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China Wants To Ship 25 Million VR Headsets By 2026

VRScout

According to Reuters , China plans on shipping over 25 million VR headsets by 2026 as part of a five-year plan to strengthen the country’s digital economy. This new plan aims to increase the value of the country’s VR industry to over 350 billion yuan ($48 billion) by the year 2026.

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Will VR Revenue Exceed $28 Billion by 2026?

ARVR

billion in 2026, a 28.3 Entitled VR Global Revenue Forecast, 2021–2026 , the report examines VR revenue totals and subsegments?—?including Consumer spending (hardware and software) holds a leading share of VR revenues with an estimated $7.25 link] Will VR Revenue Exceed $28 Billion by 2026? billion in 2021 to $28.8

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Will XR Revenue Exceed $100 Billion by 2026?

ARVR

billion in 2026, a 39.7 Entitled XR Global Revenue Forecast, 2021–2026 , the report examines XR revenue totals and subsegments — including AR and VR. This is driven by enterprise AR hardware and software that boosts productivity through line-of-sight guidance. billion, driven by gaming-dominant VR hardware and software spending.

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Will Headworn AR Revenues Exceed $35 Billion by 2026?

ARVR

ARtillery Intelligence publishes its five-year outlook for AR glasses hardware and software revenues. - billion in 2026, an 80.7 Entitled Headworn AR Global Revenue Forecast, 2020–2026 , the report examines glasses-based AR revenue totals and subsegments? .* Will Headworn AR Revenues Exceed $35 Billion by 2026?

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How Much Do Consumers Spend on VR?

AR Insider

billion by 2026. How does that break down by hardware, software, and competitor market share? According to ARtillery Intelligence estimates, global consumer VR spending is projected to reach $18.4 We examine in the latest Behind the Numbers. This post appeared first on AR Insider.

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AMD openSIL Planned to Replace AGESA Firmware in Client and Server in 2026

Anand Tech

The new firmware would be ready for production use in 2026, following a multi-year, four phase development cycle. Among other things, AGESA is responsible for initializing several sub-systems of the platform, including processor cores, chipset, and memory; and it is frequently updated to support new hardware and resolve bugs.

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What’s the Sales Outlook for AR Glasses?

ARVR

billion in 2026, an 80.7 Drilling down, our latest Behind the Numbers installment zeroes in hardware unit sales. These are key questions as hardware is the starting point for an ecosystem in any emerging tech. million in 2026. million units in market by 2026. million units projected in 2026. percent CAGR.

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