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VR Design Workshop — How to Make Your Apps Look & Feel Polished

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How come you can immediately feel something is good by just looking at it or weighing it in your hand?

When you see an Apple Laptop it already looks premium while a Chromebook has a different impression and perception.

It becomes evident that making a product look or feel good determines the quality based on the perception of the user

In the AR/VR content world this is even more noticeable. If you remember applications five years ago and compare it to Half Life: Alyx there’s a vaaaaaaast contrast on the quality, feel and most importantly — immersive ness.

Trending AR VR Articles:

1. How to use subtle AR filters to survive your Zoom meetings?

2. The First No-Headset Virtual Monitor

3. Augmented reality (AR) is the future of Restaurant Menu?

4. Creating remote MR productions

In this live workshop, Eric Carter dives into many concepts related to polishing the look and feel of your XR experiences.

Why should you come?
✅ Eric Carter was a lead designer behind projects like Destiny 2, Halo, HoloLens 2 (the hummingbird is his work) and Facebook Horizons
✅ It’s free and accessible remotely from the comfort of your standup desk or LZ sofa
✅ UX/UI is the *most important aspect* of AR/VR content creation. Developing a working code is important but if it’s not accepted, adapted and used by the end-users it is basically worthless.
✅ Slides from the presentation will be yours to keep
✅ This is going to be your chance to chat live and get answers from credible experts in real time

Register for our workshop and join us by Thursday, July 16th at 7PM ET.

There’s no seat limit on this one, so feel free to share, comment and tag your design or developer friends.

👉 https://circuitstream.com/workshop/vr-secrets-workshop/

Interested in other free AR/VR workshops? Bookmark this page:
https://circuitstream.com/workshops/

Don’t forget to give us your 👏 !

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