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Tech Powering Apple’s Spatial Recording Worth $4.4 Billion, Reports Predict

XR Today - Mixed Reality tag

The report also noted other firms leading in the space, such as Autodesk, Agisoft, Pix4D, Acute3D, 3Dow SR, Skyline Software Systems, NUBIGON, Vexcel Imaging GmbH, and Capturing Reality. The group notes how the “Photogrammetry Software Market” acquired approximately $1.2 billion by 2032. billion in 2022. percent prediction.

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Facebook Shows Off Research Aiming to Deliver Truly Realistic Avatars

Road to VR

Dubbed ‘Codec Avatars’, the Pittsburgh office is using what they call “groundbreaking 3D capture technology and AI systems” to generate lifelike virtual avatars that could provide the basis of a quick and easy personal avatar creator of the future. ” Image courtesy Facebook.

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The VRScout Report – The Week in VR Review

VRScout

With volumetric 3D capture and a cloud processor for creating 3D models (integrated with SketchFab and viewable in Google Cardboard or other VR systems), GeoCV’s product will be launched some time in 2017.

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SIGGRAPH 2017 In Los Angeles Showcases The Latest In VR and AR

UploadVR Between Realities podcast

In this solution for multi-user interactions, a group can share the same augmented environment and interact in the same animated story through a third-person POV. Based in Prague, the Czech Republic, the group brings to SIGGRAPH 2017 their new Digital Playgroundz augmented reality platform for large-scale applications.

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Apple Brings Spatial Computing to iOS

XR Today - Mixed Reality tag

For example, Microsoft is gearing up for a 2024 industrial Metaverse roadmap, which sees the firm working with groups like Magic Leap and Qualcomm to provide immersive workplace solutions that operate alongside pre-existing technology stacks. In terms of XR, Apple is introducing spatial video recording for the latest iPhone model.

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AR will mean dystopia if we don’t act today

TechCrunch VR

The martial arts actor Jet Li turned down a role in the Matrix and has been invisible on our screens because he does not want his fighting moves 3D-captured and owned by someone else. Soon everyone will be wearing 3D-capable cameras to support augmented reality (often referred to as mixed reality) applications.

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Avatar Technology From USC Captures Your Body In 20 Minutes

UploadVR Between Realities podcast

The graphics lab at ICT captures high-quality digital faces for film with special (and expensive) scanning equipment. Shapiro runs a research group there called the Character Animation Simulation Research Group and one of its goals is to create a digital person that can behave like a real one.