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Google’s ARCore Gets Unity And Unreal Support

UploadVR

World-building engines Unreal and Unity are both on board with support of Google’s new ARCore augmented reality toolkit. For those unfamiliar, ARCore is the evolution of Google’s Tango platform that runs first on Google Pixel and Samsung Galaxy S8 with Android 7.0 It’s an answer to Apple’s ARKit, but available on fewer phones initially. AR Unity Engine Unreal Engine ARCore

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Unreal Engine 4.18 Update Brings Native Support for ARKit and ARCore, SteamVR Support for Mac

Road to VR

Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac. ‘Production-ready’ support for Apple’s ARKit working on iOS11 was initially announced during Apple’s iPhone 8 and iPhone X unveiling last month. ” Unreal Engine 4.18

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Google Releases ARCore for Android, The Company’s Answer to Apple ARKit

Road to VR

In an answer to Apple’s recently released ARKit , a developer tool used for making augmented reality apps and games that run on newer iPad and iPhones, Google today released a preview of a new Android-compatible software development kit (SDK) called ARCore. Google prides itself on its stewardship of Android, the largest mobile platform in the world with over 80 percent of the mobile market share in 2016, according to research and advisory firm Gartner.

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ARCore Is Google’s Answer To Apple’s ARKit, Now Available For Pixel And Galaxy S8

UploadVR

Today, Google is announcing the debut of ARCore , an initiative to bring mobile-powered AR experiences to the masses like never before. Previously Google’s Tango was the best way to see powerful AR projects in action, but that required extra cameras and sensors on high-end smartphones to work. ” Starting right now, Google is making the ARCore SDK available to owners of the Google Pixel (running Oreo) and Samsung’s Galaxy S8 (running at least 7.0

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Google ARCore Brings Augmented Reality to Android

VRScout

When Apple first introduced ARKit back in June at WWDC , we were blown away. Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. And as developers continued to experiment with the ARKit platform, creating some pretty killer apps , it left us scratching our heads wondering where Google fell into this mix now. Image Credit: Google.

The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. This week, the analysts Ming-Chi Kuo has teased that Apple Glasses are coming in 2022 at the earliest (2022–2023 timeline). Apple is really good at selling stuff.

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Did Seebright Just Launch Google Cardboard for AR?

VRWorld

It was no other than Google that delivered the first “million unit VR headset” By launching Cardboard VR application and the headset made out of… cardboard, Google set the stage for massive adoption of VR among developers, and the company isn’t stopping anytime soon. Next iteration of Google Android OS will feature Daydream UI and we feel it might be the main feature of upcoming Android.

The VRScout Report – The Week in VR Review

VRScout

Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. APPLE ACTUALLY TALKS ABOUT VR. To many eager iOS users out there (myself included), Apple’s refusal to release or even discuss anything VR-related has been frustrating. APPLE TAKES A (VERY SOLID) SWING AT AUGMENTED REALITY. However… we’re still waiting for those apple AR glasses.

Google’s Clay Bavor: Our Goal ‘Is To Make AR Mainstream’

UploadVR

Today, Google is announcing ARCore , a software-based solution for making more Android devices AR-capable without the need for depth sensors and extra cameras. It will even work on the Google Pixel, Galaxy S8, and several other devices very soon and supports Java, Unity, and Unreal from day one. In short, it’s kind of like Google’s answer to Apple’s ARKit. AR Google Interviews ARCore augmented reality

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The best AR and VR news from CES 2021

The Ghost Howls

We were all expecting this since AR and VR are a bit in a transitional moment and the biggest brands (like Facebook and Apple) have their events through which they’ll announce their new devices, but for me, this lack of news was worse than the expected. Google AR Cloud Streaming.

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The XR Week Peek (2021.02.15): Facebook keeps working on its masterplan, WebXR arrives on iOS, and more!

The Ghost Howls

It wants to create an ecosystem , where most probably all the devices can work together (like it happens today with Apple devices); The report also claims that Facebook may be building its own operating system to encompass all these devices. Apple is working on Micro-OLED displays.

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The XR Week Peek (2020.07.20): Oculus ready to manufacture the Quest S, Pico doubles-down on 3DOF, and more!

The Ghost Howls

Google’s investment for a 7.7% Google-Jio joint venture to develop an Android-based platform for an affordable 5G phone. Read about Google experiments with AR and wearables. According to Samsung, it should come in 2028.

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WebXR & A-Frame’s Co-Creator On The The Web’s Future & Why It Matters

Upload VR

When we released it, other companies jumped in and joined the initiative like Samsung and Microsoft and Oculus and the scope of the API grew to incorporate AR use cases also. The Google folks, they are doing an excellent job at incorporating AR features into the WebXR standard.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Viveport is improving a lot, and now HTC is also launching the Vive XR Suite , which will be distributed thanks to the support of a strong network of partners like HP, NVIDIA, Baidu (the Chinese Google), and Accenture. Stanford and Samsung create a super-high-resolution display.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

I know you partnered with Google recently, so maybe you can speak to that. Once you already have your models, your materials and your configurations, we can then output any one of those to the Google ad platform. Ben: Google has published some numbers on that.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

In my opinion , the true error is with the Vive 1 , that will get a price that is higher than the one of all the competitors… and that will cost as much as a Samsung Odyssey, notwithstanding its far lower features. people walking around), so I don't have an apples-to-apples comparison against Santa Cruz. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. Google AR apps.

The Ghost Howls’s VR Week Peek (2019.08.11): Gear VR is over, Go long term future is uncertain, Huawei teases its metaverse and much more!

The Ghost Howls

Image by Samsung). Anyway, officially, both Samsung and Oculus have continued at least to support it. But at the presentation of the latest Samsung Note 10, for the first time after the Note 4, Samsung has dropped support for Gear VR in its latest flagship device. This means that all new devices by Samsung won’t support Gear VR, that is so condemned to die. And Samsung is not abandoning XR for sure. Apple moves top executive to AR glasses team.

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