Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

When I interviewed Kevin Williams , an expert in the LBVR market, he said that there are also some experiments with location-based augmented reality and he mentioned a Japanese arcade AR game called HADO. Software-wise, we use Unity, Vuforia, and OpenCV.

Star Wars HoloChess inspired Augmented Reality Game HOLOGRID: MONSTER BATTLE now has a VR version launching for Gear VR and a tournament to celebrate May the 4th.

Cats and VR

Award-winning independent game studio HappyGiant and Tippett Studio today announced their ground-breaking augmented reality game HoloGrid: Monster Battle has made the transition to virtual reality , and is coming out on the next-generation Samsung Gear VR.

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Amazon looks to tackle yet another industry with its new AR/VR development platform.

Cats and VR

Amazon has basically sent many brick and mortar traditions out to the retirement home. Due to the pushes by Amazon, even ancient traditions like going to the store on Black Friday have gone the way of Denver the Last Dinosaur.

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The XR Week Peek (2020.02.03): VR adoption is rising, Lynx teases new MR headset and much more!

The Ghost Howls

Lynx will unveil today its mixed reality headset. Last week, out of nowhere, the startup Lynx came out from stealth, announcing that today (February, 3rd), it will reveal its innovative standalone mixed reality headset. Amazon promises “single-digit latency” XR streaming.

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The Ghost Howls’s VR Week Peek (2019.11.18): Magic Leap may be in trouble, Carmack leaving Oculus and much more!

The Ghost Howls

According to the same report, the company will start taking developers onboard in 2021, for the release of a first mixed reality device in 2022 and an AR glass in 2023. Oculus and Unity partner for a course on VR. Oculus and Unity have just released a free course on virtual reality.

The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

Blogger Tom Ffiske, that writes on Virtual Perceptions, has decided to write a very good book about AR and VR technologies and it is becoming pretty popular on Amazon. It is called The Immersive Reality Revolution and I advise you all to buy it now!

The Ghost Howls’s VR Week Peek (2019.09.09): Vive Cosmos probably on sale at €799, Kura reveals 150° FOV AR glasses, Oculus “Cablegate” and much more!

The Ghost Howls

They aim at revolutionize tabletop gaming, offering to these games a new kind of realism thanks to augmented elements. It is highly probable that an HLVR game will be developed in the Source game engine, so a Unity game is not a possibility. It’s time for some amazing VR news, isn’t it?

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The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

But the partnership seems pretty weird : the two companies have very different visions of the world, and it is not clear how they could partner in that, also because they both have their own store (Apple Store and Steam) that for sure they want to take to augmented reality.

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Developer Uses VR To Build AR Experiences That Mimic Real-World Physics


However, where as Palmer Luckey explored the possibilities with VR technology, Vermeulen explores the possibilities of augmented reality, and how AR experiences grounded in real-world physics can co-exist with reality. I just want to augment my world.”.

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How you (a VR professional) can go through the coronavirus lockdown

The Ghost Howls

If you don’t have enough of this stuff, Amazon is your friend. I am so glad that I changed my laptop for Christmas: the new one is an i7 with RTX2060 which lets me use virtual reality. We are lucky that we have virtual reality. Greetings from the lockdown!

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WebXR Device API Working Draft Published


The WebXR Device API “describes support for accessing virtual reality (VR) and augmented reality (AR) devices, including sensors and head-mounted displays, on the Web.” Most VR developers build interactive virtual worlds in engines like Unreal and Unity. WebXR (which builds on earlier work called WebVR) could open up VR and AR development to developers familiar with Web-based tools like Amazon Sumerian , or languages like Javascript.

The Ghost Howls’s VR Week Peek (2019.12.02): Facebook acquires Beat Games, Valve gets the Index sold-out and is maybe working on Left4Dead VR, and much more!

The Ghost Howls

If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. affiliate link) More info (Quest on Amazon?—?affiliate

The Ghost Howls’s VR Week Peek (2019.07.28): Valve Index is now available immediately, Oculus and Magic Leap update their devices and much more!

The Ghost Howls

If you are a Unity/UE developer, you may have issues with Quest developing at this moment after the update , because when you build the app, you may see only one controller, or the controllers behaving in a weird way. Amazon Prime Video comes to Oculus mobile devices.

Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

Mark Zuckerberg has been talking a lot about augmented reality and investing a lot, too. ” Facebook already has internal plans for the next five years and most of these new plans, and excitement, are about augmented reality.

This ARKit Game Transforms Your Office Into a Zen Garden


Flutter VR was one such title we looked at just before Christmas , where players are transported to a forest where they can unwind after a stressful day by observing and cataloguing a range of pretty moths and butterflies, guided by a friendly capybara and the sights and sounds of the Amazon.

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VRX 2017 Conference Brings an All Star Cast


VRX 2017, one of world’s premier conferences on the subject of business and technology needed for Virtual Reality, announced the first speakers for a two day event. Confirmed speakers are as follows: Rikard Steiber, President Viveport and SVP Virtual Reality, HTC.

As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR


The money is said to help in manufacturing and launching the secretive augmented reality company’s first product. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets.

The XR Week Peek (2020.03.23): Half-Life: Alyx launches, Oculus Del Mar leaked, PS5 revealed and more!

The Ghost Howls

Unity is offering 3 months of Free Learning so that you can sharp your development skills. This has enormous implications for augmented reality and 3D reconstruction , since with the addition of a depth sensor, the iPad Pro will be able to perform these operations much better.

7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

It uses eye tracking in various fields and has released a product for Virtual Reality called aGlass. Why is it so important for virtual reality? Will it be available also on Western websites like Amazon? interviews virtual reality addon aglass China eye tracking interview vr

XR Talks: Adobe Lowers AR Creation Barriers

AR Insider

Examples include Amazon Sumerian and Unity. It could be a game, a link to a friend or some augmented reality platform.” XR Talks is a series that features the best presentations and educational videos from the XR universe.

GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries


Enhanced reality devices – especially AR — will be ubiquitous in another decade or so, and used in nearly every aspect of our lives and in nearly every industry, from automotive to medical care, education to neuroscience, engineering to shopping. VR and augmented reality are going to be the most visually-demanding platforms ever,” says Sweeney. Right now your Amazon shopping experience involves looking at a lot of low-resolution JPEGs of products.

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AWE EU 2018 Agenda Announced: First Look at the Key Trends Shaping AR and VR

AWE Blog

MUNICH, August X, 2017 – AWE (Augmented World Expo), Europe’s #1 conference and expo dedicated to the augmented and virtual reality industry, today announced the details of AWE EU 2018, including exhibitors, sponsors, programs and networking activities.

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

What is your vision for virtual augmented reality? Was the best virtual reality or a AR experience is what is the best thing that you have done? Alan: There was a lot of medical use cases coming up in pain reduction, using virtual reality for pre-surgical -- and also perisurgical -- where you're wearing a headset to distract you. I think that's why it's good that it's based on music; the song ends and you're like, "oh, back to reality a little bit.".

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

Kent: Well, first of all, virtual and augmented reality as a medium is a new paradigm of computing: spatial computing. And so I'm seeing a lot of-- like Desart Systems was working on some specific products for open innovation, which I'm excited about because a lot of what you're seeing with augmented reality is for people who are first line workers. There's gonna be a lot of innovation that happens in just overlaying layers of audio on top of reality.

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

Alan: Today's guest is Cameron Ayres, the director of innovation at Sector 5 Digital, a digital agency specializing in augmented reality and virtual reality applications for the enterprise. That's where virtual reality, and augmented reality, and a lot of other different media come into play. We want a hologram," or "we want virtual reality." Let's talk about what virtual reality accomplishes, and if that is the best medium."

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Who Will Own the Metaverse?

AR Insider

In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). Augmented vision is commonplace in futuristic films, from Minority Report to Iron Man.

Imagine XR Tomorrow; Build for XR Today, with PTC's Mike Campbell

XR for Business Podcast

Today's episode is with Mike Campbell, executive vice president of Augmented Reality Products at PTC. Mike leads the Vuforia product team, and is responsible for driving the product and technology strategy of PTC's leading solutions for the development of augmented reality applications. I had no idea, first of all, how big PTC was and how important Vuforia and your augmented reality strategy is going to be and is becoming to all sorts of different industries.

Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. Today's guest is Paul Reynolds, the CEO of Torch, a really exciting augmented reality platform. It's a mobile augmented reality development and deployment platform for enterprise. You know what, go learn Unity and coding and figure out how to actually make it. And it was for me as well; I've been a Unity user forever.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms' Cortney Harding

XR for Business Podcast

And in 2016, at South by Southwest, I did a panel on music and virtual reality. In terms of consulting work, we've consulted for Verizon, we've consulted for Coca-Cola, mostly in the augmented reality side of things. We just worked with Unity, building augmented reality projects. We're subject area experts in virtual reality. You can buy it on Amazon, you can buy it at Best Buy.

Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

In his career, he’s been the director of product development of Samsung for VR and AR research and development, co-founder and CEO of Dekko, that created the first mobile holographic and mixed reality platform for iOS, 3D computer vision, and slam tracking. So why don’t we start with what you’ve seen as the progression of augmented reality over the last decade that you’ve been involved? You can mess around with Amazon Sumerian. 6D.ai

Building the Foundation of The Spatial Web, with VERSES founder Gabriel Rene

XR for Business Podcast

Gabriel serves as the executive director of the VERSES Foundation, an organization at the intersection of Block Chain, Virtual Reality, and Artificial Intelligence technologies designed to power Web 3.0 So specifically, as it relates to augmented and virtual reality content; today, there is no ability for you to send me an augmented reality object -- let's say an architectural diagram. It's really the gamification of reality.

Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

Princess Leia's desperate holographic plea to Obi-Wan Kenobi might have been a vision of the far flung future in 1977, but today, volumetric capture is making that a reality. He is currently director of Business Development and Strategic Partnerships, focusing on growth areas of compute in virtual, augmented, and extended realities. The last time we saw each other was at the Mixed Reality Marketing Summit in New York City, which was a really amazing conference.

HP’s PC Chief Ron Coughlin Talks Expanding To VR


The company has also moved into virtual reality. HP also teamed up with the Venture Reality Fund to invest money into VR and augmented reality startups. This is our blended reality vision coming to life. VB: I saw you guys joined as a co-investor in the Venture Reality Fund. As you build new platforms and new experiences — having done ecosystems at Microsoft and Amazon and now HP, three things that have to happen iteratively. PCs aren’t dead yet.

Talking AI and Future of Work in XR -- In a Truck -- with Timoni West and Cole Crawford

XR for Business Podcast

This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. My team is working on tools for mixed reality. So for Unity itself, that's used to make, I think, 90 percent of all Hololens applications right now.

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