Featured Article

How Beat Saber beat the odds

VR’s biggest success is an eight-person startup with no funding

Comment

Virtual reality is the ultimate money pit. Tech giants are selling low-margin hardware on which users play software that was funded by those same companies. This strategy seems to continue year after year without a hockey stick chart in sight.

While VR may still be waiting for its breakout hardware hit, there has already been a clear software standout. Beat Games released Beat Saber one year ago. The popular game is part Guitar Hero, part Fruit Ninja, and it utilizes the benefits of VR to let players slice their way through an EDM soundtrack, which the company’s music-mixing CEO produced.

While a few VR studios have surpassed lifetime revenue in the low millions, Beat Games sold more than 1 million copies of the $20 game after just nine months on the market. The title’s addicting gameplay has left it endlessly showcased across the web by game streamers, enabling a mainstream success that the VR market really hasn’t seen yet.

Beat Games CEO Jaroslav Beck says the title’s success is “dope,” but he’s more concerned with ensuring he doesn’t leave anything on the table, whether that’s expansion into esports or arcades or the fitness market. I chatted with Beck about what it means to actually finish a game in the era of freemium, why he doesn’t want to become a manager and how Beat Games has never raised VC funding.

‘Unlocked my head’

Beck didn’t come up with the idea for Beat Saber. Like a lot of people who have bought the game, his first experience with it was watching an early demo on the web built by a couple of tinkering Czech programmers.

Ján Ilavský and Vladimír Hrinčár had been building games together since high school. The pair had published a few games; their biggest success was Chameleon Run, a mobile game that won an Apple Design Award in 2016. Following that success, the duo set its sights on building something for virtual reality.

Beat Games co-founders (left to right) Hrinčár, Beck and Ilavský

They were already a year into development when Beck saw a demo on Facebook. At the time, Beck had been living in L.A. building out customers for his own studio, Epic Music Productions, where he had already done some work for clients like EA, Blizzard and Disney. Despite thinking the VR market might be a passing fad, the Beat Saber demo piqued his interest and led him to more online investigating.

“I was so skeptical, but then I saw the teaser that these two had put out and it was like something had unlocked my head,” Beck told TechCrunch.

After discovering the pair shared his Czech background, he contacted them and flew out to Prague to convince them to let him build the soundtrack for their new game. He also planted the idea of starting a new company around the title if it achieved the success that he thought it would.

Convincing the “strict programmers” to build a venture around their demo was more challenging than expected, he admits, but Beck eventually got them on board to finish the game. The team of perfectionists had a tougher time hitting their deadlines than expected, and even after releasing an “early access version” of the title a year ago, Beck still talks about finishing the game as though it’s a far-flung dream. This, despite the fact that Beat Saber is one of the most-downloaded games in VR’s early history.

Influencers and influence

Via Beat Saber’s Facebook page

How the team reached this achievement requires dissecting the qualities of a viral game, which is no small task. Beck thinks the game was successful simply because Ján and Vladimír built the type of game they wanted to play without ever worrying about building a commercial hit.

But for a medium that’s been so difficult to showcase without putting on a headset, the Beat Saber team set out early on to ensure the game was highly visible. Because many of the songs were Beck’s, it was much simpler to ensure that YouTubers could freely post footage of the gameplay without concerns for takedowns or reduced monetization. It worked; it wasn’t long after the game’s release that top streamers like PewDiePie and Jacksepticeye were playing the game for their massive subscriber bases.

Beck says that videos showcasing the game on YouTube have now received more than 2 billion views. That popularity has gradually expanded offline, with plenty of gamers that I’ve chatted with saying the viral Beat Saber videos led them to get VR systems in the first place.

But Beat Saber isn’t just helping sell VR headsets, it’s changing how the systems are built.

Oculus has been using Beat Saber as a way to benchmark the quality of its new inside-out tracking system, ensuring that the new headsets can handle the game’s most advanced modes.

“Our tracking team continued to improve their technology until we could play Expert+ songs and achieve the sorts of scores we see on Rift,” Oculus director of ecosystem Chris Pruett told TechCrunch. “Beat Saber proved to be a very valuable bar against which we have been able to measure our overall tracking quality.”

Beck similarly says that one of Valve’s recent code updates for its SteamVR tracking system was made specifically to account for the tracking needs of Beat Saber’s fastest players.

‘Capturing the full potential’

After smashing through VR sales records, one of Beat Games’ biggest challenges might be ensuring that the platform’s limited reach doesn’t end up stifling its own growth.

The company is already working on some of its own hardware after partnering with South Korea’s SKonec to build custom VR arcade machines so that players in Asia can try out the title without having to fully buy-in to virtual reality.

Some in the VR industry see Beat Saber’s success as a sign that the VR industry’s days of lackluster growth are behind it.

“…The most interesting data point for me is that Beat Saber sold over one million copies in a year and is making over $20 million in revenue,” Tipatat Chennavasin, a co-founder of The VR Fund and an advisor to Beat Games, told TechCrunch in an email interview. “That makes it not just the biggest VR games success story but also the biggest indie games success story on any platform of the past year. Angry Bird’s success on iOS helped legitimize smartphones as a gaming platform when it made $6 million in one year.”

Finding the widest audience has led the Beat Games team to ensure that their code is lean and that the game “could run on a washing machine” if it needed to, Beck says. Even optimizing the game has been intensive work for the small team. Despite having such a hot title, Beck and his co-founders aren’t racing to turn their endeavor into an empire. In the past year, they’ve grown to just eight full-time employees.

“It’s complicated because we don’t really want to scale that much because then we’ll just become managers of a huge team,” he says. “We created the game and we want to be the ones to finish it.”

In an industry seemingly filled with investments that didn’t live up to the industry’s hype, Beat Games has never received outside funding.

“I’m really proud that we were able to build the company with this mindset of making decisions based on what is good for the game and not what is the most profitable thing,” he says. “I think the worst thing for a developer is that you get this awesome idea that you’re super excited about and then investors tell you, ‘Yeah that’s cool, but we’ll be broke.’ Then it’s like, what’s the point? You didn’t start making these games just to become crazy rich, right?”

“I’m not saying we will never raise funding, though,” he quickly adds.

Beck says that the team has some ideas for follow-on titles for Beat Games, but that completing their first effort is the studio’s central priority. Finishing Beat Saber seems like it should be well within the team’s reach, but Beck seems to see “finishing” the game as a nebulous task better defined by what’s left on the table rather than what they actually ship.

“Finishing the game isn’t about just bringing in all of these new features, but it’s about capturing the full potential of the game, whether that’s in esports, fitness or in just exploring music,” Beck says. “That’s a lot of work… the question is if we will survive until then (laughs), but I sure hope that we do.”

More TechCrunch

Meta launched its Meta Verified program today along with other features, such as the ability to call large businesses and custom messages.

Meta rolls out Meta Verified for WhatsApp Business users in Brazil, India, Indonesia and Colombia

Last year, during the Q3 2023 earnings call, Mark Zuckerberg talked about leveraging AI to have business accounts respond to customers for purchase and support queries. Today, Meta announced AI-powered…

Meta adds AI-powered features to WhatsApp Business app

TikTok is testing streaks that are similar to Snapchat’s in order to boost engagement, including how long people stay on the app.

TikTok is testing Snapchat-like streaks

Welcome back to TechCrunch Mobility — your central hub for news and insights on the future of transportation. Sign up here for free — just click TechCrunch Mobility! Your usual…

Inside Fisker’s collapse and robotaxis come to more US cities

New York-based Revel has made a lot of pivots since initially launching in 2018 as a dockless e-moped sharing service. The BlackRock-backed startup briefly stepped into the e-bike subscription business.…

Revel to lay off 1,000 staff ride-hail drivers, saying they’d rather be contractors anyway

Google says apps offering AI features will have to prevent the generation of restricted content.

Google Play cracks down on AI apps after circulation of apps for making deepfake nudes

The British retailers association also takes aim at Amazon’s “Buy Box,” claiming that Amazon manipulated which retailers were selected for the coveted placement.

UK retailers file a £1.1B collective action against Amazon over claims of data misuse

Featured Article

Rivian overhauled the R1S and R1T to entice new buyers ahead of cheaper R2 launch

Rivian has changed 600 parts on its R1S SUV and R1T pickup truck in a bid to drive down manufacturing costs, while improving performance of its flagship vehicles.  The end goal, which will play out over the coming year, is an existential one. Rivian lost about $38,784 on every vehicle…

2 hours ago
Rivian overhauled the R1S and R1T to entice new buyers ahead of cheaper R2 launch

Twitch has come up with a solution for the ongoing copyright issues that DJs encounter on the platform. The company announced Thursday a new program that enables DJs to stream…

Twitch DJs will now have to pay music labels to play songs in livestreams

Google said today it is partnering with RapidSOS, a platform for emergency first responders, to enable users to contact 911 through RCS (Rich Messaging Service).

Google partners with RapidSOS to enable 911 contact through RCS

Long before product-led growth became a buzzword, Atlassian offered free tiers for virtually all of its productivity and developer tools. Today, that mostly means free access for up to ten…

Atlassian now gives startups a year of free access

Featured Article

A social app for creatives, Cara grew from 40k to 650k users in a week because artists are fed up with Meta’s AI policies

Artists have finally had enough with Meta’s predatory AI policies, but Meta’s loss is Cara’s gain. An artist-run, anti-AI social platform, Cara has grown from 40,000 to 650,000 users within the last week, catapulting it to the top of the App Store charts. Instagram is a necessity for many artists,…

2 hours ago
A social app for creatives, Cara grew from 40k to 650k users in a week because artists are fed up with Meta’s AI policies

Google has developed a new AI tool to help marine biologists better understand coral reef ecosystems and their health, which can aid in conversation efforts. The tool, SurfPerch, created with…

Google looks to AI to help save the coral reefs

Only a few years ago, one of the hottest topics in enterprise software was ‘robotic process automation’ (RPA). It doesn’t feel like those services, which tried to automate a lot…

Tektonic AI raises $10M to build GenAI agents for automating business operations

SpaceX achieved a key milestone in its Starship flight test campaign: returning the booster and the upper stage back to Earth.

SpaceX launches mammoth Starship rocket and brings it back for the first time

There’s a lot of buzz about generative AI and what impact it might have on businesses. But look beyond the hype and high-profile deals like the one between OpenAI and…

Sirion, now valued around $1B, acquires Eigen as consolidation comes to enterprise AI tooling

Carlo Kobe and Scott Smith believed so strongly in the need for a debit card product designed specifically for Gen Zers that they dropped out of Harvard and Cornell at…

Kleiner Perkins leads $14.4M seed round into Fizz, a credit-building debit card aimed at Gen Z college students

A new app called MyGlimpact is intended not only to help people understand their environmental footprint, but why they shouldn’t feel guilty about it.

How many Earths does your lifestyle require?

Prolific Machines believes it has a way of transitioning away from molecules to something better: light.

Prolific Machines, with a $55M Series B, shines ‘light’ on a better way to grow lab proteins for food and medicine

It’s been 20 years since Shira Yevin, the lead singer of punk band Shiragirl drove a pink RV into the Vans Warped Tour grounds, the now-defunct punk rock festival notorious…

Punk singer Shira Yevin pushes for fair pay with InPink, a women-focused job marketplace

While the transport industry does use legacy software, many of these platforms are from an earlier era. Qargo hopes its newer technologies can help it leapfrog the competition.

Qargo raises $14M to digitize and decarbonize the trucking industry

When you look at how generative AI is being implemented across developer tools, the focus for the most part has been on generating code, as with Github Copilot. Greptile, an…

Greptile raises $4M to build an AI-fueled code base expert

The models tended to answer questions inconsistently, which reflects biases embedded in the data used to train the models.

Study finds that AI models hold opposing views on controversial topics

A growing number of businesses are embracing data models — abstract models that organize elements of data and standardize how they relate to one another. But as the data analytics…

Cube is building a ‘semantic layer’ for company data

Stock-trading app Robinhood is diving deeper into the cryptocurrency realm with the acquisition of crypto exchange Bitstamp.

Robinhood acquires global crypto exchange Bitstamp for $200M

Torpago’s Powered By product is geared for regional and community banks, with under $20 billion in assets, to launch their own branded cards and spend management programs.

Fintech Torpago has a unique way to compete with Brex and Ramp: turning banks into customers

Over half of Americans wear corrective glasses or contact lenses. While there isn’t a shortage of low-cost and luxury frames available online or in stores, consumers can only buy them…

Eyebot raised $6M for AI-powered kiosks that provide 90-second vision exams without an optometrist

Google on Thursday said it is rolling out NotebookLM, its AI-powered note-taking assistant, to over 200 new countries, nearly six months after opening its access in the U.S. The platform,…

Google’s updated AI-powered NotebookLM expands to India, UK and over 200 other countries

Inflation and currency devaluation have always been a growing concern for Africans with bank accounts.

Starting in war-torn Sudan, YC-backed Elevate now provides fintech to freelancers globally

Featured Article

Amazon buys Indian video streaming service MX Player

Amazon has agreed to acquire key assets of Indian video streaming service MX Player from the local media powerhouse Times Internet, the latest step by the e-commerce giant to make its services and brand popular in smaller cities and towns in the key overseas market.  The two firms reached a…

10 hours ago
Amazon buys Indian video streaming service MX Player