Sun.Sep 18, 2022

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Have a glimpse of VR at the Tokyo Game Show!

The Ghost Howls

This year the Tokyo Game Show is back to being a physical event, and as usual, many huge gaming brands are participating in it. I was curious about what was happening there, so I asked a Japanese friend to take some pictures for me… and she took some very nice pictures, so I decided to share them with you all to make you feel as if you were traveling to Japan, too!

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PathCraft Lays Out A Pleasant, Puzzle-Driven Trail On Quest

Upload VR

It would be easy to overlook PathCraft in favour of some of the other huge upcoming VR releases. That would be a shame though, because the release of this charming puzzle-platformer has been a long time coming. Developed by DevilCow, early versions of the game first made appearances in 2019, via an Early Access release for Oculus Go on SideQuest for the original Quest.

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Releases Recap: September 12 – 16

Oculus

This week, we released a bunch of titles and updates across the Quest and Rift Platforms. Here’s a rundown of the highlights.

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Between Realities VR Podcast: Season 6 Episode 2 ft Jason Parks of ROTU Entertainment

Upload VR

The Between Realities VR Podcast is back! In this week’s episode, Alex and Skeeva host Jason Parks, CEO of ROTU Entertainment. Jason talks about the challenges of creating ROTU’s new hand-tracking game, EOLIA. Other topics include the history of Rhythm of the Universe, PlayStation VR 2 and the new Half-Life 2 VR mod. Did you miss the first episode of Between Realities Season 6?

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.