity, and Unreal from day one. In short, it’s kind of like Google’s answer to Apple’s ARKit. AR Google Interviews ARCore augmented reality

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How the Stock Market is Showing Faith in Augmented and Virtual Reality (AR/VR)

ARVR

One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtual reality (VR) markets are rapidly growing and are forecast to reach a total of $72.8

Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets.

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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

Unity support for OpenXR is still in early beta , and so it’s not reliable yet to develop an OpenXR-compliant application in Unity. Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms.

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The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. The author of the video has used a free app available on the Apple Store and with it, it was able to scan 3D objects with a quality and a speed never seen before.

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The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

If Microsoft commits to building this platform and doesn’t abandon it (a la Google), it can become an incredible tool for us developers. They could build together something that could seriously compete with Facebook and Apple: let’s keep an eye on them.

Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

VRWorld

” According to the company, Xenoma’s Software Development kit (SDK) enables development of apps using Java SDK, Visual C# and Unity Engine. According to the company, “ data and movement visualization tool can plug into Google’s TensorFlow, an open-source deep learning library for machine intelligence.” ” Future plans include expanding to Apple’s operating systems (both iOS and macOS ).

Editorial: Beat Saber Acquisition Begins Facebook’s Push Toward Horizon

UploadVR

All that effort and money was just to buy Facebook a seat at the table alongside some of the biggest western platform-holding companies like Google, Microsoft, and Apple. Two of the worlds I visited were made in VR while a third, more compelling one, was made in Unity.

The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Viveport is improving a lot, and now HTC is also launching the Vive XR Suite , which will be distributed thanks to the support of a strong network of partners like HP, NVIDIA, Baidu (the Chinese Google), and Accenture. Simple WebXR” aims at bringing WebXR to Unity.

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5 Tips for 3D Models in AR

AR Insider

Unity has had a very successful run in the last 10 years or so and is more specific in its purpose as an authoring tool, originally being a 3D game engine giving mostly indie developers a platform to build games for smartphones. A great alternative to Unity is Epic’s Unreal Engine by the way.

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Kelly Peng reveals Kura 150° FOV AR glasses expected price and release date

The Ghost Howls

Will a little startup be able to beat the big behemoths like Apple and Facebook? High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon.

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How to Build a Location-Based AR Application

ARPost

Some of the most powerful technologies for the development of AR applications of different kinds these days are Apple’s ARKit and Google’s ARCore. Similarly, Google’s recent update to Google Maps brought a possibility to navigate through the city using the capabilities of AR. You all know about the Google Translate application. In this case, you might need to use Unity or some other engines. Apple’s ARKit. Google’s ARCore .

The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

A bit like Apple, whose upgrades to ARKit show its creation of an AR framework aimed at the future more than the present (because phone AR is good only to add features to 2D apps), Facebook updating the Quest gives us a hint of what we can expect in the upcoming years. Heeeeelllo VR people!

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5 Ways to Break into Virtual Reality and Augmented Reality at Home

ARVR

Apple seems to be cornering the popular entertainment industry, with the acquisition of NextVR, as industry rivals such as Magic Leap focus on enterprise solutions. For example, the Google Cardboard headset is only $20 !!!

WebXR & A-Frame’s Co-Creator On The The Web’s Future & Why It Matters

Upload VR

At the start of the iPhone you had this native SDK and there was kind of lip service to support for web apps, but often Apple prioritized bringing features to native first and made web apps second-class citizens. People criticize Apple a lot, how Apple approaches the web.

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The XR Week Peek (2020.12.14): Facebook gets sued for alleged monopolization, Medal Of Honor is a mediocre game, and more!

The Ghost Howls

And while Unreal Engine already supports OpenXR, Unity is a bit lagging, but support is coming in 2021. Since Snap Camera is supported, you can use it to also have virtual makeup on Zoom or Google Duo.

The Coming Wave of Virtual Reality Creation Tools

UploadVR

That was true until a few weeks ago, when I got my hands on a new class of virtual reality 3D creation tools including Google Blocks , Google Tilt Brush , Oculus Medium , Oculus Quill , et al. In new VR creation tools like my personal favorites, Google’s Blocks and Tilt Brush, you can literally step around what you’re working on, or reach out and grab it, physically manipulating and scaling objects effortlessly in real-time. For me, this is where Unity comes in.

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

I know you partnered with Google recently, so maybe you can speak to that. Once you already have your models, your materials and your configurations, we can then output any one of those to the Google ad platform. Ben: Google has published some numbers on that.

Looking through the Jio Glass

ARVR

We’re looking at you, Google Glass. Besides Google Glass, there have been plenty of venture backed companies promising to make consumer grade Augmented Reality come to life, only to realize the scale of the problem is larger than originally anticipated. What about Apple Glass?

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Magic Leap One Will Ship This Summer With Nvidia Tegra X2 Processor

UploadVR

Unity support is already running, and Unreal Engine 4 support is coming. Magic Leap One’s software automatically determines the actual surfaces within the room, then displays 3D digital objects that — at least in initial demos — look noticeably less realistic than the latest ARKit apps Apple has shown off.